Update App.java

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YanchaoMiao 2020-05-24 17:19:21 +08:00 committed by Ilkka Seppälä
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@ -1,4 +1,4 @@
/*
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
@ -24,7 +24,7 @@
package com.iluwater.component;
import java.util.ArrayList;
/*
/**
* Object-oriented to a certain extent can solve many problems of code reuse and data reuse,
* but it also has great defects:
* 1.the coupling of data organization is very strong.
@ -36,15 +36,18 @@ import java.util.ArrayList;
* A component is a part of one object. We can consider that a object contains multiple
* components, in another way, multiple components can construct a object.
* Here is a demo using component pattern to solve a game-like problem.
* A person named Bjorn who has three component: get input;judge physics state;show graphics state
* These three component with a common game object can construct our protagonist:Bjorn, also can
* A person named Bjorn who has three components: input;physics;graphics
* These three components with a common game object can construct our protagonist:Bjorn, also can
* construct other objects like dog or cat if you want to write a real game.
*/
public class App {
/**
* Launcher for this demo design pattern
*/
public static void main(String[] args) {
ArrayList<Component>arrayList = new ArrayList<>();
arrayList.add(new BjornInputComponent());
ArrayList<Component> arrayList = new ArrayList<>();
arrayList.add(new BjornInputComponent());s
arrayList.add(new BjornPhysicsComponent());
arrayList.add(new BjornGraphicsComponent());
GameObject gameObject = new GameObject(arrayList);