Delete App.java

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YanchaoMiao 2020-05-24 18:57:12 +08:00 committed by Ilkka Seppälä
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/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.component;
import java.util.ArrayList;
/**
* Object-oriented to a certain extent can solve many problems of code reuse and data reuse,
* but it also has great defects:
* 1.the coupling of data organization is very strong.
* 2.Interface logic is difficult to reuse and hot plug.
*
* The component pattern solves the defects of object orientation and process orientation and
* is widely used in game clients
*
* A component is a part of one object. We can consider that a object contains multiple
* components, in another way, multiple components can construct a object.
* Here is a demo using component pattern to solve a game-like problem.
* A person named Bjorn who has three components: input;physics;graphics
* These three component with a common game object can construct our protagonist:Bjorn, also can
* construct other objects like dog or cat if you want to write a real game.
*/
public class App {
/**
* Launcher for this demo design pattern
*/
public static void main(String[] args) {
ArrayList<Component> arrayList = new ArrayList<>();
arrayList.add(new BjornInputComponent());
arrayList.add(new BjornPhysicsComponent());
arrayList.add(new BjornGraphicsComponent());
GameObject gameObject = new GameObject(arrayList);
gameObject.update();
}
}