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278 changed files with 135 additions and 7810 deletions

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@ -1460,78 +1460,6 @@
"contributions": [
"code"
]
},
{
"login": "zWeBrain",
"name": "zWeBrain",
"avatar_url": "https://avatars.githubusercontent.com/u/46642512?v=4",
"profile": "https://github.com/zWeBrain",
"contributions": [
"code"
]
},
{
"login": "Al-assad",
"name": "余林颖",
"avatar_url": "https://avatars.githubusercontent.com/u/22493821?v=4",
"profile": "https://al-assad.github.io/notion/",
"contributions": [
"translation"
]
},
{
"login": "STudio26",
"name": "Alain",
"avatar_url": "https://avatars.githubusercontent.com/u/6988911?v=4",
"profile": "https://github.com/STudio26",
"contributions": [
"translation"
]
},
{
"login": "DEV-VRUPER",
"name": "VR",
"avatar_url": "https://avatars.githubusercontent.com/u/30525467?v=4",
"profile": "https://github.com/DEV-VRUPER",
"contributions": [
"doc"
]
},
{
"login": "JackieNim",
"name": "JackieNim",
"avatar_url": "https://avatars.githubusercontent.com/u/4138836?v=4",
"profile": "https://github.com/JackieNim",
"contributions": [
"code"
]
},
{
"login": "EdisonE3",
"name": "EdisonE3",
"avatar_url": "https://avatars.githubusercontent.com/u/52118917?v=4",
"profile": "https://github.com/EdisonE3",
"contributions": [
"code"
]
},
{
"login": "tao-sun2",
"name": "Tao",
"avatar_url": "https://avatars.githubusercontent.com/u/66189688?v=4",
"profile": "https://github.com/tao-sun2",
"contributions": [
"code"
]
},
{
"login": "JuanManuelAbate",
"name": "Juan Manuel Abate",
"avatar_url": "https://avatars.githubusercontent.com/u/16357060?v=4",
"profile": "https://github.com/JuanManuelAbate",
"contributions": [
"translation"
]
}
],
"contributorsPerLine": 4,

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@ -40,26 +40,26 @@ jobs:
steps:
- name: Checkout Code
uses: actions/checkout@v2
uses: actions/checkout@master
with:
# Disabling shallow clone for improving relevancy of SonarQube reporting
fetch-depth: 0
- name: Set up JDK 11
uses: actions/setup-java@v2
uses: actions/setup-java@master
with:
java-version: 11
distribution: 'adopt'
- name: Cache SonarCloud packages
uses: actions/cache@v2
uses: actions/cache@master
with:
path: ~/.sonar/cache
key: ${{ runner.os }}-sonar
restore-keys: ${{ runner.os }}-sonar
- name: Cache Maven dependencies
uses: actions/cache@v2
uses: actions/cache@master
with:
path: ~/.m2/repository
key: ${{ runner.os }}-maven-${{ hashFiles('**/pom.xml') }}

View File

@ -38,16 +38,16 @@ jobs:
steps:
- name: Checkout Code
uses: actions/checkout@v2
uses: actions/checkout@master
- name: Set up JDK 11
uses: actions/setup-java@v2
uses: actions/setup-java@master
with:
java-version: 11
distribution: 'adopt'
- name: Cache Maven Dependecies
uses: actions/cache@v2
uses: actions/cache@master
with:
path: ~/.m2/repository
key: ${{ runner.os }}-maven-${{ hashFiles('**/pom.xml') }}

