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71 Commits

Author SHA1 Message Date
09de9556d4 docs: update .all-contributorsrc [skip ci] 2021-10-11 18:44:37 +00:00
2dd791d26c docs: update README.md [skip ci] 2021-10-11 18:44:37 +00:00
0a73ead12d translation: Add Russian translation (#1846)
* Add ru url to README.md

* Create russian README.md
2021-10-11 21:43:58 +03:00
ddb9b14eed docs: add muklasr as a contributor for translation (#1845)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-10-08 20:47:25 +03:00
0255111b4e translation: Add Indonesian translation (#1841)
* Create README.md in id

* Add README.md in id url
2021-10-08 20:45:59 +03:00
9513d2be58 docs: add Conhan93 as a contributor for doc (#1844)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-10-08 20:36:02 +03:00
119abf3ee4 Doc: Corrected a few spelling mistakes (#1840) 2021-10-08 20:34:47 +03:00
87cc4df14b docs: Add frascu as a Contributor for Code (#1835)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-10-05 10:07:07 +05:30
57f9c2e968 task: Update Lombok to version 1.18.20 (#1828)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-10-05 10:05:20 +05:30
42eb7950ae task: Fix broken links (#1817)
* Fix some broken links

* Remove extra space

* Update filename

* Fix some links in localization folders

* Fix link

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-09-29 00:13:31 +05:30
be72a96cd6 docs: add tan31989 as a contributor for code (#1820)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-09-29 00:11:14 +05:30
be25c0b433 bug-fix: Use Junit5 in the serverless module tests (#1794)
* #1667: Fixing the serverless tests to use Junit5 and also modifying other classes to remove the deprecated initMock() method

* #1667: Fixing the sonar code smells

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-09-29 00:09:19 +05:30
be59e50205 doc: Fix Typos in French local doc (#1818)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-09-28 21:49:30 +05:30
ec90320eda docs: add mortezaadi as a contributor for code (#1816)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-09-07 21:46:23 +03:00
3126ad3106 fix: Remove unnecessary and possibly not threadsafe flag (#1811) 2021-09-07 21:43:47 +03:00
e2ebb59fe7 docs: add karthikbhat13 as a contributor for code (#1808)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-08-08 15:53:13 +03:00
d87e8cf10d feature: Added FanOut/FanIn Pattern (#1800)
* Added FanOut/FanIn Pattern (#8)

* #1627 adding fanout-fanin pattern

* #1627 adding class diagram image

* #1627 adding readme

* #1627 adding license

* #1627 updating relations

* #1627 interrupting the thread

* #1627 fixing sonar issues

* #1627 fixing sonar issues

* #1627 adding more info in README.md

* Added FanOut/FanIn (#9)

* #1627 adding fanout-fanin pattern

* #1627 adding class diagram image

* #1627 adding readme

* #1627 adding license

* #1627 updating relations

* #1627 interrupting the thread

* #1627 fixing sonar issues

* #1627 fixing sonar issues

* #1627 adding more info in README.md

* #1627 adding programmatic examples in README.md
2021-08-08 15:51:27 +03:00
c5a4068e84 docs: Translation for zh (#1805)
* add state and callback pattern

* add command and template-method pattern

* add iterator pattern

* add bridege and DI pattern

* fix issue #1600

* add converter,proxy,visitor pattern

* add caching,composite,delegation,dirty-flag,interpreter patterns

* add dao and producer-consumer

* add dto and provate class data pattern

* fix #1646 png path problems

* fix #1646 composite png path case problem

* add abstract document pattern and version-number pattern

* add ambassador pattern

* add acyclic-visitor and api-gateway pattern

* add abstract-factory pattern

* add active-object pattern

* add aggregator-microservices and arrange-act-assert pattern

* update async-method-invocation pattern

* add balking and business-delegate pattern

* add bytecode and circuit-break pattern

* update arrange/act/assert pattern problems

* add csch pattern

* add language code, correct pic path

* #1805 update permalink

Co-authored-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com>
Co-authored-by: Mike <admin@xiaod.info>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2021-08-01 20:25:54 +05:30
d36efdbc7c TASK: Add language to yaml front matter (#1806) 2021-07-25 17:28:54 +05:30
3f654ab0c8 docs: add AndriyPyzh as a contributor for code (#1804)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-07-22 17:00:52 +03:00
eac85678f0 feature: Added Domain Model pattern (#1795)
* domain-model pattern

* fixed optional get before check isPresent

* readme minor changes

* change currency representation with joda money

* changed names of test methods

* fixed code smells

* Update domain-model/README.md

Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>

* Update domain-model/README.md

Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>

* updated readme and diagrams

Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2021-07-22 16:58:21 +03:00
eaeb6e717c docs: add marlo2222 as a contributor for translation (#1798)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-07-09 10:47:34 +03:00
28fc672a2f translation: portuguese translation and languages codes (#1792)
* portuguese translation and languages codes

* fix unlinked links

Co-authored-by: Marlo Henrique de Lima Oliveira <marlo.oliveira@rsinet.com.br>
2021-07-09 10:44:06 +03:00
04bf566dc1 task: Explanations and grammar fixes for all the GoF patterns (#1791)
* Grammatical fixes to command pattern

* Update bridge pattern readme

* Fixes to builder pattern grammar

* Update chain of responsibility

* Improvements to the composite example

* Fixes to headings

* Minor updates to decorator pattern

* Update facade

* Update factory example

* Update factory method

* Update flyweight

* Interpreter explanation

* Update iterator readme

* Add explanation for mediator pattern

* Grammatical fixes to memento

* Grammar fixes for observer

* Update explanation for the prototype pattern

* Proxy pattern grammar fixes

* Update singleton

* Grammar fixes to state pattern

* Grammar fixes for strategy

* Grammar fixes, template method

* Grammar fixes for visitor

* Fix typo
2021-06-24 18:27:20 +05:30
bbdff14a66 Fix: Fixing License issue in MVVM pattern (#1701)
* Fixing License issue in MVVM pattern

* Updating LICENSE.md

* Updating pom.xml

* License header update to MVVM module only.

* Updating pom and removing gpl txt

* Adding gpl txt file

Co-authored-by: Jinisha <Jinisha@LAPTOP-VG38PNMC.fios-router.home>
2021-06-08 21:40:24 +03:00
eade10a98d docs: add samuelpsouza as a contributor (#1785)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-06-07 22:32:23 +05:30
43e7ca515a refactor: #1012 - Resolve Sonar report: missing assertions in several AppTest classes (#1784)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-06-07 22:30:44 +05:30
f6d43975fa docs: Grammatical fixes for Abstract Factory (#1782)
* Grammatical fixes

* Update abstract-factory/README.md

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-06-05 13:03:25 +05:30
c0d36894c2 docs: add Xenilo137 as a contributor (#1781)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-06-04 21:54:17 +03:00
6cf025447a fix: change 'swinged' to 'swung' in sword.java and hammer.java of bridge pattern (#1779)
* minor (non-coding) change

* Update Sword.java
2021-06-04 21:50:40 +03:00
dafe02f1be docs: add JuanManuelAbate as a contributor (#1780)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-06-04 21:39:47 +03:00
784cdee819 localizations: #1771 Spanish translation and languages codes (#1777)
* #1771 Move translations to a new directory to have more organization

* #1771 spanish translation

* #1771 change the language codes to follow ISO 639-1 and change the links

* #1771 remove country flags
2021-06-04 21:36:42 +03:00
5e434b783e fix: added license headers to newly created files (#1775) 2021-05-31 22:39:42 +03:00
f597fc1b07 fix: Fixed pages showing up in wrong language (#1752)
* Fix languages

* Missed change for version number

* Add language field for presentation

* Revert change in README for double buffer

Co-authored-by: Jackie Nim <=>
2021-05-19 19:49:05 +03:00
1b880c1818 docs: add tao-sun2 as a contributor (#1757)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-05-17 22:09:29 +03:00
Tao
e498c25675 feature: #1319 add table module pattern (#1742)
* modify table module pattern

* fix code smells

* resolve conversation

Co-authored-by: tao-sun2 <sustc18st@gmai.com>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2021-05-17 22:06:35 +03:00
122e6edb38 feature: resolve #1282 for Lockable Object pattern. (#1702)
* Added Lockable-Object pattern. Closes #1282.

* Refactor method name.

* Refactor sonar lint bugs.

* Added tests and enum Constants.

* Increase coverage.

* Changed @Data to Getters and Setters.

* Iluwatar's comment on pull request #1702.

* Fixed codes mells.

* Incremented wait time to 3 seconds.

* Reduced wait time to 2 seconds.

* Cleaned Code Smells.

* Incremented wait time, removed cool down.

* Refactored README.md file.

Co-authored-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com>
2021-05-14 21:26:41 +05:30
ea3c9d955e docs: add EdisonE3 as a contributor (#1751)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-05-11 19:17:36 +05:30
f1feb3f6a0 feature: Implement Presentation Model Pattern (#1710)
* #415 initial all componets

* #415 add src and tests

* #415 add diagram

* #415 add README

* #415 add README

* #415 change pom.xml

* #415 change pom.xml

* #415 change pom.xml

* #415 update pom.xml

* #415 change some code smell

* #415 change some code smell

* #415 update test

* #415 add javadoc

* #415 remove author tag

* #415 add lombok @AllArgsConstructor

* #415 fix code converge

* #415 fix code converge

* #415 fix code converge

* #415 add javadoc

* #415 fix code smell

* #415 fix code smell

* #415 add log information

* #415 remove unused import

* #415 add javadoc and more test

* #415 modify test

* #415 fix checkstyle

* #415 remove useless code and add more javadoc and test.

* #415 add package-info.java.

* #415 add package-info.java.

* #415 add more test.

* #415 fix code smell.

* #415 fix code smell and increase code coverage.

* #415 fix code smell.

* #415 update README.md

* #415 update README.md

* #415 make this demo better

* #415 satisfy checkstyle

* #415 make some field static.

* #415 make some fields static.

* #415 rename some fields static.

* Delete package-info.java

Co-authored-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com>
2021-05-11 19:16:11 +05:30
VR
1388e38744 docs: Correcting the URL to fix #1747 (#1748)
* Correcting the Hyperlink to redirect to the correct URL.
Corresponds to bug #1703

* Deleting the extra Hyphen(-) that was incorrectly added.

* Corrected the contributors inside the Readme file.

