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122 Commits

Author SHA1 Message Date
be52efc49b docs: update .all-contributorsrc [skip ci] 2020-12-07 18:24:47 +00:00
e47a24643a docs: update README.md [skip ci] 2020-12-07 18:24:46 +00:00
a118a995ec docs: add omk13 as a contributor (#1611)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2020-12-07 19:58:05 +02:00
759c99d078 JUnit4 to JUnit5 (#1589)
* Getting @Test from JUnit5 instead of JUnit4

* Changed FixedStepGameLoopTest.java imports and tests to JUnit5

* JUnit4 to JUnit5

* JUnit4 to JUnit5

* JUnit4 to JUnit5

* JUnit4 to JUnit5
2020-12-07 19:55:13 +02:00
e9f73bcf0b Translation zh (#1610)
* add state and callback pattern

* add command and template-method pattern

* add iterator pattern

* add bridege and DI pattern

* fix issue #1600

Co-authored-by: Mike <admin@xiaod.info>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2020-12-06 16:13:48 +02:00
29ceac2fb0 Update README.md (#1592) 2020-12-05 10:56:00 +02:00
7255c2c5e7 docs: add Anurag870 as a contributor (#1609)
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

* Update README.md

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
Co-authored-by: Ilkka Seppälä <ilkka.seppala@gofore.com>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2020-12-05 10:50:09 +02:00
68308dc550 Update README.md (#1590) 2020-12-05 10:34:49 +02:00
1e10951c23 Translation zh (#1597)
* add state and callback pattern