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@ -6,16 +6,16 @@
![Java CI](https://github.com/iluwatar/java-design-patterns/workflows/Java%20CI/badge.svg)
[![License MIT](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/iluwatar/java-design-patterns/master/LICENSE.md)
[![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=ncloc)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=ncloc)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=coverage)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Join the chat at https://gitter.im/iluwatar/java-design-patterns](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-168-orange.svg?style=flat-square)](#contributors-)
[![All Contributors](https://img.shields.io/badge/all_contributors-160-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->
<br/>
Read in different language : [**zh**](/localization/zh/README.md), [**ko**](/localization/ko/README.md), [**fr**](/localization/fr/README.md), [**tr**](/localization/tr/README.md), [**ar**](/localization/ar/README.md), [**es**](/localization/es/README.md)
Read in different language : [![CN](/assets/flags/CN.png)**CN**](/zh/README.md), [![KR](/assets/flags/KR.png)**KR**](/ko/README.md), [![FR](/assets/flags/FR.png)**FR**](/fr/README.md), [![TR](/assets/flags/TR.png)**TR**](/tr/README.md), [![AR](/assets/flags/AR.png)**AR**](/ar/README.md)
<br/>
@ -34,7 +34,7 @@ are familiar with the patterns.
# Getting started
This site showcases Java Design Patterns. The solutions have been developed by
experienced programmers and architects from the open source community. The
experienced programmers and architects from the open source community. The
patterns can be browsed by their high level descriptions or by looking at their
source code. The source code examples are well commented and can be thought as
programming tutorials on how to implement a specific pattern. We use the most
@ -49,7 +49,7 @@ patterns should only be introduced when they are needed for practical
extensibility.
Once you are familiar with these concepts you can start drilling down into the
[available design patterns](https://java-design-patterns.com/patterns/) by any
[available design patterns](https://java-design-patterns.com/patterns/) by any
of the following approaches
- Search for a specific pattern by name. Can't find one? Please report a new pattern [here](https://github.com/iluwatar/java-design-patterns/issues).
@ -61,8 +61,8 @@ in your architectures and have as much fun learning them as we had developing th
# How to contribute
If you are willing to contribute to the project you will find the relevant information in
our [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki). We will help
If you are willing to contribute to the project you will find the relevant information in
our [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki). We will help
you and answer your questions in the [Gitter chatroom](https://gitter.im/iluwatar/java-design-patterns).
# License
@ -315,18 +315,6 @@ This project is licensed under the terms of the MIT license.
<td align="center"><a href="https://www.linkedin.com/in/jinisha-vora"><img src="https://avatars.githubusercontent.com/u/40777762?v=4?s=100" width="100px;" alt=""/><br /><sub><b>jinishavora</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Ajinishavora" title="Reviewed Pull Requests">👀</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=jinishavora" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/eas5"><img src="https://avatars.githubusercontent.com/u/50836521?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Elvys Soares</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=eas5" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/zWeBrain"><img src="https://avatars.githubusercontent.com/u/46642512?v=4?s=100" width="100px;" alt=""/><br /><sub><b>zWeBrain</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=zWeBrain" title="Code">💻</a></td>
<td align="center"><a href="https://al-assad.github.io/notion/"><img src="https://avatars.githubusercontent.com/u/22493821?v=4?s=100" width="100px;" alt=""/><br /><sub><b>余林颖</b></sub></a><br /><a href="#translation-Al-assad" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/STudio26"><img src="https://avatars.githubusercontent.com/u/6988911?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Alain</b></sub></a><br /><a href="#translation-STudio26" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/DEV-VRUPER"><img src="https://avatars.githubusercontent.com/u/30525467?v=4?s=100" width="100px;" alt=""/><br /><sub><b>VR</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=DEV-VRUPER" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/JackieNim"><img src="https://avatars.githubusercontent.com/u/4138836?v=4?s=100" width="100px;" alt=""/><br /><sub><b>JackieNim</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JackieNim" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/EdisonE3"><img src="https://avatars.githubusercontent.com/u/52118917?v=4?s=100" width="100px;" alt=""/><br /><sub><b>EdisonE3</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=EdisonE3" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/tao-sun2"><img src="https://avatars.githubusercontent.com/u/66189688?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Tao</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=tao-sun2" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/JuanManuelAbate"><img src="https://avatars.githubusercontent.com/u/16357060?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Juan Manuel Abate</b></sub></a><br /><a href="#translation-JuanManuelAbate" title="Translation">🌍</a></td>
</tr>
</table>
<!-- markdownlint-restore -->

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@ -4,7 +4,6 @@ title: Abstract Document
folder: abstract-document
permalink: /patterns/abstract-document/
categories: Structural
language: en
tags:
- Extensibility
---

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@ -4,7 +4,6 @@ title: Abstract Factory
folder: abstract-factory
permalink: /patterns/abstract-factory/
categories: Creational
language: en
tags:
- Gang of Four
---

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@ -4,7 +4,6 @@ title: Active Object
folder: active-object
permalink: /patterns/active-object/
categories: Concurrency
language: en
tags:
- Performance
---

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@ -4,7 +4,6 @@ title: Acyclic Visitor
folder: acyclic-visitor
permalink: /patterns/acyclic-visitor/
categories: Behavioral
language: en
tags:
- Extensibility
---

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@ -4,7 +4,6 @@ title: Adapter
folder: adapter
permalink: /patterns/adapter/
categories: Structural
language: en
tags:
- Gang of Four
---

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@ -4,7 +4,6 @@ title: Aggregator Microservices
folder: aggregator-microservices
permalink: /patterns/aggregator-microservices/
categories: Architectural
language: en
tags:
- Cloud distributed
- Decoupling

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@ -4,7 +4,6 @@ title: Ambassador
folder: ambassador
permalink: /patterns/ambassador/
categories: Structural
language: en
tags:
- Decoupling
- Cloud distributed

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@ -4,7 +4,6 @@ title: API Gateway
folder: api-gateway
permalink: /patterns/api-gateway/
categories: Architectural
language: en
tags:
- Cloud distributed
- Decoupling

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@ -4,7 +4,6 @@ title: Arrange/Act/Assert
folder: arrange-act-assert
permalink: /patterns/arrange-act-assert/
categories: Idiom
language: en
tags:
- Testing
---

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@ -4,7 +4,6 @@ title: Async Method Invocation
folder: async-method-invocation
permalink: /patterns/async-method-invocation/
categories: Concurrency
language: en
tags:
- Reactive
---