Updated the correct number of contributors to be in sync with `master`

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-05-11 16:30:30 +05:30
1dd26289e5 docs: add JackieNim as a contributor (#1749)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-05-09 17:00:47 +03:00
241a7ad9a2 docs: add DEV-VRUPER as a contributor (#1746)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-05-07 00:01:23 +05:30
VR
32b33480dd docs: Correcting the Hyperlink to redirect to correct URL. (#1745)
Corresponds to bug #1703

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-05-06 23:55:29 +05:30
068fa0371e docs: Translate some of the README docs into Chinese (#1744)
* docs: translated docs to zh

* docs: translated doc of sharding pattern to Chinese

* docs: translated doc of factory pattern to Chinese

* docs: translated doc of factory-kit pattern to Chinese

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-05-06 23:27:16 +05:30
b5aaa94794 docs: replace more suitable translation (#1743)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-05-03 20:25:57 +05:30
825b5a9a29 docs: translated the async method invocation pattern into Chinese (#1741) 2021-05-02 20:34:34 +03:00
31890f67e6 updated with neccessary changes (#1709) 2021-05-01 21:22:35 +03:00
41b1462eed [Security] Bump spring-webmvc from 5.0.13.RELEASE to 5.0.17.RELEASE (#1739)
Bumps [spring-webmvc](https://github.com/spring-projects/spring-framework) from 5.0.13.RELEASE to 5.0.17.RELEASE. **This update includes a security fix.**
- [Release notes](https://github.com/spring-projects/spring-framework/releases)
- [Commits](https://github.com/spring-projects/spring-framework/compare/v5.0.13.RELEASE...v5.0.17.RELEASE)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-05-01 10:29:50 +05:30
276549d156 [Security] Bump jackson.version from 2.10.2 to 2.12.3 (#1738)
Bumps `jackson.version` from 2.10.2 to 2.12.3.

Updates `jackson-core` from 2.10.2 to 2.12.3
- [Release notes](https://github.com/FasterXML/jackson-core/releases)
- [Commits](https://github.com/FasterXML/jackson-core/compare/jackson-core-2.10.2...jackson-core-2.12.3)

Updates `jackson-databind` from 2.10.2 to 2.12.3
- [Release notes](https://github.com/FasterXML/jackson/releases)
- [Commits](https://github.com/FasterXML/jackson/commits)

Updates `jackson-annotations` from 2.10.2 to 2.12.3
- [Release notes](https://github.com/FasterXML/jackson/releases)
- [Commits](https://github.com/FasterXML/jackson/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-05-01 10:29:05 +05:30
d67b625a74 docs: add STudio26 as a contributor (#1735)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-04-29 18:55:41 +05:30
1b14ebcbb1 Improve french translation, fix some typographic issues. (#1730)
* Improve french translation, fix some typographic issues.

* Improve french translation.

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-29 18:54:03 +05:30
a471ce25da translated the balking pattern into Chinese (#1727)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-29 18:51:14 +05:30
74caa0c4e5 docs: add Al-assad as a contributor (#1733)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2021-04-29 18:49:45 +05:30
53a294fee5 translated the business delegate pattern into Chinese (#1728)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-29 18:47:40 +05:30
a5062908c0 [Security] Bump commons-io from 2.6 to 2.7 (#1731)
Bumps commons-io from 2.6 to 2.7. **This update includes a security fix.**

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-04-29 18:39:54 +05:30
076310bb79 Bump commons-io from 2.6 to 2.7 (#1729)
Bumps commons-io from 2.6 to 2.7.

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-27 13:36:24 +05:30
470d29e715 docs: Translated the strategy pattern into Korean (#1708)
* Correct README.md in Korean

Spelling correction and human-readable paraphrase on ko/README.md. Previously, it was translated using a machine translator.

* Add strategy pattern into Korean

Add and translate the strategy pattern into Korean.

* Remove source file from the translated folder

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-26 14:46:15 +05:30
74802e83b5 docs: add zWeBrain as a contributor (#1725)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-26 13:48:16 +05:30
09b577f634 task: Add Composite Entity pattern (#1705)
* add composite entity pattern

* add composite entity pattern

* Update ReactorTest.java

* resolve some code quality problems

* modified a lot

* remove some extra codes

* modified README

* removed the author name and adjusted the spacing

Co-authored-by: zwebrain <11811721@mail.sustech.edu.cn>
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-26 13:45:52 +05:30
2fce2e44e2 docs: Chinese translations updates (#1706)
* add state and callback pattern

* add command and template-method pattern

* add iterator pattern

* add bridege and DI pattern

* fix issue #1600

* add converter,proxy,visitor pattern

* add caching,composite,delegation,dirty-flag,interpreter patterns

* add dao and producer-consumer

* add dto and provate class data pattern

* fix #1646 png path problems

* fix #1646 composite png path case problem

* add abstract document pattern and version-number pattern

* add ambassador pattern

* add acyclic-visitor and api-gateway pattern

* add abstract-factory pattern

* add active-object pattern

* add aggregator-microservices and arrange-act-assert pattern

Co-authored-by: Mike <admin@xiaod.info>
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2021-04-26 13:28:01 +05:30
b3a1749bd0 docs: add eas5 as a contributor (#1711)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-26 13:06:33 +05:30
af0ccdc6e1 refactoring: Added parameterization to enumeration test (#1698)
Signed-off-by: Elvys Soares <eas5@cin.ufpe.br>

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-04-22 11:47:45 +05:30
323dd63e66 update distribution for java to 'adpot' (#1699) 2021-04-18 12:53:19 +03:00
be3250bd0d Set version for the next development iteration 2021-04-05 14:57:36 +03:00
1222f12b99 Set version number for milestone 1.24.0 2021-04-05 14:56:36 +03:00
965d38f139 docs: add ohbus as a contributor (#1695)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2021-03-28 18:20:04 +03:00
eb8f9db575 #590 add explanation for caching pattern (#1693)
Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-03-28 16:32:29 +05:30
6d7084f18d remove labelling trigger (#1692) 2021-03-28 10:15:42 +03:00
74f5cfa670 docs: add jinishavora as a contributor (#1688)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
Co-authored-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com>
2021-03-23 14:12:32 +05:30
b525d871b4 docs: Fix mvvm readme (#1689) 2021-03-23 11:29:20 +05:30
c413e0902e docs: #590 add explanation for bytecode pattern (#1687)
Type: docs and refactoring

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-03-22 12:19:46 +05:30
545 changed files with 14417 additions and 931 deletions

View File

@ -1132,7 +1132,8 @@
"profile": "http://subho.xyz",
"contributions": [
"code",
"review"
"review",
"maintenance"
]
},
{
@ -1440,6 +1441,196 @@
"contributions": [
"doc"
]
},
{
"login": "jinishavora",
"name": "jinishavora",
"avatar_url": "https://avatars.githubusercontent.com/u/40777762?v=4",
"profile": "https://www.linkedin.com/in/jinisha-vora",
"contributions": [
"review",
"code"
]
},
{
"login": "eas5",
"name": "Elvys Soares",
"avatar_url": "https://avatars.githubusercontent.com/u/50836521?v=4",
"profile": "https://github.com/eas5",
"contributions": [
"code"
]
},
{
"login": "zWeBrain",
"name": "zWeBrain",
"avatar_url": "https://avatars.githubusercontent.com/u/46642512?v=4",
"profile": "https://github.com/zWeBrain",
"contributions": [
"code"
]
},
{
"login": "Al-assad",
"name": "余林颖",
"avatar_url": "https://avatars.githubusercontent.com/u/22493821?v=4",
"profile": "https://al-assad.github.io/notion/",
"contributions": [
"translation"
]
},
{
"login": "STudio26",
"name": "Alain",
"avatar_url": "https://avatars.githubusercontent.com/u/6988911?v=4",
"profile": "https://github.com/STudio26",
"contributions": [
"translation"
]
},
{
"login": "DEV-VRUPER",
"name": "VR",
"avatar_url": "https://avatars.githubusercontent.com/u/30525467?v=4",
"profile": "https://github.com/DEV-VRUPER",
"contributions": [
"doc"
]
},
{
"login": "JackieNim",
"name": "JackieNim",
"avatar_url": "https://avatars.githubusercontent.com/u/4138836?v=4",
"profile": "https://github.com/JackieNim",
"contributions": [
"code"
]
},
{
"login": "EdisonE3",
"name": "EdisonE3",
"avatar_url": "https://avatars.githubusercontent.com/u/52118917?v=4",
"profile": "https://github.com/EdisonE3",
"contributions": [
"code"
]
},
{
"login": "tao-sun2",
"name": "Tao",
"avatar_url": "https://avatars.githubusercontent.com/u/66189688?v=4",
"profile": "https://github.com/tao-sun2",
"contributions": [
"code"
]
},
{
"login": "JuanManuelAbate",
"name": "Juan Manuel Abate",
"avatar_url": "https://avatars.githubusercontent.com/u/16357060?v=4",
"profile": "https://github.com/JuanManuelAbate",
"contributions": [
"translation"
]
},
{
"login": "Xenilo137",
"name": "Xenilo137",
"avatar_url": "https://avatars.githubusercontent.com/u/24865069?v=4",
"profile": "https://github.com/Xenilo137",
"contributions": [
"code"
]
},
{
"login": "samuelpsouza",
"name": "Samuel Souza",
"avatar_url": "https://avatars.githubusercontent.com/u/17254162?v=4",
"profile": "https://www.linkedin.com/in/souzasamuel/",
"contributions": [
"code"
]
},
{
"login": "marlo2222",
"name": "Marlo Henrique",
"avatar_url": "https://avatars.githubusercontent.com/u/40809563?v=4",
"profile": "https://github.com/marlo2222",
"contributions": [
"translation"
]
},
{
"login": "AndriyPyzh",
"name": "AndriyPyzh",
"avatar_url": "https://avatars.githubusercontent.com/u/57706635?v=4",
"profile": "https://github.com/AndriyPyzh",
"contributions": [
"code"
]
},
{
"login": "karthikbhat13",
"name": "karthikbhat13",
"avatar_url": "https://avatars.githubusercontent.com/u/22431014?v=4",
"profile": "https://github.com/karthikbhat13",
"contributions": [
"code"
]
},
{
"login": "mortezaadi",
"name": "Morteza Adigozalpour",
"avatar_url": "https://avatars.githubusercontent.com/u/1329687?v=4",
"profile": "https://github.com/mortezaadi",
"contributions": [
"code"
]
},
{
"login": "tan31989",
"name": "Nagaraj Tantri",
"avatar_url": "https://avatars.githubusercontent.com/u/3784194?v=4",
"profile": "https://stackoverflow.com/users/308565/nagaraj-tantri",
"contributions": [
"code"
]
},
{
"login": "frascu",
"name": "Francesco Scuccimarri",
"avatar_url": "https://avatars.githubusercontent.com/u/7107651?v=4",
"profile": "http://scuccimarri.it",
"contributions": [
"code"
]
},
{
"login": "Conhan93",
"name": "Conny Hansson",
"avatar_url": "https://avatars.githubusercontent.com/u/71334757?v=4",
"profile": "https://github.com/Conhan93",
"contributions": [
"doc"
]
},
{
"login": "muklasr",
"name": "Muklas Rahmanto",
"avatar_url": "https://avatars.githubusercontent.com/u/43443753?v=4",
"profile": "http://muklasr.medium.com",
"contributions": [
"translation"
]
},
{
"login": "VxDxK",
"name": "Vadim",
"avatar_url": "https://avatars.githubusercontent.com/u/38704817?v=4",
"profile": "https://github.com/VxDxK",
"contributions": [
"translation"
]
}
],
"contributorsPerLine": 4,