* add command and template-method pattern

* add iterator pattern

Co-authored-by: Mike <admin@xiaod.info>
2020-12-04 20:03:14 +02:00
f3c876ed2e Merge pull request #1607 from iluwatar/all-contributors/add-gkulkarni2020
docs: add gkulkarni2020 as a contributor
2020-12-04 15:48:40 +02:00
ecd1a5d07f docs: update .all-contributorsrc [skip ci] 2020-12-04 13:47:58 +00:00
8b15c24753 docs: update README.md [skip ci] 2020-12-04 13:47:57 +00:00
f5a6161044 Merge pull request #1604 from gkulkarni2020/master
Word mistake in factory/README.md #1601
closes #1601
2020-12-04 14:17:32 +05:30
76eefa80b5 Merge branch 'master' into master 2020-12-04 13:30:11 +05:30
c282ab80fd Merge pull request #1606 from iluwatar/all-contributors/add-ibrahimAlii
docs: add ibrahimAlii as a contributor
2020-12-01 22:48:24 +02:00
1edfb44642 docs: update .all-contributorsrc [skip ci] 2020-12-01 20:47:33 +00:00
e185c497ac docs: update README.md [skip ci] 2020-12-01 20:47:32 +00:00
d5a054c1f8 Merge pull request #1605 from iluwatar/all-contributors/add-OrangePants-R
docs: add OrangePants-R as a contributor
2020-11-30 16:57:52 +02:00
ced7a9deb0 docs: update .all-contributorsrc [skip ci] 2020-11-30 14:57:00 +00:00
90c6cf94d5 docs: update README.md [skip ci] 2020-11-30 14:56:59 +00:00
996bd937fb Merge pull request #1576 from OrangePants-R/master
issue 525: attach tutorialspoint link to iterator pattern
2020-11-30 16:55:19 +02:00
7931471b99 Word mistake in factory/README.md #1601 2020-11-30 15:26:01 +05:30
b8ecbaa451 Merge pull request #1603 from iluwatar/all-contributors/add-grzesiekkedzior
docs: add grzesiekkedzior as a contributor
2020-11-28 15:09:18 +02:00
fb4df48cb3 Merge branch 'master' into all-contributors/add-grzesiekkedzior 2020-11-28 15:08:15 +02:00
96fadf3bd7 docs: update .all-contributorsrc [skip ci] 2020-11-28 13:04:26 +00:00
dd599595cc docs: update README.md [skip ci] 2020-11-28 13:04:25 +00:00
fcd7785f0d Merge pull request #1568 from ohbus/master
Update Pull Requests CI trigger behaviour
2020-11-28 14:38:00 +02:00
2432d120b4 Merge pull request #1602 from iluwatar/all-contributors/add-eimanip
docs: add eimanip as a contributor
2020-11-28 14:25:41 +02:00
4b18e223cd docs: update .all-contributorsrc [skip ci] 2020-11-28 12:24:58 +00:00
13c6de036f docs: update README.md [skip ci] 2020-11-28 12:24:57 +00:00
6f979d0cb2 Fix version number class diagram not showing 2020-11-24 08:10:34 +02:00
f084f8bf41 Merge pull request #1599 from iluwatar/all-contributors/add-manannikov
docs: add manannikov as a contributor
2020-11-23 22:38:24 +02:00
6c95868b8d docs: update .all-contributorsrc [skip ci] 2020-11-23 20:37:49 +00:00
4c7f1b7822 docs: update README.md [skip ci] 2020-11-23 20:37:48 +00:00
0c44b53909 Merge pull request #1563 from manannikov/Issue#1284
#1284 Implement Version Number pattern
2020-11-23 22:35:43 +02:00
9ead3adf73 #1284 Divide tests 2020-11-23 20:59:00 +02:00
97e3a3debc #1284 Use local variable inference 2020-11-23 19:42:50 +02:00
43ed09015d Add missing license header 2020-11-22 21:14:53 +02:00
7eee546208 Update README.md 2020-11-08 19:39:21 +02:00
dc31960710 Remove unused logger objects 2020-11-08 19:37:15 +02:00
7c0fdad5a2 Merge pull request #1531 from ravening/command-functional
Refactor the command pattern to use lambda functions
2020-11-08 19:33:48 +02:00
5a8933ea17 Merge pull request #1534 from swarajsaaj/#1510-Circuit-Breaker-Refactoring
#1510 Improvements done in Circuit Breaker
2020-11-07 20:04:47 +02:00
d02233f0b7 Merge pull request #1594 from iluwatar/all-contributors/add-akashchandwani
docs: add akashchandwani as a contributor
2020-11-07 14:36:54 +02:00
d42bcab9fc docs: update .all-contributorsrc [skip ci] 2020-11-07 12:34:36 +00:00
77b2ff2150 docs: update README.md [skip ci] 2020-11-07 12:34:35 +00:00
cff072d1ca Merge pull request #1593 from iluwatar/all-contributors/add-dsibilio
docs: add dsibilio as a contributor
2020-11-07 14:34:08 +02:00
80ba0407db docs: update .all-contributorsrc [skip ci] 2020-11-07 12:33:11 +00:00
6a09b909f2 docs: update README.md [skip ci] 2020-11-07 12:33:10 +00:00
53ccc0e7e6 Merge pull request #1548 from dsibilio/patch-1
Add missing word to README.md
2020-11-07 14:31:26 +02:00
a7a8e23b01 Merge pull request #1591 from iluwatar/all-contributors/add-Ascenio
docs: add Ascenio as a contributor
2020-11-07 09:49:20 +02:00
2783251d00 docs: update .all-contributorsrc [skip ci] 2020-11-07 07:47:42 +00:00
ac432968ae docs: update README.md [skip ci] 2020-11-07 07:47:41 +00:00
26b5364cbd issue 525: attach tutorialspoint link to iterator pattern 2020-10-19 11:24:39 -06:00
f006782805 Merge pull request #1529 from mookkiah/issue_1500
issue 1500 - using JUnit 5 and resolved a build issue
2020-10-17 18:02:56 +03:00
38cc490e3f update namespaces of different steps of build job 2020-10-17 10:14:49 +05:30
911cfd64af Update maven-pr-builder.yml 2020-10-16 09:36:02 +05:30
2332520d67 #1284 Implement Version Number pattern 2020-10-13 20:17:25 +03:00
af1b611136 code refactor 2020-10-13 17:36:59 +02:00