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@ -4,7 +4,6 @@ title: Balking
folder: balking
permalink: /patterns/balking/
categories: Concurrency
language: en
tags:
- Decoupling
---

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@ -4,7 +4,6 @@ title: Bridge
folder: bridge
permalink: /patterns/bridge/
categories: Structural
language: en
tags:
- Gang of Four
---

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@ -4,7 +4,6 @@ title: Builder
folder: builder
permalink: /patterns/builder/
categories: Creational
language: en
tags:
- Gang of Four
---

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@ -4,7 +4,6 @@ title: Business Delegate
folder: business-delegate
permalink: /patterns/business-delegate/
categories: Structural
language: en
tags:
- Decoupling
---

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@ -4,7 +4,6 @@ title: Bytecode
folder: bytecode
permalink: /patterns/bytecode/
categories: Behavioral
language: en
tags:
- Game programming
---

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@ -4,7 +4,6 @@ title: Caching
folder: caching
permalink: /patterns/caching/
categories: Behavioral
language: en
tags:
- Performance
- Cloud distributed

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@ -4,7 +4,6 @@ title: Callback
folder: callback
permalink: /patterns/callback/
categories: Idiom
language: en
tags:
- Reactive
---

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@ -4,7 +4,6 @@ title: Chain of responsibility
folder: chain
permalink: /patterns/chain/
categories: Behavioral
language: en
tags:
- Gang of Four
---

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@ -4,7 +4,6 @@ title: Circuit Breaker
folder: circuit-breaker
permalink: /patterns/circuit-breaker/
categories: Behavioral
language: en
tags:
- Performance
- Decoupling

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@ -4,7 +4,6 @@ title: Static Content Hosting
folder: cloud-static-content-hosting
permalink: /patterns/cloud-static-content-hosting/
categories: Cloud
language: en
tags:
- Cloud distributed
---

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@ -4,7 +4,6 @@ title: Collection Pipeline
folder: collection-pipeline
permalink: /patterns/collection-pipeline/
categories: Functional
language: en
tags:
- Reactive
---

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@ -4,7 +4,6 @@ title: Combinator
folder: combinator
permalink: /patterns/combinator/
categories: Idiom
language: en
tags:
- Reactive
---

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@ -4,7 +4,6 @@ title: Command
folder: command
permalink: /patterns/command/
categories: Behavioral
language: en
tags:
- Gang of Four
---

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@ -4,7 +4,6 @@ title: Commander
folder: commander
permalink: /patterns/commander/
categories: Concurrency
language: en
tags:
- Cloud distributed
---

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@ -1,123 +0,0 @@
---
layout: pattern
title: Composite Entity
folder: composite-entity
permalink: /patterns/composite-entity/
categories: Structural
language: en
tags:
- Enterprise Integration Pattern
---
## Intent
It is used to model, represent, and manage a set of persistent objects that are interrelated, rather than representing them as individual fine-grained entities.
## Explanation
Real world example
> For a console, there may be many interfaces that need to be managed and controlled. Using the composite entity pattern, dependent objects such as messages and signals can be combined together and controlled using a single object.
In plain words
> Composite entity pattern allows a set of related objects to be represented and managed by a unified object.
**Programmatic Example**
We need a generic solution for the problem. To achieve this, let's introduce a generic
Composite Entity Pattern.
```java
public abstract class DependentObject<T> {
T data;
public void setData(T message) {
this.data = message;
}
public T getData() {
return data;
}
}
public abstract class CoarseGrainedObject<T> {
DependentObject<T>[] dependentObjects;
public void setData(T... data) {
IntStream.range(0, data.length).forEach(i -> dependentObjects[i].setData(data[i]));
}
public T[] getData() {
return (T[]) Arrays.stream(dependentObjects).map(DependentObject::getData).toArray();
}
}
```
The specialized composite entity `console` inherit from this base class as follows.
```java
public class MessageDependentObject extends DependentObject<String> {
}
public class SignalDependentObject extends DependentObject<String> {
}
public class ConsoleCoarseGrainedObject extends CoarseGrainedObject<String> {
@Override
public String[] getData() {
super.getData();
return new String[]{
dependentObjects[0].getData(), dependentObjects[1].getData()
};
}
public void init() {
dependentObjects = new DependentObject[]{
new MessageDependentObject(), new SignalDependentObject()};
}
}
public class CompositeEntity {
private final ConsoleCoarseGrainedObject console = new ConsoleCoarseGrainedObject();
public void setData(String message, String signal) {
console.setData(message, signal);
}
public String[] getData() {
return console.getData();
}
}
```
Now managing the assignment of message and signal objects with the composite entity `console`.
```java
var console = new CompositeEntity();
console.init();
console.setData("No Danger", "Green Light");
Arrays.stream(console.getData()).forEach(LOGGER::info);
console.setData("Danger", "Red Light");
Arrays.stream(console.getData()).forEach(LOGGER::info);
```
## Class diagram
![alt text](./etc/composite_entity.urm.png "Composite Entity Pattern")
## Applicability
Use the Composite Entity Pattern in the following situation:
* You want to manage multiple dependency objects through one object to adjust the degree of granularity between objects. At the same time, the lifetime of dependency objects depends on a coarse-grained object.
## Credits
* [Composite Entity Pattern in wikipedia](https://en.wikipedia.org/wiki/Composite_entity_pattern)