View File

@ -40,25 +40,26 @@ jobs:
steps:
- name: Checkout Code
uses: actions/checkout@master
uses: actions/checkout@v2
with:
# Disabling shallow clone for improving relevancy of SonarQube reporting
fetch-depth: 0
- name: Set up JDK 11
uses: actions/setup-java@master
uses: actions/setup-java@v2
with:
java-version: 11
distribution: 'adopt'
- name: Cache SonarCloud packages
uses: actions/cache@master
uses: actions/cache@v2
with:
path: ~/.sonar/cache
key: ${{ runner.os }}-sonar
restore-keys: ${{ runner.os }}-sonar
- name: Cache Maven dependencies
uses: actions/cache@master
uses: actions/cache@v2
with:
path: ~/.m2/repository
key: ${{ runner.os }}-maven-${{ hashFiles('**/pom.xml') }}

View File

@ -29,7 +29,7 @@ name: Java PR Builder
on:
pull_request:
branches: [ master ]
types: [ opened, reopened, synchronize, labeled, unlabeled ]
types: [ opened, reopened, synchronize ]
jobs:
build:
@ -38,15 +38,16 @@ jobs:
steps:
- name: Checkout Code
uses: actions/checkout@master
uses: actions/checkout@v2
- name: Set up JDK 11
uses: actions/setup-java@master
uses: actions/setup-java@v2
with:
java-version: 11
distribution: 'adopt'
- name: Cache Maven Dependecies
uses: actions/cache@master
uses: actions/cache@v2
with:
path: ~/.m2/repository
key: ${{ runner.os }}-maven-${{ hashFiles('**/pom.xml') }}

View File

@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2014-2021 Ilkka Seppälä
Copyright <EFBFBD> 2014-2021 Ilkka Sepp<EFBFBD>l<EFBFBD>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -19,3 +19,6 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Module Model-view-viewmodel is using ZK framework
ZK framework is licensed under LGPL and the license can be found at lgpl-3.0.txt

View File

@ -6,16 +6,16 @@
![Java CI](https://github.com/iluwatar/java-design-patterns/workflows/Java%20CI/badge.svg)
[![License MIT](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/iluwatar/java-design-patterns/master/LICENSE.md)
[![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=ncloc)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=ncloc)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=coverage)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Join the chat at https://gitter.im/iluwatar/java-design-patterns](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-158-orange.svg?style=flat-square)](#contributors-)
[![All Contributors](https://img.shields.io/badge/all_contributors-179-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->
<br/>
Read in different language : [![CN](/assets/flags/CN.png)**CN**](/zh/README.md), [![KR](/assets/flags/KR.png)**KR**](/ko/README.md), [![FR](/assets/flags/FR.png)**FR**](/fr/README.md), [![TR](/assets/flags/TR.png)**TR**](/tr/README.md), [![AR](/assets/flags/AR.png)**AR**](/ar/README.md)
Read in different language : [**zh**](localization/zh/README.md), [**ko**](localization/ko/README.md), [**fr**](localization/fr/README.md), [**tr**](localization/tr/README.md), [**ar**](localization/ar/README.md), [**es**](localization/es/README.md), [**pt**](localization/pt/README.md), [**id**](localization/id/README.md), [**ru**](localization/ru/README.md)
<br/>
@ -34,7 +34,7 @@ are familiar with the patterns.
# Getting started
This site showcases Java Design Patterns. The solutions have been developed by
experienced programmers and architects from the open source community. The
experienced programmers and architects from the open source community. The
patterns can be browsed by their high level descriptions or by looking at their
source code. The source code examples are well commented and can be thought as
programming tutorials on how to implement a specific pattern. We use the most
@ -49,7 +49,7 @@ patterns should only be introduced when they are needed for practical
extensibility.
Once you are familiar with these concepts you can start drilling down into the
[available design patterns](https://java-design-patterns.com/patterns/) by any
[available design patterns](https://java-design-patterns.com/patterns/) by any
of the following approaches
- Search for a specific pattern by name. Can't find one? Please report a new pattern [here](https://github.com/iluwatar/java-design-patterns/issues).
@ -61,8 +61,8 @@ in your architectures and have as much fun learning them as we had developing th
# How to contribute
If you are willing to contribute to the project you will find the relevant information in
our [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki). We will help
If you are willing to contribute to the project you will find the relevant information in
our [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki). We will help
you and answer your questions in the [Gitter chatroom](https://gitter.im/iluwatar/java-design-patterns).
# License
@ -259,7 +259,7 @@ This project is licensed under the terms of the MIT license.
<td align="center"><a href="https://www.linkedin.com/in/ashish-trivedi-218379135/"><img src="https://avatars3.githubusercontent.com/u/23194128?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Ashish Trivedi</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ashishtrivedi16" title="Code">💻</a></td>
<td align="center"><a href="https://rayyounghong.com"><img src="https://avatars1.githubusercontent.com/u/41055099?v=4?s=100" width="100px;" alt=""/><br /><sub><b>洪月阳</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=RayYH" title="Code">💻</a></td>
<td align="center"><a href="https://xdvrx1.github.io/"><img src="https://avatars0.githubusercontent.com/u/47092464?v=4?s=100" width="100px;" alt=""/><br /><sub><b>xdvrx1</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Axdvrx1" title="Reviewed Pull Requests">👀</a> <a href="#ideas-xdvrx1" title="Ideas, Planning, & Feedback">🤔</a></td>
<td align="center"><a href="http://subho.xyz"><img src="https://avatars0.githubusercontent.com/u/13291222?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Subhrodip Mohanta</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ohbus" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aohbus" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="http://subho.xyz"><img src="https://avatars0.githubusercontent.com/u/13291222?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Subhrodip Mohanta</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ohbus" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aohbus" title="Reviewed Pull Requests">👀</a> <a href="#maintenance-ohbus" title="Maintenance">🚧</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/nahteb"><img src="https://avatars3.githubusercontent.com/u/13121570?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Bethan Palmer</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nahteb" title="Code">💻</a></td>
@ -312,6 +312,37 @@ This project is licensed under the terms of the MIT license.
<tr>
<td align="center"><a href="https://github.com/noamgrinch"><img src="https://avatars.githubusercontent.com/u/31648669?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Noam Greenshtain</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=noamgrinch" title="Code">💻</a></td>
<td align="center"><a href="https://xuyonghong.cn/"><img src="https://avatars.githubusercontent.com/u/14086462?v=4?s=100" width="100px;" alt=""/><br /><sub><b>yonghong Xu</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=qfxl" title="Documentation">📖</a></td>
<td align="center"><a href="https://www.linkedin.com/in/jinisha-vora"><img src="https://avatars.githubusercontent.com/u/40777762?v=4?s=100" width="100px;" alt=""/><br /><sub><b>jinishavora</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Ajinishavora" title="Reviewed Pull Requests">👀</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=jinishavora" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/eas5"><img src="https://avatars.githubusercontent.com/u/50836521?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Elvys Soares</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=eas5" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/zWeBrain"><img src="https://avatars.githubusercontent.com/u/46642512?v=4?s=100" width="100px;" alt=""/><br /><sub><b>zWeBrain</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=zWeBrain" title="Code">💻</a></td>
<td align="center"><a href="https://al-assad.github.io/notion/"><img src="https://avatars.githubusercontent.com/u/22493821?v=4?s=100" width="100px;" alt=""/><br /><sub><b>余林颖</b></sub></a><br /><a href="#translation-Al-assad" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/STudio26"><img src="https://avatars.githubusercontent.com/u/6988911?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Alain</b></sub></a><br /><a href="#translation-STudio26" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/DEV-VRUPER"><img src="https://avatars.githubusercontent.com/u/30525467?v=4?s=100" width="100px;" alt=""/><br /><sub><b>VR</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=DEV-VRUPER" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/JackieNim"><img src="https://avatars.githubusercontent.com/u/4138836?v=4?s=100" width="100px;" alt=""/><br /><sub><b>JackieNim</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JackieNim" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/EdisonE3"><img src="https://avatars.githubusercontent.com/u/52118917?v=4?s=100" width="100px;" alt=""/><br /><sub><b>EdisonE3</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=EdisonE3" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/tao-sun2"><img src="https://avatars.githubusercontent.com/u/66189688?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Tao</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=tao-sun2" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/JuanManuelAbate"><img src="https://avatars.githubusercontent.com/u/16357060?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Juan Manuel Abate</b></sub></a><br /><a href="#translation-JuanManuelAbate" title="Translation">🌍</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Xenilo137"><img src="https://avatars.githubusercontent.com/u/24865069?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Xenilo137</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Xenilo137" title="Code">💻</a></td>
<td align="center"><a href="https://www.linkedin.com/in/souzasamuel/"><img src="https://avatars.githubusercontent.com/u/17254162?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Samuel Souza</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=samuelpsouza" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/marlo2222"><img src="https://avatars.githubusercontent.com/u/40809563?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Marlo Henrique</b></sub></a><br /><a href="#translation-marlo2222" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/AndriyPyzh"><img src="https://avatars.githubusercontent.com/u/57706635?v=4?s=100" width="100px;" alt=""/><br /><sub><b>AndriyPyzh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=AndriyPyzh" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/karthikbhat13"><img src="https://avatars.githubusercontent.com/u/22431014?v=4?s=100" width="100px;" alt=""/><br /><sub><b>karthikbhat13</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=karthikbhat13" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/mortezaadi"><img src="https://avatars.githubusercontent.com/u/1329687?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Morteza Adigozalpour</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mortezaadi" title="Code">💻</a></td>
<td align="center"><a href="https://stackoverflow.com/users/308565/nagaraj-tantri"><img src="https://avatars.githubusercontent.com/u/3784194?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Nagaraj Tantri</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=tan31989" title="Code">💻</a></td>
<td align="center"><a href="http://scuccimarri.it"><img src="https://avatars.githubusercontent.com/u/7107651?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Francesco Scuccimarri</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=frascu" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Conhan93"><img src="https://avatars.githubusercontent.com/u/71334757?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Conny Hansson</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Conhan93" title="Documentation">📖</a></td>
<td align="center"><a href="http://muklasr.medium.com"><img src="https://avatars.githubusercontent.com/u/43443753?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Muklas Rahmanto</b></sub></a><br /><a href="#translation-muklasr" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/VxDxK"><img src="https://avatars.githubusercontent.com/u/38704817?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Vadim</b></sub></a><br /><a href="#translation-VxDxK" title="Translation">🌍</a></td>
</tr>
</table>

View File

@ -4,6 +4,7 @@ title: Abstract Document
folder: abstract-document
permalink: /patterns/abstract-document/
categories: Structural
language: en
tags:
- Extensibility
---

View File

@ -30,7 +30,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>abstract-document</artifactId>
<dependencies>

