29 lines
		
	
	
		
			826 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			826 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
---
 | 
						|
layout: pattern
 | 
						|
title: Event Queue
 | 
						|
folder: event-queue
 | 
						|
permalink: /patterns/event-queue/
 | 
						|
categories: Concurrency
 | 
						|
tags:
 | 
						|
 - Game programming
 | 
						|
---
 | 
						|
 | 
						|
## Intent
 | 
						|
Event Queue is a good pattern if You have a limited accessibility resource (for example: 
 | 
						|
Audio or Database), but You need to handle all the requests that want to use that.
 | 
						|
It puts all the requests in a queue and process them asynchronously.
 | 
						|
Gives the resource for the event when it is the next in the queue and in same time
 | 
						|
removes it from the queue.
 | 
						|
 | 
						|
## Class diagram
 | 
						|

 | 
						|
 | 
						|
## Applicability
 | 
						|
Use the Event Queue pattern when
 | 
						|
 | 
						|
* You have a limited accessibility resource and the asynchronous process is acceptable to reach that
 | 
						|
 | 
						|
## Credits
 | 
						|
 | 
						|
* [Mihaly Kuprivecz - Event Queue] (http://gameprogrammingpatterns.com/event-queue.html)
 |