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@ -1,45 +0,0 @@
@startuml
package com.iluwatar.compositeentity {
class App {
+ App(message: String, signal: String)
+ main(args : String[]) {static}
}
class CompositeEntity{
- console : ConsoleCoarseGrainedObject
+ CompositeEntity()
+ setData(message: String, signal: String)
+ getData()
+ init()
}
abstract CoarseGrainedObject{
- dependentObjects : DependentObject[]
+ CoarseGrainedObject()
+ setData(data: T[])
+ getData()
}
abstract DependentObject{
- data : T
+ DependentObject()
+ setData(data: T)
+ getData()
}
class ConsoleCoarseGrainedObject{
+ ConsoleCoarseGrainedObject()
+ getData()
+ init()
}
class MessageDependentObject{
+ MessageDependentObject()
}
class SignalDependentObject{
+ SignalDependentObject()
}
MessageDependentObject --|> DependentObject
SignalDependentObject --|> DependentObject
ConsoleCoarseGrainedObject --|> CoarseGrainedObject
CompositeEntity -right-> ConsoleCoarseGrainedObject
CoarseGrainedObject "1" o--> "0.." DependentObject
App .right.> CompositeEntity
}
@enduml

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@ -1,63 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
The MIT License
Copyright © 2014-2021 Ilkka Seppälä
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-->
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>composite-entity</artifactId>
<dependencies>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-engine</artifactId>
<scope>test</scope>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-assembly-plugin</artifactId>
<executions>
<execution>
<configuration>
<archive>
<manifest>
<mainClass>com.iluwatar.composite-entity.com.iluwatar.compositeentity.App</mainClass>
</manifest>
</archive>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
</build>
</project>

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@ -1,61 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
import java.util.Arrays;
import lombok.extern.slf4j.Slf4j;
/**
* Composite entity is a Java EE Software design pattern and it is used to model, represent, and
* manage a set of interrelated persistent objects rather than representing them as individual
* fine-grained entity beans, and also a composite entity bean represents a graph of objects.
*/
@Slf4j
public class App {
/**
* An instance that a console manages two related objects.
*/
public App(String message, String signal) {
var console = new CompositeEntity();
console.init();
console.setData(message, signal);
Arrays.stream(console.getData()).forEach(LOGGER::info);
console.setData("Danger", "Red Light");
Arrays.stream(console.getData()).forEach(LOGGER::info);
}
/**
* Program entry point.
*
* @param args command line args
*/
public static void main(String[] args) {
new App("No Danger", "Green Light");
}
}

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@ -1,46 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
import java.util.Arrays;
import java.util.stream.IntStream;
/**
* A coarse-grained object is an object with its own life cycle manages its own relationships to
* other objects. It can be an object contained in the composite entity, or, composite entity itself
* can be the coarse-grained object which holds dependent objects.
*/
public abstract class CoarseGrainedObject<T> {
DependentObject<T>[] dependentObjects;
public void setData(T... data) {
IntStream.range(0, data.length).forEach(i -> dependentObjects[i].setData(data[i]));
}
public T[] getData() {
return (T[]) Arrays.stream(dependentObjects).map(DependentObject::getData).toArray();
}
}

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@ -1,46 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
/**
* Composite entity is the coarse-grained entity bean which may be the coarse-grained object, or may
* contain a reference to the coarse-grained object.
*/
public class CompositeEntity {
private final ConsoleCoarseGrainedObject console = new ConsoleCoarseGrainedObject();
public void setData(String message, String signal) {
console.setData(message, signal);
}
public String[] getData() {
return console.getData();
}
public void init() {
console.init();
}
}

View File

@ -1,43 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
/**
* A specific CoarseGrainedObject to implement a console.
*/
public class ConsoleCoarseGrainedObject extends CoarseGrainedObject<String> {
@Override
public String[] getData() {
return new String[]{
dependentObjects[0].getData(), dependentObjects[1].getData()
};
}
public void init() {
dependentObjects = new DependentObject[]{
new MessageDependentObject(), new SignalDependentObject()};
}
}

View File

@ -1,43 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
/**
* It is an object, which can contain other dependent objects (there may be a tree of objects within
* the composite entity), that depends on the coarse-grained object and has its life cycle managed
* by the coarse-grained object.
*/
public abstract class DependentObject<T> {
T data;
public void setData(T message) {
this.data = message;
}
public T getData() {
return data;
}
}

View File

@ -1,32 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
/**
* The first DependentObject to show message.
*/
public class MessageDependentObject extends DependentObject<String> {
}

View File

@ -1,32 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
/**
* The second DependentObject to show message.
*/
public class SignalDependentObject extends DependentObject<String> {
}

