Compare commits

...

14 Commits

Author SHA1 Message Date
allcontributors[bot]
c63af2ccbf docs: update .all-contributorsrc [skip ci] 2020-09-12 17:00:59 +00:00
allcontributors[bot]
9f3f5322d2 docs: update README.md [skip ci] 2020-09-12 17:00:58 +00:00
Ilkka Seppälä
5607a4974c Merge pull request #1517 from vdlald/847
847
2020-09-12 19:57:29 +03:00
Ilkka Seppälä
ef326ee77e Update README.md 2020-09-06 19:56:07 +03:00
Ilkka Seppälä
8b5f532a50 Update README.md 2020-09-06 19:55:38 +03:00
Ilkka Seppälä
a1da1e4973 Cleanup factory 2020-09-06 19:46:13 +03:00
Ilkka Seppälä
9d21dff855 Merge pull request #1520 from iluwatar/all-contributors/add-ravening
docs: add ravening as a contributor
2020-09-06 19:39:08 +03:00
Vladislav Golubinov
bab48efd7c fix style 2020-09-06 12:01:48 +03:00
Vladislav Golubinov
29eecfd048 forgot to run the App 2020-09-06 11:52:16 +03:00
Vladislav Golubinov
87cf6b791c refactor 2020-09-06 11:48:40 +03:00
Vladislav Golubinov
2e36a11e24 remove lombok, related to #1503 2020-09-06 11:42:39 +03:00
Vladislav Golubinov
bd48d6ce10 refactor 2020-09-04 17:31:50 +03:00
Vladislav Golubinov
e89042a782 remove boilerplate code 2020-09-03 20:04:47 +03:00
Vladislav Golubinov
fb890e80dd refactor 2020-09-03 20:02:52 +03:00
7 changed files with 161 additions and 153 deletions

View File

@@ -1195,6 +1195,15 @@
"contributions": [
"code"
]
},
{
"login": "vdlald",
"name": "Vladislav Golubinov",
"avatar_url": "https://avatars0.githubusercontent.com/u/29997701?v=4",
"profile": "https://github.com/vdlald",
"contributions": [
"code"
]
}
],
"contributorsPerLine": 4,

View File

@@ -10,7 +10,7 @@
[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=coverage)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Join the chat at https://gitter.im/iluwatar/java-design-patterns](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-131-orange.svg?style=flat-square)](#contributors-)
[![All Contributors](https://img.shields.io/badge/all_contributors-132-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->
# Introduction
@@ -246,7 +246,7 @@ This project is licensed under the terms of the MIT license.
<tr>
<td align="center"><a href="https://github.com/nishant"><img src="https://avatars2.githubusercontent.com/u/15331971?v=4" width="100px;" alt=""/><br /><sub><b>Nishant Arora</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nishant" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/raja-peeyush-kumar-singh"><img src="https://avatars0.githubusercontent.com/u/5496024?v=4" width="100px;" alt=""/><br /><sub><b>Peeyush</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=raja-peeyush-kumar-singh" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4" width="100px;" alt=""/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4" width="100px;" alt=""/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aravening" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="https://github.com/vINCENT8888801"><img src="https://avatars0.githubusercontent.com/u/8037883?v=4" width="100px;" alt=""/><br /><sub><b>Wei Seng</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vINCENT8888801" title="Code">💻</a></td>
</tr>
<tr>
@@ -262,10 +262,10 @@ This project is licensed under the terms of the MIT license.
<td align="center"><a href="https://github.com/mkrzywanski"><img src="https://avatars0.githubusercontent.com/u/15279585?v=4" width="100px;" alt=""/><br /><sub><b>Michał Krzywański</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mkrzywanski" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4" width="100px;" alt=""/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aravening" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="https://www.stefan-birkner.de"><img src="https://avatars1.githubusercontent.com/u/711349?v=4" width="100px;" alt=""/><br /><sub><b>Stefan Birkner</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=stefanbirkner" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/fedorskvorcov"><img src="https://avatars3.githubusercontent.com/u/43882212?v=4" width="100px;" alt=""/><br /><sub><b>Fedor Skvorcov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=fedorskvorcov" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/samilAyoub"><img src="https://avatars0.githubusercontent.com/u/61546990?v=4" width="100px;" alt=""/><br /><sub><b>samilAyoub</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=samilAyoub" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/vdlald"><img src="https://avatars0.githubusercontent.com/u/29997701?v=4" width="100px;" alt=""/><br /><sub><b>Vladislav Golubinov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vdlald" title="Code">💻</a></td>
</tr>
</table>