4ff196ce35 Refactor the command pattern to use lambda functions
We can leverage the lambda expressins of Java 8 onwards
to implement command design pattern instead of traditional
non functional way
2020-10-13 16:45:19 +02:00
242ae6a412 #1510 Update class diagram 2020-10-11 00:22:28 +05:30
b689fe0a26 #1510 Fix comment length 2020-10-11 00:11:06 +05:30
7aea765dd1 #1510 Fix review comments 2020-10-10 23:57:53 +05:30
ea49cbfe94 Merge branch 'master' into #1510-Circuit-Breaker-Refactoring 2020-10-10 22:19:46 +05:30
1f4a412e70 Merge pull request #1535 from ohbus/master
Cache SonarCloud packages
2020-10-10 18:51:00 +03:00
36d0a3718c Update README.md
Missing word in sentence.
2020-10-06 18:24:47 +02:00
195a735814 #508 fix SpaceStationMir logging 2020-10-04 14:50:48 +03:00
633d45aa67 Fix typo 2020-10-04 14:33:01 +03:00
adc267e48e Merge pull request #1526 from xiaod-dev/translation-zh
Translation zh
2020-10-04 14:26:39 +03:00
cc8d209c22 Merge pull request #1545 from iluwatar/all-contributors/add-ChFlick
docs: add ChFlick as a contributor
2020-10-04 14:24:48 +03:00
578b3528d5 docs: update .all-contributorsrc [skip ci] 2020-10-04 11:23:50 +00:00
5674f3c52e docs: update README.md [skip ci] 2020-10-04 11:23:49 +00:00
4ad2bfefad Merge pull request #1525 from ChFlick/patch-1
Fix links on the event sourcing page
2020-10-04 14:21:25 +03:00
e5d219609d Add missing license headers 2020-10-04 14:17:28 +03:00
21ca47a22e Fix build 2020-10-04 14:17:10 +03:00
ebd38bcfaa Update license header 2020-10-04 14:09:36 +03:00
a3753807ae add Caching of SonarCloud packages 2020-10-01 22:23:43 +05:30
64266d63fd Merge pull request #1 from iluwatar/master
Update README.md
2020-10-01 22:18:53 +05:30
4f62070eb2 #1510 Revert pom to include all modules 2020-10-01 21:13:30 +05:30
b29bd66369 #1510 Improvments done in Circuit Breaker 2020-10-01 21:09:39 +05:30
ad435dd2fd issue 1500 - using Junit 5 and resolved a build issue 2020-09-27 09:26:19 -04:00
a125879d15 Update README.md 2020-09-26 13:01:58 +03:00
dac8e659ce add facade pattern 2020-09-22 16:50:46 +08:00
a1515b3b52 finish builder and chain pattern 2020-09-22 11:13:25 +08:00
d2e070d21d Fix links on the event sourcing page 2020-09-16 13:44:50 +02:00
82eb41b641 Update README.md 2020-09-13 18:35:23 +03:00
24e8fa1bad Update README.md 2020-09-13 18:32:12 +03:00
9017975276 Update README.md 2020-09-13 18:26:52 +03:00
87093cf221 Update README.md 2020-09-13 18:23:54 +03:00
6cb5b4a683 Update README.md 2020-09-13 18:19:35 +03:00
e6ddff5f25 Update README.md 2020-09-13 18:15:17 +03:00
b5fddd469a Update README.md 2020-09-13 18:09:41 +03:00
9cbc509c3a Update README.md 2020-09-13 18:09:18 +03:00
9c648cbdb8 Update README.md 2020-09-13 18:04:30 +03:00
e6cca86e25 Update README.md 2020-09-13 17:59:12 +03:00
c204b242df Update README.md 2020-09-13 17:53:50 +03:00
2e98dcf217 Update README.md 2020-09-13 17:39:10 +03:00
9d44eea64f Merge pull request #1524 from iluwatar/all-contributors/add-swarajsaaj
docs: add swarajsaaj as a contributor
2020-09-13 17:24:32 +03:00
6f592f5e8a docs: update .all-contributorsrc [skip ci] 2020-09-13 14:23:53 +00:00
74b968942f docs: update README.md [skip ci] 2020-09-13 14:23:52 +00:00
ebc0e8b3cd Merge pull request #1522 from swarajsaaj/master
#1313 Add Separated Interface pattern
2020-09-13 17:21:28 +03:00
9088ac51f6 #1313 Rename DomesticTax,ForeignTax and review fixes 2020-09-12 22:35:40 +05:30
c8f7a8f0e6 Merge pull request #1523 from iluwatar/all-contributors/add-vdlald
docs: add vdlald as a contributor
2020-09-12 20:02:32 +03:00
c63af2ccbf docs: update .all-contributorsrc [skip ci] 2020-09-12 17:00:59 +00:00
9f3f5322d2 docs: update README.md [skip ci] 2020-09-12 17:00:58 +00:00
5607a4974c Merge pull request #1517 from vdlald/847
847
2020-09-12 19:57:29 +03:00
93aa1046aa translate decorator and factory method pattern in Chinese 2020-09-11 09:34:11 +08:00
a2967c5a40 #1313 Add documentation and license header 2020-09-10 03:22:00 +05:30
7fd7735527 #1313 Add separated-interface module to parent pom 2020-09-10 03:10:58 +05:30
f6942cf18d #1313 Add Separated Interface design pattern 2020-09-10 02:57:56 +05:30
ef326ee77e Update README.md 2020-09-06 19:56:07 +03:00
8b5f532a50 Update README.md 2020-09-06 19:55:38 +03:00
a1da1e4973 Cleanup factory 2020-09-06 19:46:13 +03:00
9d21dff855 Merge pull request #1520 from iluwatar/all-contributors/add-ravening
docs: add ravening as a contributor
2020-09-06 19:39:08 +03:00
bab48efd7c fix style 2020-09-06 12:01:48 +03:00
29eecfd048 forgot to run the App 2020-09-06 11:52:16 +03:00
87cf6b791c refactor 2020-09-06 11:48:40 +03:00
2e36a11e24 remove lombok, related to #1503 2020-09-06 11:42:39 +03:00
bd48d6ce10 refactor 2020-09-04 17:31:50 +03:00
e89042a782 remove boilerplate code 2020-09-03 20:04:47 +03:00
fb890e80dd refactor 2020-09-03 20:02:52 +03:00
46d4155328 docs: update .all-contributorsrc [skip ci] 2020-07-29 17:08:13 +00:00
a968dce586 docs: update README.md [skip ci] 2020-07-29 17:08:12 +00:00
125 changed files with 4948 additions and 1401 deletions