View File

@ -1,48 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
import org.junit.jupiter.api.Test;
/**
* com.iluwatar.compositeentity.App running test
*/
class AppTest {
/**
* Issue: Add at least one assertion to this test case.
* <p>
* Solution: Inserted assertion to check whether the execution of the main method in {@link
* App#main(String[])} throws an exception.
*/
@Test
void shouldExecuteApplicationWithoutException() {
assertDoesNotThrow(() -> App.main(new String[]{}));
}
}

View File

@ -1,55 +0,0 @@
/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.compositeentity;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
class PersistenceTest {
final static ConsoleCoarseGrainedObject console = new ConsoleCoarseGrainedObject();
@Test
void dependentObjectChangedForPersistenceTest() {
MessageDependentObject dependentObject = new MessageDependentObject();
console.init();
console.dependentObjects[0] = dependentObject;
String message = "Danger";
assertNull(console.dependentObjects[0].getData());
dependentObject.setData(message);
assertEquals(message, console.dependentObjects[0].getData());
}
@Test
void coarseGrainedObjectChangedForPersistenceTest() {
MessageDependentObject dependentObject = new MessageDependentObject();
console.init();
console.dependentObjects[0] = dependentObject;
String message = "Danger";
assertNull(console.dependentObjects[0].getData());
console.setData(message);
assertEquals(message, dependentObject.getData());
}
}

View File

@ -4,7 +4,6 @@ title: Composite
folder: composite
permalink: /patterns/composite/
categories: Structural
language: en
tags:
- Gang of Four
---

View File

@ -4,7 +4,6 @@ title: Converter
folder: converter
permalink: /patterns/converter/
categories: Creational
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: CQRS
folder: cqrs
permalink: /patterns/cqrs/
categories: Architectural
language: en
tags:
- Performance
- Cloud distributed

View File

@ -4,7 +4,6 @@ title: Data Access Object
folder: dao
permalink: /patterns/dao/
categories: Architectural
language: en
tags:
- Data access
---

View File

@ -5,7 +5,6 @@ folder: data-bus
permalink: /patterns/data-bus/
categories: Architectural
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Data Locality
folder: data-locality
permalink: /patterns/data-locality/
categories: Behavioral
language: en
tags:
- Game programming
- Performance

View File

@ -4,7 +4,6 @@ title: Data Mapper
folder: data-mapper
permalink: /patterns/data-mapper/
categories: Architectural
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Data Transfer Object
folder: data-transfer-object
permalink: /patterns/data-transfer-object/
categories: Architectural
language: en
tags:
- Performance
---

View File

@ -4,7 +4,6 @@ title: Decorator
folder: decorator
permalink: /patterns/decorator/
categories: Structural
language: en
tags:
- Gang Of Four
- Extensibility

View File

@ -4,7 +4,6 @@ title: Delegation
folder: delegation
permalink: /patterns/delegation/
categories: Structural
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Dependency Injection
folder: dependency-injection
permalink: /patterns/dependency-injection/
categories: Creational
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Dirty Flag
folder: dirty-flag
permalink: /patterns/dirty-flag/
categories: Behavioral
language: en
tags:
- Game programming
- Performance

View File

@ -4,7 +4,6 @@ title: Double Buffer
folder: double-buffer
permalink: /patterns/double-buffer/
categories: Behavioral
language: en
tags:
- Performance
- Game programming
@ -26,4 +25,4 @@ This pattern is one of those ones where youll know when you need it. If you h
## Credits
* [Game Programming Patterns - Double Buffer](http://gameprogrammingpatterns.com/double-buffer.html)
* [Game Programming Patterns - Double Buffer]([http://gameprogrammingpatterns.com/double-buffer.html](http://gameprogrammingpatterns.com/double-buffer.html))

View File

@ -4,7 +4,6 @@ title: Double Checked Locking
folder: double-checked-locking
permalink: /patterns/double-checked-locking/
categories: Idiom
language: en
tags:
- Performance
---

View File

@ -4,7 +4,6 @@ title: Double Dispatch
folder: double-dispatch
permalink: /patterns/double-dispatch/
categories: Idiom
language: en
tags:
- Extensibility
---

View File

@ -4,7 +4,6 @@ title: EIP Aggregator
folder: eip-aggregator
permalink: /patterns/eip-aggregator/
categories: Integration
language: en
tags:
- Enterprise Integration Pattern
---

View File

@ -4,7 +4,6 @@ title: EIP Message Channel
folder: eip-message-channel
permalink: /patterns/eip-message-channel/
categories: Integration
language: en
tags:
- Enterprise Integration Pattern
---

View File

@ -4,7 +4,6 @@ title: EIP Publish Subscribe
folder: eip-publish-subscribe
permalink: /patterns/eip-publish-subscribe/
categories: Integration
language: en
tags:
- Enterprise Integration Pattern
---

View File

@ -4,7 +4,6 @@ title: EIP Splitter
folder: eip-splitter
permalink: /patterns/eip-splitter/
categories: Integration
language: en
tags:
- Enterprise Integration Pattern
---