View File

@@ -23,7 +23,6 @@
package com.iluwatar.abstractfactory;
import com.iluwatar.abstractfactory.App.FactoryMaker.KingdomType;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -41,84 +40,14 @@ import org.slf4j.LoggerFactory;
* and its implementations ( {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses
* both concrete implementations to create a king, a castle and an army.
*/
public class App {
public class App implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
private static Logger log = LoggerFactory.getLogger(App.class);
private King king;
private Castle castle;
private Army army;
private final Kingdom kingdom = new Kingdom();
/**
* Creates kingdom.
*/
public void createKingdom(final KingdomFactory factory) {
setKing(factory.createKing());
setCastle(factory.createCastle());
setArmy(factory.createArmy());
}
King getKing(final KingdomFactory factory) {
return factory.createKing();
}
public King getKing() {
return king;
}
private void setKing(final King king) {
this.king = king;
}
Castle getCastle(final KingdomFactory factory) {
return factory.createCastle();
}
public Castle getCastle() {
return castle;
}
private void setCastle(final Castle castle) {
this.castle = castle;
}
Army getArmy(final KingdomFactory factory) {
return factory.createArmy();
}
public Army getArmy() {
return army;
}
private void setArmy(final Army army) {
this.army = army;
}
/**
* The factory of kingdom factories.
*/
public static class FactoryMaker {
/**
* Enumeration for the different types of Kingdoms.
*/
public enum KingdomType {
ELF, ORC
}
/**
* The factory method to create KingdomFactory concrete objects.
*/
public static KingdomFactory makeFactory(KingdomType type) {
switch (type) {
case ELF:
return new ElfKingdomFactory();
case ORC:
return new OrcKingdomFactory();
default:
throw new IllegalArgumentException("KingdomType not supported.");
}
}
public Kingdom getKingdom() {
return kingdom;
}
/**
@@ -127,19 +56,33 @@ public class App {
* @param args command line args
*/
public static void main(String[] args) {
var app = new App();
app.run();
}
LOGGER.info("Elf Kingdom");
app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
LOGGER.info(app.getArmy().getDescription());
LOGGER.info(app.getCastle().getDescription());
LOGGER.info(app.getKing().getDescription());
@Override
public void run() {
log.info("Elf Kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
log.info(kingdom.getArmy().getDescription());
log.info(kingdom.getCastle().getDescription());
log.info(kingdom.getKing().getDescription());
LOGGER.info("Orc Kingdom");
app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
LOGGER.info(app.getArmy().getDescription());
LOGGER.info(app.getCastle().getDescription());
LOGGER.info(app.getKing().getDescription());
log.info("Orc Kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
log.info(kingdom.getArmy().getDescription());
log.info(kingdom.getCastle().getDescription());
log.info(kingdom.getKing().getDescription());
}
/**
* Creates kingdom.
* @param kingdomType type of Kingdom
*/
public void createKingdom(final Kingdom.FactoryMaker.KingdomType kingdomType) {
final KingdomFactory kingdomFactory = Kingdom.FactoryMaker.makeFactory(kingdomType);
kingdom.setKing(kingdomFactory.createKing());
kingdom.setCastle(kingdomFactory.createCastle());
kingdom.setArmy(kingdomFactory.createArmy());
}
}

