2021-10-12 20:52:19 +03:00

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| Pattern | Category | Tags |
| :--- | :--- | :--- |
| [Abstract Document](abstract-document) | Structural | Extensibility |
| [Abstract Factory](abstract-factory) | Creational | Gang of Four |
| [Active Object](active-object) | Concurrency | Performance |
| [Acyclic Visitor](acyclic-visitor) | Behavioral | Extensibility |
| [Adapter](adapter) | Structural | Gang of Four |
| [Aggregator Microservices](aggregator-microservices) | Architectural | Cloud distributed |
| [Ambassador](ambassador) | Structural | Decoupling |
| [API Gateway](api-gateway) | Architectural | Cloud distributed, Decoupling |
| [Arrange/Act/Assert](arrange-act-assert) | Idiom | Testing |
| [Async Method Invocation](async-method-invocation) | Concurrency | Reactive |
| [Balking](balking) | Concurrency | Decoupling |
| [Bridge](bridge) | Structural | Gang of Four |
| [Builder](builder) | Creational | Gang of Four |
| [Business Delegate](business-delegate) | Structural | Decoupling |
| [Bytecode](bytecode) | Behavioral | Game programming |
| [Caching](caching) | Behavioral | Performance |
| [Callback](callback) | Idiom | Reactive |
| [Chain of Responsibility](chain-of-responsibility) | Behavioral | Gang of Four |
| [Circuit Breaker](circuit-breaker) | Behavioral | Performance, Decoupling |
| [Cloud Static Content Hosting](cloud-static-content-hosting) | Cloud | Cloud distributed |
| [Collection Pipeline](collection-pipeline) | Functional | Reactive |
| [Combinator](combinator) | Idiom | Reactive |
| [Command](command) | Behavioral | Gang of Four |
| [Commander](commander) | Concurrency | Cloud distributed |
| [Composite](composite) | Structural | Gang of Four |
| [Composite Entity](composite-entity) | Structural | Enterprise Integration Pattern |
| [Converter](converter) | Creational | Decoupling |
| [Command Query Responsibility Segregation](command-query-responsibility-segregation) | Architectural | Performance, Cloud distributed |
| [Data Access Object](data-access-object) | Architectural | Data access |
| [Data Bus](data-bus) | Architectural | Decoupling |
| [Data Locality](data-locality) | Behavioral | Performance, Game programming |
| [Data Mapper](data-mapper) | Architectural | Decoupling |
| [Data Transfer Object](data-transfer-object) | Architectural | Performance |
| [Decorator](decorator) | Structural | Gang of Four, Extensibility |
| [Delegation](delegation) | Structural | Decoupling |
| [Dependency Injection](dependency-injection) | Creational | Decoupling |
| [Dirty Flag](dirty-flag) | Behavioral | Performance, Game programming |
| [Double Buffer](double-buffer) | Behavioral | Performance, Game programming |
| [Double Checked Locking](double-checked-locking) | Idiom | Performance |
| [Double Dispatch](double-dispatch) | Idiom | Extensibility |
| [EIP Aggregator](eip-aggregator) | Integration | Enterprise Integration Pattern |
| [EIP Message Channel](eip-message-channel) | Integration | Enterprise Integration Pattern |
| [EIP Publish and Subscribe](eip-publish-and-subscribe) | Integration | Enterprise Integration Pattern |
| [EIP Splitter](eip-splitter) | Integration | Enterprise Integration Pattern |
| [EIP Wire Tap](eip-wire-tap) | Integration | Enterprise Integration Pattern |
| [Event Aggregator](event-aggregator) | Structural | Reactive |
| [Event Based Asynchronous](event-based-asynchronous) | Concurrency | Reactive |
| [Event Driven Architecture](event-driven-architecture) | Architectural | Reactive |
| [Event Queue](event-queue) | Concurrency | Game programming |
| [Event Sourcing](event-sourcing) | Architectural | Performance |
| [Execute Around](execute-around) | Idiom | Extensibility |
| [Extension Objects](extension-objects) | Behavioral | Extensibility |
| [Facade](facade) | Structural | Gang of Four, Decoupling |
| [Factory](factory) | Creational | Gang of Four |
| [Factory kit](factory-kit) | Creational | Extensibility |
| [Factory Method](factory-method) | Creational | Gang of Four, Extensibility |
| [Fan-Out/Fan-In](fanout-fanin) | Integration | Microservices |
| [Feature Toggle](feature-toggle) | Behavioral | Extensibility |
| [Filterer](filterer) | Functional | Extensibility |
| [Fluent Interface](fluent-interface) | Functional | Reactive |
| [Flux](flux) | Structural | Decoupling |
| [Flyweight](flyweight) | Structural | Gang of Four, Performance |
| [Front Controller](front-controller) | Structural | Decoupling |
| [Game Loop](game-loop) | Behavioral | Game programming |
| [Guarded Suspension](guarded-suspension) | Concurrency | Decoupling |
| [Half-Sync Half-Async](half-sync-half-async) | Concurrency | Performance |
| [Hexagonal](hexagonal) | Architectural | Decoupling |
| [Intercepting Filter](intercepting-filter) | Behavioral | Decoupling |
| [Interpreter](interpreter) | Behavioral | Gang of Four |