View File

@ -4,6 +4,7 @@ title: Abstract Factory
folder: abstract-factory
permalink: /patterns/abstract-factory/
categories: Creational
language: en
tags:
- Gang of Four
---
@ -19,9 +20,9 @@ objects without specifying their concrete classes.
## Explanation
Real world example
Real-world example
> To create a kingdom we need objects with a common theme. Elven kingdom needs an Elven king, Elven castle and Elven army whereas Orcish kingdom needs an Orcish king, Orcish castle and Orcish army. There is a dependency between the objects in the kingdom.
> To create a kingdom we need objects with a common theme. The elven kingdom needs an elven king, elven castle, and elven army whereas the orcish kingdom needs an orcish king, orcish castle, and orcish army. There is a dependency between the objects in the kingdom.
In plain words
@ -33,7 +34,7 @@ Wikipedia says
**Programmatic Example**
Translating the kingdom example above. First of all we have some interfaces and implementation for the objects in the
Translating the kingdom example above. First of all, we have some interfaces and implementation for the objects in the
kingdom.
```java
@ -51,21 +52,21 @@ public interface Army {
// Elven implementations ->
public class ElfCastle implements Castle {
static final String DESCRIPTION = "This is the Elven castle!";
static final String DESCRIPTION = "This is the elven castle!";
@Override
public String getDescription() {
return DESCRIPTION;
}
}
public class ElfKing implements King {
static final String DESCRIPTION = "This is the Elven king!";
static final String DESCRIPTION = "This is the elven king!";
@Override
public String getDescription() {
return DESCRIPTION;
}
}
public class ElfArmy implements Army {
static final String DESCRIPTION = "This is the Elven Army!";
static final String DESCRIPTION = "This is the elven Army!";
@Override
public String getDescription() {
return DESCRIPTION;
@ -76,7 +77,7 @@ public class ElfArmy implements Army {
```
Then we have the abstraction and implementations for the kingdom factory
Then we have the abstraction and implementations for the kingdom factory.
```java
public interface KingdomFactory {
@ -110,7 +111,7 @@ public class OrcKingdomFactory implements KingdomFactory {
}
```
Now we have our abstract factory that lets us make family of related objects i.e. Elven kingdom factory creates Elven castle, king and army etc.
Now we have the abstract factory that lets us make a family of related objects i.e. elven kingdom factory creates elven castle, king and army, etc.
```java
var factory = new ElfKingdomFactory();
@ -126,13 +127,13 @@ army.getDescription();
Program output:
```java
This is the Elven castle!
This is the Elven king!
This is the Elven Army!
This is the elven castle!
This is the elven king!
This is the elven Army!
```
Now, we can design a factory for our different kingdom factories. In this example, we created FactoryMaker, responsible for returning an instance of either ElfKingdomFactory or OrcKingdomFactory.
The client can use FactoryMaker to create the desired concrete factory which, in turn, will produce different concrete objects (Army, King, Castle).
Now, we can design a factory for our different kingdom factories. In this example, we created `FactoryMaker`, responsible for returning an instance of either `ElfKingdomFactory` or `OrcKingdomFactory`.
The client can use `FactoryMaker` to create the desired concrete factory which, in turn, will produce different concrete objects (derived from `Army`, `King`, `Castle`).
In this example, we also used an enum to parameterize which type of kingdom factory the client will ask for.
```java
@ -178,8 +179,8 @@ public static void main(String[] args) {
Use the Abstract Factory pattern when
* The system should be independent of how its products are created, composed and represented
* The system should be configured with one of multiple families of products
* The system should be independent of how its products are created, composed, and represented
* The system should be configured with one of the multiple families of products
* The family of related product objects is designed to be used together, and you need to enforce this constraint
* You want to provide a class library of products, and you want to reveal just their interfaces, not their implementations
* The lifetime of the dependency is conceptually shorter than the lifetime of the consumer.
@ -195,13 +196,13 @@ Example use cases
* Unit test case writing becomes much easier
* UI tools for different OS
## Consequences:
## Consequences
* Dependency injection in java hides the service class dependencies that can lead to runtime errors that would have been caught at compile time.
* While the pattern is great when creating predefined objects, adding the new ones might be challenging.
* The code becomes more complicated than it should be, since a lot of new interfaces and classes are introduced along with the pattern.
* The code becomes more complicated than it should be since a lot of new interfaces and classes are introduced along with the pattern.
## Tutorial
## Tutorials
* [Abstract Factory Pattern Tutorial](https://www.journaldev.com/1418/abstract-factory-design-pattern-in-java)

View File

@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>abstract-factory</artifactId>
<dependencies>

View File

@ -37,7 +37,7 @@ import lombok.extern.slf4j.Slf4j;
*
* <p>The essence of the Abstract Factory pattern is a factory interface ({@link KingdomFactory})
* and its implementations ( {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses
* both concrete implementations to create a king, a castle and an army.
* both concrete implementations to create a king, a castle, and an army.
*/
@Slf4j
public class App implements Runnable {
@ -60,13 +60,13 @@ public class App implements Runnable {
@Override
public void run() {
LOGGER.info("Elf Kingdom");
LOGGER.info("elf kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
LOGGER.info(kingdom.getArmy().getDescription());
LOGGER.info(kingdom.getCastle().getDescription());
LOGGER.info(kingdom.getKing().getDescription());
LOGGER.info("Orc Kingdom");
LOGGER.info("orc kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
LOGGER.info(kingdom.getArmy().getDescription());
LOGGER.info(kingdom.getCastle().getDescription());

View File

@ -28,7 +28,7 @@ package com.iluwatar.abstractfactory;
*/
public class ElfArmy implements Army {
static final String DESCRIPTION = "This is the Elven Army!";
static final String DESCRIPTION = "This is the elven army!";
@Override
public String getDescription() {

View File

@ -28,7 +28,7 @@ package com.iluwatar.abstractfactory;
*/
public class ElfCastle implements Castle {
static final String DESCRIPTION = "This is the Elven castle!";
static final String DESCRIPTION = "This is the elven castle!";
@Override
public String getDescription() {

View File

@ -28,7 +28,7 @@ package com.iluwatar.abstractfactory;
*/
public class ElfKing implements King {
static final String DESCRIPTION = "This is the Elven king!";
static final String DESCRIPTION = "This is the elven king!";
@Override
public String getDescription() {

View File

@ -28,7 +28,7 @@ package com.iluwatar.abstractfactory;
*/
public class OrcArmy implements Army {
static final String DESCRIPTION = "This is the Orc Army!";
static final String DESCRIPTION = "This is the orc army!";
@Override
public String getDescription() {

View File

@ -28,7 +28,7 @@ package com.iluwatar.abstractfactory;
*/
public class OrcCastle implements Castle {
static final String DESCRIPTION = "This is the Orc castle!";
static final String DESCRIPTION = "This is the orc castle!";
@Override
public String getDescription() {

View File

@ -28,7 +28,7 @@ package com.iluwatar.abstractfactory;
*/
public class OrcKing implements King {
static final String DESCRIPTION = "This is the Orc king!";
static final String DESCRIPTION = "This is the orc king!";
@Override
public String getDescription() {

View File

@ -29,14 +29,14 @@ import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
/**
* Test for abstract factory.
* Tests for abstract factory.
*/
class AbstractFactoryTest {
private final App app = new App();
@Test
void king() {
void verifyKingCreation() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -51,7 +51,7 @@ class AbstractFactoryTest {
}
@Test
void castle() {
void verifyCastleCreation() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -66,7 +66,7 @@ class AbstractFactoryTest {
}
@Test
void army() {
void verifyArmyCreation() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -81,7 +81,7 @@ class AbstractFactoryTest {
}
@Test
void createElfKingdom() {
void verifyElfKingdomCreation() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -97,7 +97,7 @@ class AbstractFactoryTest {
}
@Test
void createOrcKingdom() {
void verifyOrcKingdomCreation() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var kingdom = app.getKingdom();

View File

@ -28,10 +28,7 @@ import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
/**
* Issue: Add at least one assertion to this test case.
*
* Solution: Inserted assertion to check whether the execution of the main method in {@link App}
* throws an exception.
* Check whether the execution of the main method in {@link App} throws an exception.
*/
class AppTest {