View File

@@ -0,0 +1,59 @@
package com.iluwatar.abstractfactory;
public class Kingdom {
private King king;
private Castle castle;
private Army army;
public King getKing() {
return king;
}
public Castle getCastle() {
return castle;
}
public Army getArmy() {
return army;
}
public void setKing(King king) {
this.king = king;
}
public void setCastle(Castle castle) {
this.castle = castle;
}
public void setArmy(Army army) {
this.army = army;
}
/**
* The factory of kingdom factories.
*/
public static class FactoryMaker {
/**
* Enumeration for the different types of Kingdoms.
*/
public enum KingdomType {
ELF, ORC
}
/**
* The factory method to create KingdomFactory concrete objects.
*/
public static KingdomFactory makeFactory(KingdomType type) {
switch (type) {
case ELF:
return new ElfKingdomFactory();
case ORC:
return new OrcKingdomFactory();
default:
throw new IllegalArgumentException("KingdomType not supported.");
}
}
}
}

View File

@@ -23,65 +23,71 @@
package com.iluwatar.abstractfactory;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
import com.iluwatar.abstractfactory.App.FactoryMaker;
import com.iluwatar.abstractfactory.App.FactoryMaker.KingdomType;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
/**
* Test for abstract factory.
*/
public class AbstractFactoryTest {
private final App app = new App();
private KingdomFactory elfFactory;
private KingdomFactory orcFactory;
@BeforeEach
public void setUp() {
elfFactory = FactoryMaker.makeFactory(KingdomType.ELF);
orcFactory = FactoryMaker.makeFactory(KingdomType.ORC);
}
@Test
public void king() {
final var elfKing = app.getKing(elfFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var elfKing = kingdom.getKing();
assertTrue(elfKing instanceof ElfKing);
assertEquals(ElfKing.DESCRIPTION, elfKing.getDescription());
final var orcKing = app.getKing(orcFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var orcKing = kingdom.getKing();
assertTrue(orcKing instanceof OrcKing);
assertEquals(OrcKing.DESCRIPTION, orcKing.getDescription());
}
@Test
public void castle() {
final var elfCastle = app.getCastle(elfFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var elfCastle = kingdom.getCastle();
assertTrue(elfCastle instanceof ElfCastle);
assertEquals(ElfCastle.DESCRIPTION, elfCastle.getDescription());
final var orcCastle = app.getCastle(orcFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var orcCastle = kingdom.getCastle();
assertTrue(orcCastle instanceof OrcCastle);
assertEquals(OrcCastle.DESCRIPTION, orcCastle.getDescription());
}
@Test
public void army() {
final var elfArmy = app.getArmy(elfFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var elfArmy = kingdom.getArmy();
assertTrue(elfArmy instanceof ElfArmy);
assertEquals(ElfArmy.DESCRIPTION, elfArmy.getDescription());
final var orcArmy = app.getArmy(orcFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var orcArmy = kingdom.getArmy();
assertTrue(orcArmy instanceof OrcArmy);
assertEquals(OrcArmy.DESCRIPTION, orcArmy.getDescription());
}
@Test
public void createElfKingdom() {
app.createKingdom(elfFactory);
final var king = app.getKing();
final var castle = app.getCastle();
final var army = app.getArmy();
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var king = kingdom.getKing();
final var castle = kingdom.getCastle();
final var army = kingdom.getArmy();
assertTrue(king instanceof ElfKing);
assertEquals(ElfKing.DESCRIPTION, king.getDescription());
assertTrue(castle instanceof ElfCastle);
@@ -92,10 +98,12 @@ public class AbstractFactoryTest {
@Test
public void createOrcKingdom() {
app.createKingdom(orcFactory);
final var king = app.getKing();
final var castle = app.getCastle();
final var army = app.getArmy();
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var kingdom = app.getKingdom();
final var king = kingdom.getKing();
final var castle = kingdom.getCastle();
final var army = kingdom.getArmy();
assertTrue(king instanceof OrcKing);
assertEquals(OrcKing.DESCRIPTION, king.getDescription());
assertTrue(castle instanceof OrcCastle);