View File

@ -4,7 +4,6 @@ title: EIP Wire Tap
folder: eip-wire-tap
permalink: /patterns/eip-wire-tap/
categories: Integration
language: en
tags:
- Enterprise Integration Pattern
---

View File

@ -4,7 +4,6 @@ title: Event Aggregator
folder: event-aggregator
permalink: /patterns/event-aggregator/
categories: Structural
language: en
tags:
- Reactive
---

View File

@ -4,7 +4,6 @@ title: Event-based Asynchronous
folder: event-asynchronous
permalink: /patterns/event-asynchronous/
categories: Concurrency
language: en
tags:
- Reactive
---

View File

@ -4,7 +4,6 @@ title: Event Driven Architecture
folder: event-driven-architecture
permalink: /patterns/event-driven-architecture/
categories: Architectural
language: en
tags:
- Reactive
---

View File

@ -4,7 +4,6 @@ title: Event Queue
folder: event-queue
permalink: /patterns/event-queue/
categories: Concurrency
language: en
tags:
- Game programming
---

View File

@ -4,7 +4,6 @@ title: Event Sourcing
folder: event-sourcing
permalink: /patterns/event-sourcing/
categories: Architectural
language: en
tags:
- Performance
- Cloud distributed

View File

@ -4,7 +4,6 @@ title: Execute Around
folder: execute-around
permalink: /patterns/execute-around/
categories: Idiom
language: en
tags:
- Extensibility
---

View File

@ -4,7 +4,6 @@ title: Extension objects
folder: extension-objects
permalink: /patterns/extension-objects/
categories: Behavioral
language: en
tags:
- Extensibility
---

View File

@ -4,7 +4,6 @@ title: Facade
folder: facade
permalink: /patterns/facade/
categories: Structural
language: en
tags:
- Gang Of Four
- Decoupling

View File

@ -4,7 +4,6 @@ title: Factory Kit
folder: factory-kit
permalink: /patterns/factory-kit/
categories: Creational
language: en
tags:
- Extensibility
---

View File

@ -4,7 +4,6 @@ title: Factory Method
folder: factory-method
permalink: /patterns/factory-method/
categories: Creational
language: en
tags:
- Extensibility
- Gang Of Four

View File

@ -4,7 +4,6 @@ title: Factory
folder: factory
permalink: /patterns/factory/
categories: Creational
language: en
tags:
- Gang of Four
---

View File

@ -4,7 +4,6 @@ title: Feature Toggle
folder: feature-toggle
permalink: /patterns/feature-toggle/
categories: Behavioral
language: en
tags:
- Extensibility
---

View File

@ -4,7 +4,6 @@ title: Filterer
folder: filterer
permalink: /patterns/filterer/
description: Design pattern that helps container-like objects to return filtered version of themselves.# short meta description that shows in Google search results
language: en
categories:
- Functional
tags:

View File

@ -4,7 +4,6 @@ title: Fluent Interface
folder: fluentinterface
permalink: /patterns/fluentinterface/
categories: Functional
language: en
tags:
- Reactive
---

View File

@ -4,7 +4,6 @@ title: Flux
folder: flux
permalink: /patterns/flux/
categories: Structural
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Flyweight
folder: flyweight
permalink: /patterns/flyweight/
categories: Structural
language: en
tags:
- Gang Of Four
- Performance

60
fr/README.md Normal file
View File

@ -0,0 +1,60 @@
<!-- Cette ligne doit restée vide pour des raisons de formatage
afin qu'on puisse avoir un affichage agréable comme sur un
site web par exemple -->
# Les patrons de conception implémentés en Java
![Java CI with Maven](https://github.com/iluwatar/java-design-patterns/workflows/Java%20CI%20with%20Maven/badge.svg)
[![License MIT](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/iluwatar/java-design-patterns/master/LICENSE.md)
[![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=ncloc)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=coverage)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Join the chat at https://gitter.im/iluwatar/java-design-patterns](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-148-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->
# Introduction
Le patron de conception est la meilleure formatalisation qu'un programmeur
peut utiliser pour résoudre un problème lors d'une conception d'une application/system.
Le patron de conception (design pattern) est là pour accélérer le processus de
développement en fournissant des paradigmes éprouvés.
La réutilisation de patron de conception aide à prévenir des problèmes subtiles mais
qui sont à l'origine de problèmes majeures, comme cette pratique augmente la lisibilitée
du code par les développeurs/architectes familiers avec l'utilisation de ces concepts.
# Commencer
Ce site présente des modèles de conception Java. Les solutions ont été développées par des
développeurs et architectes expérimentés de la communauté open source. Les modèles peuvent être parcourus par leurs descriptions de haut niveau ou en regardant leur code source. Les exemples de code source sont bien commentés et peuvent être considérés comme tutoriels de programmation sur la façon d'implémenter un modèle spécifique. Nous utilisons le plus technologies Java open source éprouvées au combat.
Avant de plonger dans le matériau, vous devez vous familiariser avec divers
[Principes de conception de logiciels](https://java-design-patterns.com/principles/).
Toutes les conceptions doivent être aussi simples que possible. Vous devriez commencer par KISS, YAGNI,
et faire la chose la plus simple qui pourrait éventuellement fonctionner principes. Complexité et
les modèles ne devraient être introduits que lorsqu'ils sont nécessaires pour
extensibilité.
Une fois que vous êtes familiarisé avec ces concepts, vous pouvez commencer à explorer
[modèles de conception disponibles](https://java-design-patterns.com/patterns/) par tout
des approches suivantes
- Recherchez un modèle spécifique par son nom. Vous n'en trouvez pas? Veuillez signaler un nouveau modèle [ici](https://github.com/iluwatar/java-design-patterns/issues).
- Utilisation de balises telles que `Performance`, `Gang of Four` ou `Data access`.
- Utilisation des catégories de modèles, `Créatif`, `Comportemental` et autres.
J'espère que les solutions orientées objet présentées sur ce site vous seront utiles
dans vos architectures et ayez autant de plaisir à les apprendre que nous en avons eu à les développer.
# Comment contribuer
Si vous souhaitez contribuer au projet, vous trouverez les informations pertinentes dans
notre [wiki développeur](https://github.com/iluwatar/java-design-patterns/wiki). Nous aiderons
vous et répondez à vos questions dans le [Gitter chatroom](https://gitter.im/iluwatar/java-design-patterns).
# Licence
Ce projet est concédé sous les termes de la licence MIT.