View File

@ -4,13 +4,14 @@ title: Active Object
folder: active-object
permalink: /patterns/active-object/
categories: Concurrency
language: en
tags:
- Performance
---
## Intent
The active object design pattern decouples method execution from method invocation for objects that each reside in their thread of control. The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests.
The active object design pattern decouples method execution from method invocation for objects that each reside in their thread of control. The goal is to introduce concurrency, by using asynchronous method invocation, and a scheduler for handling requests.
## Explanation
@ -69,7 +70,7 @@ public abstract class ActiveCreature{
requests.put(new Runnable() {
@Override
public void run() {
logger.info("{} has started to roam and the wastelands.",name());
logger.info("{} has started to roam the wastelands.",name());
}
}
);
@ -81,7 +82,7 @@ public abstract class ActiveCreature{
}
```
We can see that any class that will extend the ActiveCreature class will have its own thread of control to execute and invocate methods.
We can see that any class that will extend the ActiveCreature class will have its own thread of control to invoke and execute methods.
For example, the Orc class:
@ -95,7 +96,7 @@ public class Orc extends ActiveCreature {
}
```
Now, we can create multiple creatures such as Orcs, tell them to eat and roam and they will execute it on their own thread of control:
Now, we can create multiple creatures such as Orcs, tell them to eat and roam, and they will execute it on their own thread of control:
```java
public static void main(String[] args) {
@ -122,4 +123,4 @@ Now, we can create multiple creatures such as Orcs, tell them to eat and roam an
## Class diagram
![alt text](./etc/active-object.urm.PNG "Active Object class diagram")
![alt text](./etc/active-object.urm.png "Active Object class diagram")

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@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>active-object</artifactId>
<dependencies>

View File

@ -82,7 +82,7 @@ public abstract class ActiveCreature {
}
/**
* Roam in the wastelands.
* Roam the wastelands.
* @throws InterruptedException due to firing a new Runnable.
*/
public void roam() throws InterruptedException {

View File

@ -4,6 +4,7 @@ title: Acyclic Visitor
folder: acyclic-visitor
permalink: /patterns/acyclic-visitor/
categories: Behavioral
language: en
tags:
- Extensibility
---

View File

@ -30,7 +30,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>acyclic-visitor</artifactId>

View File

@ -4,6 +4,7 @@ title: Adapter
folder: adapter
permalink: /patterns/adapter/
categories: Structural
language: en
tags:
- Gang of Four
---
@ -104,7 +105,7 @@ Use the Adapter pattern when
* you need to use several existing subclasses, but it's impractical to adapt their interface by subclassing every one. An object adapter can adapt the interface of its parent class.
* most of the applications using third party libraries use adapters as a middle layer between the application and the 3rd party library to decouple the application from the library. If another library has to be used only an adapter for the new library is required without having to change the application code.
## Consequences:
## Consequences
Class and object adapters have different trade-offs. A class adapter
* adapts Adaptee to Target by committing to a concrete Adaptee class. As a consequence, a class adapter wont work when we want to adapt a class and all its subclasses.
@ -117,7 +118,7 @@ An object adapter
* makes it harder to override Adaptee behavior. It will require subclassing Adaptee and making Adapter refer to the subclass rather than the Adaptee itself.
## Real world examples
## Known uses
* [java.util.Arrays#asList()](http://docs.oracle.com/javase/8/docs/api/java/util/Arrays.html#asList%28T...%29)
* [java.util.Collections#list()](https://docs.oracle.com/javase/8/docs/api/java/util/Collections.html#list-java.util.Enumeration-)

View File

@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>adapter</artifactId>
<dependencies>

View File

@ -4,6 +4,7 @@ title: Aggregator Microservices
folder: aggregator-microservices
permalink: /patterns/aggregator-microservices/
categories: Architectural
language: en
tags:
- Cloud distributed
- Decoupling

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>aggregator-microservices</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>aggregator-service</artifactId>

View File

@ -48,7 +48,7 @@ class AggregatorTest {
@BeforeEach
public void setup() {
MockitoAnnotations.initMocks(this);
MockitoAnnotations.openMocks(this);
}
/**

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@ -29,7 +29,7 @@
<parent>
<artifactId>aggregator-microservices</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>aggregator-microservices</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>inventory-microservice</artifactId>

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@ -29,7 +29,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>aggregator-microservices</artifactId>

View File

@ -4,6 +4,7 @@ title: Ambassador
folder: ambassador
permalink: /patterns/ambassador/
categories: Structural
language: en
tags:
- Decoupling
- Cloud distributed

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>ambassador</artifactId>

View File

@ -4,6 +4,7 @@ title: API Gateway
folder: api-gateway
permalink: /patterns/api-gateway/
categories: Architectural
language: en
tags:
- Cloud distributed
- Decoupling

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>api-gateway</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>api-gateway-service</artifactId>

View File

@ -48,7 +48,7 @@ class ApiGatewayTest {
@BeforeEach
public void setup() {
MockitoAnnotations.initMocks(this);
MockitoAnnotations.openMocks(this);
}
/**

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@ -29,7 +29,7 @@
<parent>
<artifactId>api-gateway</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>image-microservice</artifactId>

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>api-gateway</artifactId>

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>api-gateway</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>

View File

@ -4,6 +4,7 @@ title: Arrange/Act/Assert
folder: arrange-act-assert
permalink: /patterns/arrange-act-assert/
categories: Idiom
language: en
tags:
- Testing
---

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>

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@ -4,6 +4,7 @@ title: Async Method Invocation
folder: async-method-invocation
permalink: /patterns/async-method-invocation/
categories: Concurrency
language: en
tags:
- Reactive
---

View File

@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>async-method-invocation</artifactId>
<dependencies>

View File

@ -68,7 +68,7 @@ class ThreadAsyncExecutorTest {
@BeforeEach
void setUp() {
MockitoAnnotations.initMocks(this);
MockitoAnnotations.openMocks(this);
}
/**

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@ -4,6 +4,7 @@ title: Balking
folder: balking
permalink: /patterns/balking/
categories: Concurrency
language: en
tags:
- Decoupling
---

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>

View File

@ -4,6 +4,7 @@ title: Bridge
folder: bridge
permalink: /patterns/bridge/
categories: Structural
language: en
tags:
- Gang of Four
---
@ -18,7 +19,7 @@ Decouple an abstraction from its implementation so that the two can vary indepen
## Explanation
Real world example
Real-world example
> Consider you have a weapon with different enchantments, and you are supposed to allow mixing
> different weapons with different enchantments. What would you do? Create multiple copies of each
@ -160,27 +161,36 @@ public class SoulEatingEnchantment implements Enchantment {
Here are both hierarchies in action:
```java
LOGGER.info("The knight receives an enchanted sword.");
var enchantedSword = new Sword(new SoulEatingEnchantment());
enchantedSword.wield();
enchantedSword.swing();
enchantedSword.unwield();
// The sword is wielded.
// The item spreads bloodlust.
// The sword is swinged.
// The item eats the soul of enemies.
// The sword is unwielded.
// Bloodlust slowly disappears.
LOGGER.info("The valkyrie receives an enchanted hammer.");
var hammer = new Hammer(new FlyingEnchantment());
hammer.wield();
hammer.swing();
hammer.unwield();
// The hammer is wielded.
// The item begins to glow faintly.
// The hammer is swinged.
// The item flies and strikes the enemies finally returning to owner's hand.
// The hammer is unwielded.
// The item's glow fades.
```
Here's the console output.
```
The knight receives an enchanted sword.
The sword is wielded.
The item spreads bloodlust.
The sword is swung.
The item eats the soul of enemies.
The sword is unwielded.
Bloodlust slowly disappears.
The valkyrie receives an enchanted hammer.
The hammer is wielded.
The item begins to glow faintly.
The hammer is swung.
The item flies and strikes the enemies finally returning to owner's hand.
The hammer is unwielded.
The item's glow fades.
```
## Class diagram

View File

@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>bridge</artifactId>
<dependencies>

View File

@ -43,7 +43,7 @@ public class Hammer implements Weapon {
@Override
public void swing() {
LOGGER.info("The hammer is swinged.");
LOGGER.info("The hammer is swung.");
enchantment.apply();
}

View File

@ -43,7 +43,7 @@ public class Sword implements Weapon {
@Override
public void swing() {
LOGGER.info("The sword is swinged.");
LOGGER.info("The sword is swung.");
enchantment.apply();
}

View File

@ -4,6 +4,7 @@ title: Builder
folder: builder
permalink: /patterns/builder/
categories: Creational
language: en
tags:
- Gang of Four
---
@ -15,11 +16,11 @@ process can create different representations.
## Explanation
Real world example
Real-world example
> Imagine a character generator for a role-playing game. The easiest option is to let the computer
> create the character for you. If you want to manually select the character details like
> profession, gender, hair color etc. the character generation becomes a step-by-step process that
> profession, gender, hair color, etc. the character generation becomes a step-by-step process that
> completes when all the selections are ready.
In plain words
@ -48,7 +49,7 @@ anti-pattern.
**Programmatic Example**
The sane alternative is to use the Builder pattern. First of all we have our hero that we want to
The sane alternative is to use the Builder pattern. First of all, we have our hero that we want to
create:
```java
@ -133,7 +134,7 @@ Use the Builder pattern when
* The algorithm for creating a complex object should be independent of the parts that make up the object and how they're assembled
* The construction process must allow different representations for the object that's constructed
## Real world examples
## Known uses
* [java.lang.StringBuilder](http://docs.oracle.com/javase/8/docs/api/java/lang/StringBuilder.html)
* [java.nio.ByteBuffer](http://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffer.html#put-byte-) as well as similar buffers such as FloatBuffer, IntBuffer and so on.

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@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>builder</artifactId>
<dependencies>

View File

@ -4,6 +4,7 @@ title: Business Delegate
folder: business-delegate
permalink: /patterns/business-delegate/
categories: Structural
language: en
tags:
- Decoupling
---

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@ -31,7 +31,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>business-delegate</artifactId>
<dependencies>

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@ -4,23 +4,240 @@ title: Bytecode
folder: bytecode
permalink: /patterns/bytecode/
categories: Behavioral
language: en
tags:
- Game programming
---
## Intent
Allows to encode behaviour as instructions for virtual machine.
Allows encoding behavior as instructions for a virtual machine.
## Explanation
Real world example
> A team is working on a new game where wizards battle against each other. The wizard behavior
> needs to be carefully adjusted and iterated hundreds of times through playtesting. It's not
> optimal to ask the programmer to make changes each time the game designer wants to vary the
> behavior, so the wizard behavior is implemented as a data-driven virtual machine.
In plain words
> Bytecode pattern enables behavior driven by data instead of code.
[Gameprogrammingpatterns.com](https://gameprogrammingpatterns.com/bytecode.html) documentation
states:
> An instruction set defines the low-level operations that can be performed. A series of
> instructions is encoded as a sequence of bytes. A virtual machine executes these instructions one
> at a time, using a stack for intermediate values. By combining instructions, complex high-level
> behavior can be defined.
**Programmatic Example**
One of the most important game objects is the `Wizard` class.
```java
@AllArgsConstructor
@Setter
@Getter
@Slf4j
public class Wizard {
private int health;
private int agility;
private int wisdom;
private int numberOfPlayedSounds;
private int numberOfSpawnedParticles;
public void playSound() {
LOGGER.info("Playing sound");
numberOfPlayedSounds++;
}
public void spawnParticles() {
LOGGER.info("Spawning particles");
numberOfSpawnedParticles++;
}
}
```
Next, we show the available instructions for our virtual machine. Each of the instructions has its
own semantics on how it operates with the stack data. For example, the ADD instruction takes the top
two items from the stack, adds them together and pushes the result to the stack.
```java
@AllArgsConstructor
@Getter
public enum Instruction {
LITERAL(1), // e.g. "LITERAL 0", push 0 to stack
SET_HEALTH(2), // e.g. "SET_HEALTH", pop health and wizard number, call set health
SET_WISDOM(3), // e.g. "SET_WISDOM", pop wisdom and wizard number, call set wisdom
SET_AGILITY(4), // e.g. "SET_AGILITY", pop agility and wizard number, call set agility
PLAY_SOUND(5), // e.g. "PLAY_SOUND", pop value as wizard number, call play sound
SPAWN_PARTICLES(6), // e.g. "SPAWN_PARTICLES", pop value as wizard number, call spawn particles
GET_HEALTH(7), // e.g. "GET_HEALTH", pop value as wizard number, push wizard's health
GET_AGILITY(8), // e.g. "GET_AGILITY", pop value as wizard number, push wizard's agility
GET_WISDOM(9), // e.g. "GET_WISDOM", pop value as wizard number, push wizard's wisdom
ADD(10), // e.g. "ADD", pop 2 values, push their sum
DIVIDE(11); // e.g. "DIVIDE", pop 2 values, push their division
// ...
}
```
At the heart of our example is the `VirtualMachine` class. It takes instructions as input and
executes them to provide the game object behavior.
```java
@Getter
@Slf4j
public class VirtualMachine {
private final Stack<Integer> stack = new Stack<>();
private final Wizard[] wizards = new Wizard[2];
public VirtualMachine() {
wizards[0] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
0, 0);
wizards[1] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
0, 0);
}
public VirtualMachine(Wizard wizard1, Wizard wizard2) {
wizards[0] = wizard1;
wizards[1] = wizard2;
}
public void execute(int[] bytecode) {
for (var i = 0; i < bytecode.length; i++) {
Instruction instruction = Instruction.getInstruction(bytecode[i]);
switch (instruction) {
case LITERAL:
// Read the next byte from the bytecode.
int value = bytecode[++i];
// Push the next value to stack
stack.push(value);
break;
case SET_AGILITY:
var amount = stack.pop();
var wizard = stack.pop();
setAgility(wizard, amount);
break;
case SET_WISDOM:
amount = stack.pop();
wizard = stack.pop();
setWisdom(wizard, amount);
break;
case SET_HEALTH:
amount = stack.pop();
wizard = stack.pop();
setHealth(wizard, amount);
break;
case GET_HEALTH:
wizard = stack.pop();
stack.push(getHealth(wizard));
break;
case GET_AGILITY:
wizard = stack.pop();
stack.push(getAgility(wizard));
break;
case GET_WISDOM:
wizard = stack.pop();
stack.push(getWisdom(wizard));
break;
case ADD:
var a = stack.pop();
var b = stack.pop();
stack.push(a + b);
break;
case DIVIDE:
a = stack.pop();
b = stack.pop();
stack.push(b / a);
break;
case PLAY_SOUND:
wizard = stack.pop();
getWizards()[wizard].playSound();
break;
case SPAWN_PARTICLES:
wizard = stack.pop();
getWizards()[wizard].spawnParticles();
break;
default:
throw new IllegalArgumentException("Invalid instruction value");
}
LOGGER.info("Executed " + instruction.name() + ", Stack contains " + getStack());
}
}
public void setHealth(int wizard, int amount) {
wizards[wizard].setHealth(amount);
}
// other setters ->
// ...
}
```
Now we can show the full example utilizing the virtual machine.
```java
public static void main(String[] args) {
var vm = new VirtualMachine(
new Wizard(45, 7, 11, 0, 0),
new Wizard(36, 18, 8, 0, 0));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("GET_HEALTH"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("GET_AGILITY"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("GET_WISDOM"));
vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 2"));
vm.execute(InstructionConverterUtil.convertToByteCode("DIVIDE"));
vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
vm.execute(InstructionConverterUtil.convertToByteCode("SET_HEALTH"));
}
```
Here is the console output.
```
16:20:10.193 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed LITERAL, Stack contains [0]
16:20:10.196 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed LITERAL, Stack contains [0, 0]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed GET_HEALTH, Stack contains [0, 45]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed LITERAL, Stack contains [0, 45, 0]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed GET_AGILITY, Stack contains [0, 45, 7]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed LITERAL, Stack contains [0, 45, 7, 0]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed GET_WISDOM, Stack contains [0, 45, 7, 11]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed ADD, Stack contains [0, 45, 18]
16:20:10.197 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed LITERAL, Stack contains [0, 45, 18, 2]
16:20:10.198 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed DIVIDE, Stack contains [0, 45, 9]
16:20:10.198 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed ADD, Stack contains [0, 54]
16:20:10.198 [main] INFO com.iluwatar.bytecode.VirtualMachine - Executed SET_HEALTH, Stack contains []
```
## Class diagram
![alt text](./etc/bytecode.urm.png "Bytecode class diagram")
## Applicability
Use the Bytecode pattern when you have a lot of behavior you need to define and your
games implementation language isnt a good fit because:
* its too low-level, making it tedious or error-prone to program in.
* iterating on it takes too long due to slow compile times or other tooling issues.
* it has too much trust. If you want to ensure the behavior being defined cant break the game, you need to sandbox it from the rest of the codebase.
* Its too low-level, making it tedious or error-prone to program in.
* Iterating on it takes too long due to slow compile times or other tooling issues.
* It has too much trust. If you want to ensure the behavior being defined cant break the game, you need to sandbox it from the rest of the codebase.
## Related patterns
* [Interpreter](https://java-design-patterns.com/patterns/interpreter/)
## Credits