View File

@@ -15,35 +15,31 @@ tags:
## Intent
Providing a static method encapsulated in a class called factory, in order to hide the implementation logic and makes client code focus on usage rather then initialization new objects.
Providing a static method encapsulated in a class called factory, in order to hide the
implementation logic and makes client code focus on usage rather then initialization new objects.
## Explanation
Real world example
> Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To do so without modifying existing source code, we need to implements Simple Factory pattern, in which a static method can be invoked to create connection to a given database.
> Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To
> do so without modifying existing source code, we need to implements Simple Factory pattern, in
> which a static method can be invoked to create connection to a given database.
Wikipedia says
> Factory is an object for creating other objects formally a factory is a function or method that returns objects of a varying prototype or class.
> Factory is an object for creating other objects formally a factory is a function or method that
> returns objects of a varying prototype or class.
**Programmatic Example**
We have an interface 'Car' and tow implementations 'Ford' and 'Ferrari'.
We have an interface `Car` and two implementations `Ford` and `Ferrari`.
```java
/**
* Car interface.
*/
public interface Car {
public String getDescription();
String getDescription();
}
/**
* Ford implementation.
*/
public class Ford implements Car {
static final String DESCRIPTION = "This is Ford.";
@@ -54,9 +50,6 @@ public class Ford implements Car {
}
}
/**
* Ferrari implementation.
*/
public class Ferrari implements Car {
static final String DESCRIPTION = "This is Ferrari.";
@@ -68,14 +61,11 @@ public class Ferrari implements Car {
}
```
Enumeration above represents types of cars that we support (Ford and Ferrari).
Enumeration above represents types of cars that we support (`Ford` and `Ferrari`).
```java
public enum CarType {
/**
* Enumeration for different types of cars.
*/
FORD(Ford::new),
FERRARI(Ferrari::new);
@@ -90,17 +80,12 @@ public enum CarType {
}
}
```
Then we have the static method 'getCar' to create car objects encapsulated in the factory class 'CarSimpleFactory'.
Then we have the static method `getCar` to create car objects encapsulated in the factory class
`CarSimpleFactory`.
```java
/**
* Factory of cars.
*/
public class CarsFactory {
/**
* Factory method takes as parameter a car type and initiate the appropriate class.
*/
public static Car getCar(CarType type) {
return type.getConstructor().get();
}
@@ -122,23 +107,27 @@ Program output:
This is Ford.
This Ferrari.
```
## Class Diagram
![alt text](./etc/factory.urm.png "Factory pattern class diagram")
## Applicability
Use the Simple Factory pattern when you only care about the creation of a object, not how to create and manage it.
## Pros
Use the Simple Factory pattern when you only care about the creation of a object, not how to create
and manage it.
Pros
* Allows keeping all objects creation in one place and avoid of spreading 'new' key value across codebase.
* Allows to writs loosely coupled code. Some of its main advantages include better testability, easy-to-understand code, swappable components, scalability and isolated features.
## Cons
Cons
* The code becomes more complicated than it should be.
## Related patterns
[Factory Method](https://java-design-patterns.com/patterns/factory-method/)
[Factory Kit](https://java-design-patterns.com/patterns/factory-kit/)
[Abstract Factory](https://java-design-patterns.com/patterns/abstract-factory/)
* [Factory Method](https://java-design-patterns.com/patterns/factory-method/)
* [Factory Kit](https://java-design-patterns.com/patterns/factory-kit/)
* [Abstract Factory](https://java-design-patterns.com/patterns/abstract-factory/)

View File

@@ -5,6 +5,6 @@ package com.iluwatar.factory;
*/
public interface Car {
public String getDescription();
String getDescription();
}