View File

@ -4,7 +4,6 @@ title: Front Controller
folder: front-controller
permalink: /patterns/front-controller/
categories: Structural
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Game Loop
folder: game-loop
permalink: /patterns/game-loop/
categories: Behavioral
language: en
tags:
- Game programming
---

View File

@ -4,7 +4,6 @@ title: Guarded Suspension
folder: guarded-suspension
permalink: /patterns/guarded-suspension/
categories: Concurrency
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Half-Sync/Half-Async
folder: half-sync-half-async
permalink: /patterns/half-sync-half-async/
categories: Concurrency
language: en
tags:
- Performance
---

View File

@ -5,7 +5,6 @@ folder: hexagonal
permalink: /patterns/hexagonal/
pumlformat: svg
categories: Architectural
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Intercepting Filter
folder: intercepting-filter
permalink: /patterns/intercepting-filter/
categories: Behavioral
language: en
tags:
- Decoupling
---

View File

@ -4,7 +4,6 @@ title: Interpreter
folder: interpreter
permalink: /patterns/interpreter/
categories: Behavioral
language: en
tags:
- Gang of Four
---

View File

@ -4,7 +4,6 @@ title: Iterator
folder: iterator
permalink: /patterns/iterator/
categories: Behavioral
language: en
tags:
- Gang of Four
---