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@ -1,49 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<class-diagram version="1.2.3" icons="true" always-add-relationships="false" generalizations="true" realizations="true"
associations="true" dependencies="false" nesting-relationships="true" router="FAN">
<class id="1" language="java" name="com.iluwatar.bytecode.VirtualMachine" project="bytecode"
file="/bytecode/src/main/java/com/iluwatar/bytecode/VirtualMachine.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="455" y="173"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="2" language="java" name="com.iluwatar.bytecode.App" project="bytecode"
file="/bytecode/src/main/java/com/iluwatar/bytecode/App.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="148" y="110"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="3" language="java" name="com.iluwatar.bytecode.Wizard" project="bytecode"
file="/bytecode/src/main/java/com/iluwatar/bytecode/Wizard.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="148" y="416"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<association id="4">
<end type="SOURCE" refId="1" navigable="false" variant="ASSOCIATION">
<attribute id="5" name="wizards">
<position height="18" width="48" x="296" y="291"/>
</attribute>
<multiplicity id="6" minimum="0" maximum="2147483647">
<position height="0" width="0" x="-327" y="-27"/>
</multiplicity>
</end>
<end type="TARGET" refId="3" navigable="true" variant="ASSOCIATION"/>
<display labels="true" multiplicity="true"/>
</association>
<classifier-display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</classifier-display>
<association-display labels="true" multiplicity="true"/>
</class-diagram>

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@ -3,7 +3,6 @@ package com.iluwatar.bytecode {
class App {
- LOGGER : Logger {static}
+ App()
- interpretInstruction(instruction : String, vm : VirtualMachine) {static}
+ main(args : String[]) {static}
}
enum Instruction {
@ -18,22 +17,25 @@ package com.iluwatar.bytecode {
+ SET_HEALTH {static}
+ SET_WISDOM {static}
+ SPAWN_PARTICLES {static}
- value : int
- intValue : int
+ getInstruction(value : int) : Instruction {static}
+ getIntValue() : int
+ valueOf(name : String) : Instruction {static}
+ values() : Instruction[] {static}
}
class VirtualMachine {
- LOGGER : Logger {static}
- stack : Stack<Integer>
- wizards : Wizard[]
+ VirtualMachine()
+ VirtualMachine(wizard1 : Wizard, wizard2 : Wizard)
+ execute(bytecode : int[])
+ getAgility(wizard : int) : int
+ getHealth(wizard : int) : int
+ getStack() : Stack<Integer>
+ getWisdom(wizard : int) : int
+ getWizards() : Wizard[]
- randomInt(min : int, max : int) : int
+ setAgility(wizard : int, amount : int)
+ setHealth(wizard : int, amount : int)
+ setWisdom(wizard : int, amount : int)
@ -45,7 +47,7 @@ package com.iluwatar.bytecode {
- numberOfPlayedSounds : int
- numberOfSpawnedParticles : int
- wisdom : int
+ Wizard()
+ Wizard(health : int, agility : int, wisdom : int, numberOfPlayedSounds : int, numberOfSpawnedParticles : int)
+ getAgility() : int
+ getHealth() : int
+ getNumberOfPlayedSounds() : int
@ -54,6 +56,8 @@ package com.iluwatar.bytecode {
+ playSound()
+ setAgility(agility : int)
+ setHealth(health : int)
+ setNumberOfPlayedSounds(numberOfPlayedSounds : int)
+ setNumberOfSpawnedParticles(numberOfSpawnedParticles : int)
+ setWisdom(wisdom : int)
+ spawnParticles()
}

View File

@ -29,7 +29,7 @@
<parent>
<artifactId>java-design-patterns</artifactId>
<groupId>com.iluwatar</groupId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>

View File

@ -49,33 +49,21 @@ public class App {
*/
public static void main(String[] args) {
var wizard = new Wizard();
wizard.setHealth(45);
wizard.setAgility(7);
wizard.setWisdom(11);
var vm = new VirtualMachine(
new Wizard(45, 7, 11, 0, 0),
new Wizard(36, 18, 8, 0, 0));
var vm = new VirtualMachine();
vm.getWizards()[0] = wizard;
String literal = "LITERAL 0";
interpretInstruction(literal, vm);
interpretInstruction(literal, vm);
interpretInstruction("GET_HEALTH", vm);
interpretInstruction(literal, vm);
interpretInstruction("GET_AGILITY", vm);
interpretInstruction(literal, vm);
interpretInstruction("GET_WISDOM ", vm);
interpretInstruction("ADD", vm);
interpretInstruction("LITERAL 2", vm);
interpretInstruction("DIVIDE", vm);
interpretInstruction("ADD", vm);
interpretInstruction("SET_HEALTH", vm);
}
private static void interpretInstruction(String instruction, VirtualMachine vm) {
vm.execute(InstructionConverterUtil.convertToByteCode(instruction));
var stack = vm.getStack();
LOGGER.info(instruction + String.format("%" + (12 - instruction.length()) + "s", "") + stack);
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("GET_HEALTH"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("GET_AGILITY"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
vm.execute(InstructionConverterUtil.convertToByteCode("GET_WISDOM"));
vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 2"));
vm.execute(InstructionConverterUtil.convertToByteCode("DIVIDE"));
vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
vm.execute(InstructionConverterUtil.convertToByteCode("SET_HEALTH"));
}
}

View File

@ -33,17 +33,17 @@ import lombok.Getter;
@Getter
public enum Instruction {
LITERAL(1),
SET_HEALTH(2),
SET_WISDOM(3),
SET_AGILITY(4),
PLAY_SOUND(5),
SPAWN_PARTICLES(6),
GET_HEALTH(7),
GET_AGILITY(8),
GET_WISDOM(9),
ADD(10),
DIVIDE(11);
LITERAL(1), // e.g. "LITERAL 0", push 0 to stack
SET_HEALTH(2), // e.g. "SET_HEALTH", pop health and wizard number, call set health
SET_WISDOM(3), // e.g. "SET_WISDOM", pop wisdom and wizard number, call set wisdom
SET_AGILITY(4), // e.g. "SET_AGILITY", pop agility and wizard number, call set agility
PLAY_SOUND(5), // e.g. "PLAY_SOUND", pop value as wizard number, call play sound
SPAWN_PARTICLES(6), // e.g. "SPAWN_PARTICLES", pop value as wizard number, call spawn particles
GET_HEALTH(7), // e.g. "GET_HEALTH", pop value as wizard number, push wizard's health
GET_AGILITY(8), // e.g. "GET_AGILITY", pop value as wizard number, push wizard's agility
GET_WISDOM(9), // e.g. "GET_WISDOM", pop value as wizard number, push wizard's wisdom
ADD(10), // e.g. "ADD", pop 2 values, push their sum
DIVIDE(11); // e.g. "DIVIDE", pop 2 values, push their division
private final int intValue;