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@ -315,7 +315,8 @@
"avatar_url": "https://avatars1.githubusercontent.com/u/6295975?v=4",
"profile": "https://github.com/Anurag870",
"contributions": [
"code"
"code",
"doc"
]
},
{
@ -946,7 +947,8 @@
"avatar_url": "https://avatars3.githubusercontent.com/u/23739158?v=4",
"profile": "https://github.com/grzesiekkedzior",
"contributions": [
"code"
"code",
"review"
]
},
{
@ -1195,6 +1197,123 @@
"contributions": [
"code"
]
},
{
"login": "vdlald",
"name": "Vladislav Golubinov",
"avatar_url": "https://avatars0.githubusercontent.com/u/29997701?v=4",
"profile": "https://github.com/vdlald",
"contributions": [
"code"
]
},
{
"login": "swarajsaaj",
"name": "Swaraj",
"avatar_url": "https://avatars2.githubusercontent.com/u/6285049?v=4",
"profile": "https://github.com/swarajsaaj",
"contributions": [
"code"
]
},
{
"login": "ChFlick",
"name": "Christoph Flick",
"avatar_url": "https://avatars0.githubusercontent.com/u/4465376?v=4",
"profile": "http://christophflick.de",
"contributions": [
"doc"
]
},
{
"login": "Ascenio",
"name": "Ascênio",
"avatar_url": "https://avatars1.githubusercontent.com/u/7662016?v=4",
"profile": "https://github.com/Ascenio",
"contributions": [
"review"
]
},
{
"login": "dsibilio",
"name": "Domenico Sibilio",
"avatar_url": "https://avatars2.githubusercontent.com/u/24280982?v=4",
"profile": "https://www.linkedin.com/in/domenico-sibilio/",
"contributions": [
"doc"
]
},
{
"login": "akashchandwani",
"name": "Akash Chandwani",
"avatar_url": "https://avatars2.githubusercontent.com/u/3483277?v=4",
"profile": "https://github.com/akashchandwani",
"contributions": [
"review"
]
},
{
"login": "manannikov",
"name": "Pavlo Manannikov",
"avatar_url": "https://avatars2.githubusercontent.com/u/7019769?v=4",
"profile": "http://www.linkedin.com/in/manannikov",
"contributions": [
"code"
]
},
{
"login": "eimanip",
"name": "Eiman",
"avatar_url": "https://avatars0.githubusercontent.com/u/20307301?v=4",
"profile": "https://github.com/eimanip",
"contributions": [
"code"
]
},
{
"login": "OrangePants-R",
"name": "Rocky",
"avatar_url": "https://avatars0.githubusercontent.com/u/42976136?v=4",
"profile": "https://github.com/OrangePants-R",
"contributions": [
"doc"
]
},
{
"login": "ibrahimAlii",
"name": "Ibrahim ali abdelghany",
"avatar_url": "https://avatars2.githubusercontent.com/u/21141301?v=4",
"profile": "https://ibrahimalii.github.io/",
"contributions": [
"review"
]
},
{
"login": "gkulkarni2020",
"name": "Girish Kulkarni",
"avatar_url": "https://avatars3.githubusercontent.com/u/5161548?v=4",
"profile": "https://github.com/gkulkarni2020",
"contributions": [
"doc"
]
},
{
"login": "omk13",
"name": "Omar Karazoun",
"avatar_url": "https://avatars0.githubusercontent.com/u/59054172?v=4",
"profile": "https://github.com/omk13",
"contributions": [
"code"
]
},
{
"login": "jeff303",
"name": "Jeff Evans",
"avatar_url": "https://avatars0.githubusercontent.com/u/3521562?v=4",
"profile": "https://github.com/jeff303",
"contributions": [
"code"
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"contributorsPerLine": 4,