View File

@ -14,35 +14,35 @@
# 소개
디자인 패턴은 개발자가 응용 프로그램이나 시스템을 디자인할 때 일반적인 문제를 해결하는 데 사용할 수 있는 가장 정석적인 방법입니다.
디자인 패턴은 프로그래머가 응용 프로그램이나 시스템을 디자인 할 때 일반적인 문제를 해결하는 데 사용할 수있는 가장 공식화 된 방법입니다.
디자인 패턴은 테스트되고 입증된 개발 패러다임을 제공하여 개발 프로세스 속도를 높일 수 있습니다.
디자인 패턴은 테스트되고 입증 된 개발 패러다임을 제공하여 개발 프로세스 속도를 높일 수 있습니다.
디자인 패턴을 사용하면 주요 문제를 유발하는 미묘한 이슈들을 방지하는 데 도움이 되며 또한 패턴에 익숙한 개발자와 아키텍트의 코드 가독성 향상시킵니다.
디자인 패턴을 사용하면 주요 문제를 유발하는 미묘한 이슈들을 방지하는데 도움이 되며 또한 패턴에 익숙한 코더와 아키텍트의 코드 가독성 향상니다.
# 시작하기
이 사이트는 Java 디자인 패턴을 설명합니다. 이 솔루션은 오픈 소스 커뮤니티의 경험이 많은 개발자와 설계자가 개발했습니다. 패턴은 높은 수준의 설명이나 소스 코드를 통해 찾아볼 수 있습니다. 소스 코드 예제는 잘 설명되어 있으며 특정 패턴을 구현하는 방법을 알려주는 프로그래밍 튜토리얼로 사용할 수 있습니다. 우리는 가장 널리 알려지고 실무에서 입증된 오픈 소스 Java 기술을 사용합니다.
이 사이트는 Java 디자인 패턴을 보여줍니다. 이 솔루션은 오픈 소스 커뮤니티의 경험이 많은 프로그래머와 설계자가 개발했습니다. 패턴은 높은 수준의 설명이나 소스 코드를 통해 찾아 볼 수 있습니다. 소스 코드 예제는 잘 설명되어 있으며 특정 패턴을 구현하는 방법을 알려주는 프로그래밍 튜토리얼로 생각할 수 있습니다. 우리는 가장 널리 알려지고 실무에서 입증된 오픈 소스 Java 기술을 사용합니다.
자료를 살펴보기 전에 다양한 [소프트웨어 설계 원칙](https://java-design-patterns.com/principles/)을 숙지해야 합니다.
자료를 살펴보기 전에 다양한 [소프트웨어 설계 원칙](https://java-design-patterns.com/principles/)을 숙지해야합니다.
모든 디자인 패턴은 가능한 한 심플해야 합니다. 소프트웨어 개발의 KISS, YAGNI 원칙을 지켜야 하며, 문제를 해결할 수 있는 가장 심플한 일을 해야 합니다. 복잡한 디자인 패턴은 실용적이고 확장성을 위해 필요할 때만 도입되어야 합니다.
모든 디자인은 가능한 한 단순해야합니다. 당신은 KISS, YAGNI로 시작해야하며, 원칙을 작동 할 수 있는 가장 단순한 일을 해야합니다. 복잡성과 패턴은 실용적 확장성을 위해 필요할 때만 도입되어야합니다.
이러한 개념에 익숙해지면 아래와 같은 방법으로 [사용 가능한 디자인 패턴](https://java-design-patterns.com/patterns/) 중 하나를 선택하여 문제를 해결할 수 있습니다.
이러한 개념에 익숙해지면 다음 접근 방식 중 하나를 이용하여 [사용 가능한 디자인 패턴](https://java-design-patterns.com/patterns/)으로 드릴다운 할 수 있습니다.
- 이름으로 특정 패턴을 검색합니다. 찾는 패턴이 없다면 [여기](https://github.com/iluwatar/java-design-patterns/issues)에서 새 패턴을 요청하세요.
- `Performance`, `Gang of Four` 또는 `Data access` 등의 태그로 검색하세요.
- `Creational`, `Behavioral` 등의 패턴 카테고리로 검색하세요.
- 이름으로 특정 패턴을 검색합니다. 찾을 수 없습니까? [여기](https://github.com/iluwatar/java-design-patterns/issues)에서 새 패턴을 보고하십시오.
- `Performance`, `Gang of Four` 또는 `Data access` 태그 사용.
- 패턴 카테고리, `Creational`, `Behavioral` 및 기타 사용
이 사이트에공하는 객체 지향 솔루션이 여러분의 아키텍처에 유용하고 사용되고 우리가 개발 한 것만큼 재미있게 배우기를 바랍니다.
이 사이트에 제시된 객체 지향 솔루션이 여러분의 아키텍처에 유용하고 우리가 개발 한 것만큼 재미있게 배우기를 바랍니다.
# 기여하는 방법
프로젝트에 기여할 의향이 있다면 [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki)에서 관련 정보를 찾을 수 있습니다. [Gitter chatroom](https://gitter.im/iluwatar/java-design-patterns)에서 귀하를 돕고 질문에 답변해 드리겠습니다.
프로젝트에 기여할 의향이 있다면 [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki)에서 관련 정보를 찾을 수 있습니다. [Gitter chatroom](https://gitter.im/iluwatar/java-design-patterns)에서 귀하를 돕고 질문에 답변 해 드리겠습니다.
# 특허
이 프로젝트는 MIT 라이센스 조건에 따라 라이센스가 적용됩니다.
이 프로젝트는 MIT 라이센스 조건에 따라 라이센스가 부여됩니다.
# 기여자

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@ -2,9 +2,8 @@
layout: pattern
title: Adapter
folder: adapter
permalink: /patterns/adapter/ko
permalink: "/patterns/adapter/"
categories: Structural
language: ko
tags:
- Gang of Four
---

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@ -2,9 +2,8 @@
layout: pattern
title: Factory
folder: factory
permalink: /patterns/factory/ko
permalink: "/patterns/factory/"
categories: Creational
language: ko
tags:
- Gang of Four
---

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@ -2,9 +2,8 @@
layout: pattern
title: Observer
folder: observer
permalink: /patterns/observer/ko
permalink: "/patterns/observer/"
categories: Behavioral
language: ko
tags:
- Gang Of Four
- Reactive

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@ -2,9 +2,8 @@
layout: pattern
title: Prototype
folder: prototype
permalink: /patterns/prototype/ko
permalink: "/patterns/prototype/"
categories: Creational
language: ko
tags:
- Gang Of Four
- Instantiation

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@ -2,9 +2,8 @@
layout: pattern
title: Singleton
folder: singleton
permalink: /patterns/singleton/ko
permalink: "/patterns/singleton/"
categories: Creational
language: ko
tags:
- Gang of Four
---

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@ -5,7 +5,6 @@ folder: layers
permalink: /patterns/layers/
pumlformat: svg
categories: Architectural
language: en
tags:
- Decoupling
---

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@ -4,7 +4,6 @@ title: Lazy Loading
folder: lazy-loading
permalink: /patterns/lazy-loading/
categories: Idiom
language: en
tags:
- Performance
---

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