View File

@ -24,12 +24,15 @@
package com.iluwatar.bytecode;
import java.util.Stack;
import java.util.concurrent.ThreadLocalRandom;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
/**
* Implementation of virtual machine.
*/
@Getter
@Slf4j
public class VirtualMachine {
private final Stack<Integer> stack = new Stack<>();
@ -37,12 +40,21 @@ public class VirtualMachine {
private final Wizard[] wizards = new Wizard[2];
/**
* Constructor.
* No-args constructor.
*/
public VirtualMachine() {
for (var i = 0; i < wizards.length; i++) {
wizards[i] = new Wizard();
}
wizards[0] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
0, 0);
wizards[1] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
0, 0);
}
/**
* Constructor taking the wizards as arguments.
*/
public VirtualMachine(Wizard wizard1, Wizard wizard2) {
wizards[0] = wizard1;
wizards[1] = wizard2;
}
/**
@ -57,6 +69,7 @@ public class VirtualMachine {
case LITERAL:
// Read the next byte from the bytecode.
int value = bytecode[++i];
// Push the next value to stack
stack.push(value);
break;
case SET_AGILITY:
@ -107,6 +120,7 @@ public class VirtualMachine {
default:
throw new IllegalArgumentException("Invalid instruction value");
}
LOGGER.info("Executed " + instruction.name() + ", Stack contains " + getStack());
}
}
@ -133,4 +147,8 @@ public class VirtualMachine {
public int getAgility(int wizard) {
return wizards[wizard].getAgility();
}
private int randomInt(int min, int max) {
return ThreadLocalRandom.current().nextInt(min, max + 1);
}
}

View File

@ -23,6 +23,7 @@
package com.iluwatar.bytecode;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import lombok.extern.slf4j.Slf4j;
@ -31,16 +32,15 @@ import lombok.extern.slf4j.Slf4j;
* This class represent game objects which properties can be changed by instructions interpreted by
* virtual machine.
*/
@AllArgsConstructor
@Setter
@Getter
@Slf4j
public class Wizard {
private int health;
private int agility;
private int wisdom;
private int numberOfPlayedSounds;
private int numberOfSpawnedParticles;
@ -53,5 +53,4 @@ public class Wizard {
LOGGER.info("Spawning particles");
numberOfSpawnedParticles++;
}
}

View File

@ -73,6 +73,4 @@ public class InstructionConverterUtil {
return false;
}
}
}

View File

@ -4,26 +4,333 @@ title: Caching
folder: caching
permalink: /patterns/caching/
categories: Behavioral
language: en
tags:
- Performance
- Cloud distributed
---
## Intent
To avoid expensive re-acquisition of resources by not releasing
the resources immediately after their use. The resources retain their identity, are kept in some
fast-access storage, and are re-used to avoid having to acquire them again.
The caching pattern avoids expensive re-acquisition of resources by not releasing them immediately
after use. The resources retain their identity, are kept in some fast-access storage, and are
re-used to avoid having to acquire them again.
## Explanation
Real world example
> A team is working on a website that provides new homes for abandoned cats. People can post their
> cats on the website after registering, but all the new posts require approval from one of the
> site moderators. The user accounts of the site moderators contain a specific flag and the data
> is stored in a MongoDB database. Checking for the moderator flag each time a post is viewed
> becomes expensive and it's a good idea to utilize caching here.
In plain words
> Caching pattern keeps frequently needed data in fast-access storage to improve performance.
Wikipedia says:
> In computing, a cache is a hardware or software component that stores data so that future
> requests for that data can be served faster; the data stored in a cache might be the result of
> an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested
> data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by
> reading data from the cache, which is faster than recomputing a result or reading from a slower
> data store; thus, the more requests that can be served from the cache, the faster the system
> performs.
**Programmatic Example**
Let's first look at the data layer of our application. The interesting classes are `UserAccount`
which is a simple Java object containing the user account details, and `DbManager` which handles
reading and writing of these objects to/from MongoDB database.
```java
@Setter
@Getter
@AllArgsConstructor
@ToString
public class UserAccount {
private String userId;
private String userName;
private String additionalInfo;
}
@Slf4j
public final class DbManager {
private static MongoClient mongoClient;
private static MongoDatabase db;
private DbManager() { /*...*/ }
public static void createVirtualDb() { /*...*/ }
public static void connect() throws ParseException { /*...*/ }
public static UserAccount readFromDb(String userId) { /*...*/ }
public static void writeToDb(UserAccount userAccount) { /*...*/ }
public static void updateDb(UserAccount userAccount) { /*...*/ }
public static void upsertDb(UserAccount userAccount) { /*...*/ }
}
```
In the example, we are demonstrating various different caching policies
* Write-through writes data to the cache and DB in a single transaction
* Write-around writes data immediately into the DB instead of the cache
* Write-behind writes data into the cache initially whilst the data is only written into the DB
when the cache is full
* Cache-aside pushes the responsibility of keeping the data synchronized in both data sources to
the application itself
* Read-through strategy is also included in the aforementioned strategies and it returns data from
the cache to the caller if it exists, otherwise queries from DB and stores it into the cache for
future use.
The cache implementation in `LruCache` is a hash table accompanied by a doubly
linked-list. The linked-list helps in capturing and maintaining the LRU data in the cache. When
data is queried (from the cache), added (to the cache), or updated, the data is moved to the front
of the list to depict itself as the most-recently-used data. The LRU data is always at the end of
the list.
```java
@Slf4j
public class LruCache {
static class Node {
String userId;
UserAccount userAccount;
Node previous;
Node next;
public Node(String userId, UserAccount userAccount) {
this.userId = userId;
this.userAccount = userAccount;
}
}
/* ... omitted details ... */
public LruCache(int capacity) {
this.capacity = capacity;
}
public UserAccount get(String userId) {
if (cache.containsKey(userId)) {
var node = cache.get(userId);
remove(node);
setHead(node);
return node.userAccount;
}
return null;
}
public void set(String userId, UserAccount userAccount) {
if (cache.containsKey(userId)) {
var old = cache.get(userId);
old.userAccount = userAccount;
remove(old);
setHead(old);
} else {
var newNode = new Node(userId, userAccount);
if (cache.size() >= capacity) {
LOGGER.info("# Cache is FULL! Removing {} from cache...", end.userId);
cache.remove(end.userId); // remove LRU data from cache.
remove(end);
setHead(newNode);
} else {
setHead(newNode);
}
cache.put(userId, newNode);
}
}
public boolean contains(String userId) {
return cache.containsKey(userId);
}
public void remove(Node node) { /* ... */ }
public void setHead(Node node) { /* ... */ }
public void invalidate(String userId) { /* ... */ }
public boolean isFull() { /* ... */ }
public UserAccount getLruData() { /* ... */ }
public void clear() { /* ... */ }
public List<UserAccount> getCacheDataInListForm() { /* ... */ }
public void setCapacity(int newCapacity) { /* ... */ }
}
```
The next layer we are going to look at is `CacheStore` which implements the different caching
strategies.
```java
@Slf4j
public class CacheStore {
private static LruCache cache;
/* ... details omitted ... */
public static UserAccount readThrough(String userId) {
if (cache.contains(userId)) {
LOGGER.info("# Cache Hit!");
return cache.get(userId);
}
LOGGER.info("# Cache Miss!");
UserAccount userAccount = DbManager.readFromDb(userId);
cache.set(userId, userAccount);
return userAccount;
}
public static void writeThrough(UserAccount userAccount) {
if (cache.contains(userAccount.getUserId())) {
DbManager.updateDb(userAccount);
} else {
DbManager.writeToDb(userAccount);
}
cache.set(userAccount.getUserId(), userAccount);
}
public static void clearCache() {
if (cache != null) {
cache.clear();
}
}
public static void flushCache() {
LOGGER.info("# flushCache...");
Optional.ofNullable(cache)
.map(LruCache::getCacheDataInListForm)
.orElse(List.of())
.forEach(DbManager::updateDb);
}
/* ... omitted the implementation of other caching strategies ... */
}
```
`AppManager` helps to bridge the gap in communication between the main class and the application's
back-end. DB connection is initialized through this class. The chosen caching strategy/policy is
also initialized here. Before the cache can be used, the size of the cache has to be set. Depending
on the chosen caching policy, `AppManager` will call the appropriate function in the `CacheStore`
class.
```java
@Slf4j
public final class AppManager {
private static CachingPolicy cachingPolicy;
private AppManager() {
}
public static void initDb(boolean useMongoDb) { /* ... */ }
public static void initCachingPolicy(CachingPolicy policy) { /* ... */ }
public static void initCacheCapacity(int capacity) { /* ... */ }
public static UserAccount find(String userId) {
if (cachingPolicy == CachingPolicy.THROUGH || cachingPolicy == CachingPolicy.AROUND) {
return CacheStore.readThrough(userId);
} else if (cachingPolicy == CachingPolicy.BEHIND) {
return CacheStore.readThroughWithWriteBackPolicy(userId);
} else if (cachingPolicy == CachingPolicy.ASIDE) {
return findAside(userId);
}
return null;
}
public static void save(UserAccount userAccount) {
if (cachingPolicy == CachingPolicy.THROUGH) {
CacheStore.writeThrough(userAccount);
} else if (cachingPolicy == CachingPolicy.AROUND) {
CacheStore.writeAround(userAccount);
} else if (cachingPolicy == CachingPolicy.BEHIND) {
CacheStore.writeBehind(userAccount);
} else if (cachingPolicy == CachingPolicy.ASIDE) {
saveAside(userAccount);
}
}
public static String printCacheContent() {
return CacheStore.print();
}
/* ... details omitted ... */
}
```
Here is what we do in the main class of the application.
```java
@Slf4j
public class App {
public static void main(String[] args) {
AppManager.initDb(false);
AppManager.initCacheCapacity(3);
var app = new App();
app.useReadAndWriteThroughStrategy();
app.useReadThroughAndWriteAroundStrategy();
app.useReadThroughAndWriteBehindStrategy();
app.useCacheAsideStategy();
}
public void useReadAndWriteThroughStrategy() {
LOGGER.info("# CachingPolicy.THROUGH");
AppManager.initCachingPolicy(CachingPolicy.THROUGH);
var userAccount1 = new UserAccount("001", "John", "He is a boy.");
AppManager.save(userAccount1);
LOGGER.info(AppManager.printCacheContent());
AppManager.find("001");
AppManager.find("001");
}
public void useReadThroughAndWriteAroundStrategy() { /* ... */ }
public void useReadThroughAndWriteBehindStrategy() { /* ... */ }
public void useCacheAsideStategy() { /* ... */ }
}
```
Finally, here is some of the console output from the program.
```
12:32:53.845 [main] INFO com.iluwatar.caching.App - # CachingPolicy.THROUGH
12:32:53.900 [main] INFO com.iluwatar.caching.App -
--CACHE CONTENT--
UserAccount(userId=001, userName=John, additionalInfo=He is a boy.)
----
```
## Class diagram
![alt text](./etc/caching.png "Caching")
## Applicability
Use the Caching pattern(s) when
* Repetitious acquisition, initialization, and release of the same resource causes unnecessary performance overhead.
* Repetitious acquisition, initialization, and release of the same resource cause unnecessary
performance overhead.
## Related patterns
* [Proxy](https://java-design-patterns.com/patterns/proxy/)
## Credits
* [Write-through, write-around, write-back: Cache explained](http://www.computerweekly.com/feature/Write-through-write-around-write-back-Cache-explained)
* [Read-Through, Write-Through, Write-Behind, and Refresh-Ahead Caching](https://docs.oracle.com/cd/E15357_01/coh.360/e15723/cache_rtwtwbra.htm#COHDG5177)
* [Cache-Aside pattern](https://docs.microsoft.com/en-us/azure/architecture/patterns/cache-aside)
* [Java EE 8 High Performance: Master techniques such as memory optimization, caching, concurrency, and multithreading to achieve maximum performance from your enterprise applications](https://www.amazon.com/gp/product/178847306X/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=178847306X&linkId=e948720055599f248cdac47da9125ff4)
* [Java Performance: In-Depth Advice for Tuning and Programming Java 8, 11, and Beyond](https://www.amazon.com/gp/product/1492056111/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=1492056111&linkId=7e553581559b9ec04221259e52004b08)
* [Effective Java](https://www.amazon.com/gp/product/B078H61SCH/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=B078H61SCH&linkId=f06607a0b48c76541ef19c5b8b9e7882)
* [Java Performance: The Definitive Guide: Getting the Most Out of Your Code](https://www.amazon.com/gp/product/1449358454/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=1449358454&linkId=475c18363e350630cc0b39ab681b2687)