| [Iterator](iterator) | Behavioral | Gang of Four |
| [Layers](layers) | Architectural | Decoupling |
| [Lazy Loading](lazy-loading) | Idiom | Performance |
| [Leader Election](leader-election) | Behavioral | Cloud distributed |
| [Leader Followers](leader-followers) | Concurrency | Performance |
| [Lockable Object](lockable-object) | Concurrency | Performance |
| [Marker Interface](marker-interface) | Structural | Decoupling |
| [Master Worker](master-worker) | Concurrency | Performance |
| [Mediator](mediator) | Behavioral | Gang of Four, Decoupling |
| [Memento](memento) | Behavioral | Gang of Four |
| [Model View Controller](model-view-controller) | Architectural | Decoupling |
| [Model View Presenter](model-view-presenter) | Architectural | Decoupling |
| [Model View ViewModel](model-view-viewmodel) | Architectural | Decoupling |
| [Module](module) | Structural | Decoupling |
| [Monad](monad) | Functional | Reactive |
| [Monostate](monostate) | Creational | Instantiation |
| [Multiton](multiton) | Creational | Instantiation |
| [Mute Idiom](mute-idiom) | Idiom | Decoupling |
| [Naked Objects](naked-objects) | Architectural | Decoupling |
| [Null Object](null-object) | Behavioral | Extensibility |
| [Object Mother](object-mother) | Creational | Instantiation |
| [Object Pool](object-pool) | Creational | Performance, Game programming |
| [Observer](observer) | Behavioral | Gang of Four, Reactive |
| [Page Object](page-object) | Structural | Decoupling |
| [Parameter Object](parameter-object) | Behavioral | Extensibility |
| [Partial Response](partial-response) | Behavioral | Decoupling |
| [Pipeline](pipeline) | Behavioral | Decoupling |
| [Poison Pill](poison-pill) | Behavioral | Cloud distributed, Reactive |
| [Presentation Model](presentation-model) | Behavioral | Decoupling |
| [Priority Queue](priority-queue) | Behavioral | Decoupling |
| [Private Class Data](private-class-data) | Idiom | Data access |
| [Producer Consumer](producer-consumer) | Concurrency | Reactive |
| [Promise](promise) | Concurrency | Reactive |
| [Property](property) | Creational | Instantiation |
| [Prototype](prototype) | Creational | Gang of Four, Instantiation |
| [Proxy](proxy) | Structural | Gang of Four, Decoupling |
| [Queue Based Load Leveling](queue-based-load-leveling) | Concurrency | Performance, Decoupling |
| [Reactor](reactor) | Concurrency | Performance, Reactive |
| [Reader Writer Lock](reader-writer-lock) | Concurrency | Performance |
| [Registry](registry) | Creational | Instantiation |
| [Repository](repository) | Architectural | Data access |
| [Resource Acquisition Is Initialization](resource-acquisition-is-initialization) | Idiom | Data access |
| [Retry](retry) | Behavioral | Performance |
| [Role Object](role-object) | Structural | Extensibility |
| [Saga](saga) | Concurrency | Cloud distributed |
| [Semaphore](semaphore) | Concurrency | Performance |
| [Separated Interface](separated-interface) | Structural | Decoupling |
| [Servant](servant) | Behavioral | Decoupling |
| [Serverless](serverless) | Architectural | Cloud distributed |
| [Service Layer](service-layer) | Architectural | Data access |
| [Service Locator](service-locator) | Architectural | Performance, Game programming |
| [Sharding](sharding) | Behavioral | Performance, Cloud distributed |
| [Singleton](singleton) | Creational | Gang of Four |
| [Spatial Partition](spatial-partition) | Behavioral | Performance, Game programming |
| [Special Case](special-case) | Behavioral | Extensibility |
| [Specification](specification) | Behavioral | Data access |
| [State](state) | Behavioral | Gang of Four |
| [Step Builder](step-builder) | Creational | Instantiation |
| [Strangler](strangler) | Structural | Cloud distributed, Extensibility |
| [Strategy](strategy) | Behavioral | Gang of Four |
| [Subclass Sandbox](subclass-sandbox) | Behavioral | Game programming |
| [Table Module](table-module) | Structural | Data access |
| [Template Method](table-module) | Behavioral | Gang of Four |
| [Thread Pool](thread-pool) | Concurrency | Performance |
| [Throttling](throttling) | Behavioral | Performance |
| [Thread Local Storage](thread-local-storage) | Idiom | Performance |
| [Tolerant Reader](tolerant-reader) | Integration | Decoupling |
| [Trampoline](trampoline) | Behavioral | Performance |
| [Transaction Script](transaction-script) | Behavioral | Data access |
| [Twin](twin) | Structural | Extensibility |
| [Type Object](type-object) | Behavioral | Game programming, Extensibility |
| [Unit of Work](unit-of-work) | Architectural | Data access |
| [Update Method](update-method) | Behavioral | Game programming |
| [Value Object](value-object) | Creational | Instantiation |
| [Version Number](version-number) | Concurrency | Data access, Microservices |
| [Visitor](visitor) | Behavioral | Gang of Four |