View File

@ -29,7 +29,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>caching</artifactId>
<dependencies>

View File

@ -25,6 +25,7 @@ package com.iluwatar.caching;
import java.text.ParseException;
import java.util.Optional;
import lombok.extern.slf4j.Slf4j;
/**
* AppManager helps to bridge the gap in communication between the main class and the application's
@ -33,6 +34,7 @@ import java.util.Optional;
* Depending on the chosen caching policy, AppManager will call the appropriate function in the
* CacheStore class.
*/
@Slf4j
public final class AppManager {
private static CachingPolicy cachingPolicy;
@ -50,7 +52,7 @@ public final class AppManager {
try {
DbManager.connect();
} catch (ParseException e) {
e.printStackTrace();
LOGGER.error("Error connecting to MongoDB", e);
}
} else {
DbManager.createVirtualDb();

View File

@ -30,6 +30,7 @@ import com.mongodb.client.model.UpdateOptions;
import java.text.ParseException;
import java.util.HashMap;
import java.util.Map;
import lombok.extern.slf4j.Slf4j;
import org.bson.Document;
/**
@ -41,6 +42,7 @@ import org.bson.Document;
* underlying data storage (connect()) or a simple Java data structure to (temporarily) store the
* data/objects during runtime (createVirtualDB()).</p>
*/
@Slf4j
public final class DbManager {
private static MongoClient mongoClient;
@ -83,7 +85,7 @@ public final class DbManager {
try {
connect();
} catch (ParseException e) {
e.printStackTrace();
LOGGER.error("Error connecting to MongoDB", e);
}
}
var iterable = db
@ -110,7 +112,7 @@ public final class DbManager {
try {
connect();
} catch (ParseException e) {
e.printStackTrace();
LOGGER.error("Error connecting to MongoDB", e);
}
}
db.getCollection(CachingConstants.USER_ACCOUNT).insertOne(
@ -132,7 +134,7 @@ public final class DbManager {
try {
connect();
} catch (ParseException e) {
e.printStackTrace();
LOGGER.error("Error connecting to MongoDB", e);
}
}
db.getCollection(CachingConstants.USER_ACCOUNT).updateOne(
@ -153,7 +155,7 @@ public final class DbManager {
try {
connect();
} catch (ParseException e) {
e.printStackTrace();
LOGGER.error("Error connecting to MongoDB", e);
}
}
db.getCollection(CachingConstants.USER_ACCOUNT).updateOne(

View File

@ -4,6 +4,7 @@ title: Callback
folder: callback
permalink: /patterns/callback/
categories: Idiom
language: en
tags:
- Reactive
---

View File

@ -29,7 +29,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>callback</artifactId>
<dependencies>

View File

@ -1,24 +1,26 @@
---
layout: pattern
title: Chain of responsibility
folder: chain
permalink: /patterns/chain/
folder: chain-of-responsibility
permalink: /patterns/chain-of-responsibility/
categories: Behavioral
language: en
tags:
- Gang of Four
---
## Intent
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to
handle the request. Chain the receiving objects and pass the request along the chain until an object
handles it.
## Explanation
Real world example
Real-world example
> The Orc King gives loud orders to his army. The closest one to react is the commander, then
> officer and then soldier. The commander, officer and soldier here form a chain of responsibility.
> an officer, and then a soldier. The commander, officer, and soldier form a chain of responsibility.
In plain words
@ -34,7 +36,7 @@ Wikipedia says
**Programmatic Example**
Translating our example with the orcs from above. First we have the `Request` class:
Translating our example with the orcs from above. First, we have the `Request` class:
```java
public class Request {
@ -65,7 +67,7 @@ public enum RequestType {
}
```
Then the request handler hierarchy
Next, we show the request handler hierarchy.
```java
@Slf4j
@ -115,7 +117,7 @@ public class OrcCommander extends RequestHandler {
```
Then we have the Orc King who gives the orders and forms the chain
The Orc King gives the orders and forms the chain.
```java
public class OrcKing {
@ -135,18 +137,26 @@ public class OrcKing {
}
```
Then it is used as follows
The chain of responsibility in action.
```java
var king = new OrcKing();
king.makeRequest(new Request(RequestType.DEFEND_CASTLE, "defend castle")); // Orc commander handling request "defend castle"
king.makeRequest(new Request(RequestType.TORTURE_PRISONER, "torture prisoner")); // Orc officer handling request "torture prisoner"
king.makeRequest(new Request(RequestType.COLLECT_TAX, "collect tax")); // Orc soldier handling request "collect tax"
king.makeRequest(new Request(RequestType.DEFEND_CASTLE, "defend castle"));
king.makeRequest(new Request(RequestType.TORTURE_PRISONER, "torture prisoner"));
king.makeRequest(new Request(RequestType.COLLECT_TAX, "collect tax"));
```
The console output.
```
Orc commander handling request "defend castle"
Orc officer handling request "torture prisoner"
Orc soldier handling request "collect tax"
```
## Class diagram
![alt text](./etc/chain.urm.png "Chain of Responsibility class diagram")
![alt text](./etc/chain-of-responsibility.urm.png "Chain of Responsibility class diagram")
## Applicability
@ -156,7 +166,7 @@ Use Chain of Responsibility when
* You want to issue a request to one of several objects without specifying the receiver explicitly.
* The set of objects that can handle a request should be specified dynamically.
## Real world examples
## Known uses
* [java.util.logging.Logger#log()](http://docs.oracle.com/javase/8/docs/api/java/util/logging/Logger.html#log%28java.util.logging.Level,%20java.lang.String%29)
* [Apache Commons Chain](https://commons.apache.org/proper/commons-chain/index.html)

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After

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@ -29,9 +29,9 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>chain</artifactId>
<artifactId>chain-of-responsibility</artifactId>
<dependencies>
<dependency>
<groupId>org.junit.jupiter</groupId>

View File

@ -4,6 +4,7 @@ title: Circuit Breaker
folder: circuit-breaker
permalink: /patterns/circuit-breaker/
categories: Behavioral
language: en
tags:
- Performance
- Decoupling

View File

@ -27,7 +27,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>circuit-breaker</artifactId>
<dependencies>

View File

@ -4,6 +4,7 @@ title: Static Content Hosting
folder: cloud-static-content-hosting
permalink: /patterns/cloud-static-content-hosting/
categories: Cloud
language: en
tags:
- Cloud distributed
---

View File

@ -4,6 +4,7 @@ title: Collection Pipeline
folder: collection-pipeline
permalink: /patterns/collection-pipeline/
categories: Functional
language: en
tags:
- Reactive
---

View File

@ -27,7 +27,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>collection-pipeline</artifactId>
<dependencies>

View File

@ -4,6 +4,7 @@ title: Combinator
folder: combinator
permalink: /patterns/combinator/
categories: Idiom
language: en
tags:
- Reactive
---

View File

@ -29,7 +29,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>combinator</artifactId>

View File

@ -4,6 +4,7 @@ title: Command
folder: command
permalink: /patterns/command/
categories: Behavioral
language: en
tags:
- Gang of Four
---
@ -18,7 +19,7 @@ Encapsulate a request as an object, thereby letting you parameterize clients wit
requests, queue or log requests, and support undoable operations.
## Explanation
Real world example
Real-world example
> There is a wizard casting spells on a goblin. The spells are executed on the goblin one by one.
> The first spell shrinks the goblin and the second makes him invisible. Then the wizard reverses
@ -134,7 +135,7 @@ public class Goblin extends Target {
}
```
Finally we have the wizard in main function who casts spell
Finally, we have the wizard in the main function casting spells.
```java
public static void main(String[] args) {
@ -201,32 +202,29 @@ Use the Command pattern when you want to:
* Parameterize objects by an action to perform. You can express such parameterization in a
procedural language with a callback function, that is, a function that's registered somewhere to be
called at a later point. Commands are an object-oriented replacement for callbacks.
* Specify, queue, and execute requests at different times. A Command object can have a lifetime
* Specify, queue, and execute requests at different times. A Command object can have a life
independent of the original request. If the receiver of a request can be represented in an address
space-independent way, then you can transfer a command object for the request to a different process
and fulfill the request there.
* Support undo. The Command's execute operation can store state for reversing its effects in the
command itself. The Command interface must have an added un-execute operation that reverses the
effects of a previous call to execute. The executed commands are stored in a history list.
Unlimited-level undo and redo is achieved by traversing this list backwards and forwards calling
un-execute and execute, respectively.
Unlimited-level undo and redo functionality is achieved by traversing this list backward and forward
calling un-execute and execute, respectively.
* Support logging changes so that they can be reapplied in case of a system crash. By augmenting the
Command interface with load and store operations, you can keep a persistent log of changes.
Recovering from a crash involves reloading logged commands from disk and re-executing them with
Recovering from a crash involves reloading logged commands from the disk and re-executing them with
the execute operation.
* Structure a system around high-level operations build on primitive operations. Such a structure is
common in information systems that support transactions. A transaction encapsulates a set of changes
to data. The Command pattern offers a way to model transactions. Commands have a common interface,
common in information systems that support transactions. A transaction encapsulates a set of data
changes. The Command pattern offers a way to model transactions. Commands have a common interface,
letting you invoke all transactions the same way. The pattern also makes it easy to extend the
system with new transactions.
* Keep a history of requests.
* Implement callback functionality.
* Implement the undo functionality.
## Typical Use Case
* To keep a history of requests
* Implement callback functionality
* Implement the undo functionality
## Real world examples
## Known uses
* [java.lang.Runnable](http://docs.oracle.com/javase/8/docs/api/java/lang/Runnable.html)
* [org.junit.runners.model.Statement](https://github.com/junit-team/junit4/blob/master/src/main/java/org/junit/runners/model/Statement.java)

View File

@ -29,7 +29,7 @@
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
<version>1.25.0-SNAPSHOT</version>
</parent>
<artifactId>command</artifactId>
<dependencies>

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