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@ -30,29 +30,45 @@ on:
push:
branches: [ master ]
jobs:
build:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Checkout Code
uses: actions/checkout@v2
with:
# Disabling shallow clone for improving relevancy of SonarQube reporting
fetch-depth: 0
- name: Set up JDK 11
uses: actions/setup-java@v1
with:
java-version: 11
- uses: actions/cache@v2
- name: Cache SonarCloud packages
uses: actions/cache@v2
with:
path: ~/.sonar/cache
key: ${{ runner.os }}-sonar
restore-keys: ${{ runner.os }}-sonar
- name: Cache Maven dependencies
uses: actions/cache@v2
with:
path: ~/.m2/repository
key: ${{ runner.os }}-maven-${{ hashFiles('**/pom.xml') }}
restore-keys: |
${{ runner.os }}-maven-
# Some tests need screen access
- name: Install xvfb
run: sudo apt-get install -y xvfb
# The SonarQube analysis is only for the master branch of the main repository.
# SonarQube scan does not work for forked repositories try changing it to xvfb-run mvn clean verify
# See https://jira.sonarsource.com/browse/MMF-1371

View File

@ -29,6 +29,7 @@ name: Java PR Builder
on:
pull_request:
branches: [ master ]
types: [ opened, reopened, synchronize, labeled, unlabeled ]
jobs:
build:
@ -36,20 +37,26 @@ jobs:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Checkout Code
uses: actions/checkout@v2
- name: Set up JDK 11
uses: actions/setup-java@v1
with:
java-version: 11
- uses: actions/cache@v2
- name: Cache Maven Dependecies
uses: actions/cache@v2
with:
path: ~/.m2/repository
key: ${{ runner.os }}-maven-${{ hashFiles('**/pom.xml') }}
restore-keys: |
${{ runner.os }}-maven-
# Some tests need screen access
- name: Install xvfb
run: sudo apt-get install -y xvfb
# This worflow is only for building Pull Requests, the master branch runs Sonar analysis on the main repository.
# SonarQube scan does not work for forked repositories.
# See https://jira.sonarsource.com/browse/MMF-1371

View File

@ -10,7 +10,7 @@
[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=coverage)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
[![Join the chat at https://gitter.im/iluwatar/java-design-patterns](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-131-orange.svg?style=flat-square)](#contributors-)
[![All Contributors](https://img.shields.io/badge/all_contributors-144-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->
# Introduction
@ -31,7 +31,7 @@ This site showcases Java Design Patterns. The solutions have been developed by
experienced programmers and architects from the open source community. The
patterns can be browsed by their high level descriptions or by looking at their
source code. The source code examples are well commented and can be thought as
programming tutorials how to implement a specific pattern. We use the most
programming tutorials on how to implement a specific pattern. We use the most
popular battle-proven open source Java technologies.
Before you dive into the material, you should be familiar with various
@ -119,7 +119,7 @@ This project is licensed under the terms of the MIT license.
</tr>
<tr>
<td align="center"><a href="https://amarnath510.github.io/portfolio"><img src="https://avatars0.githubusercontent.com/u/4599623?v=4" width="100px;" alt=""/><br /><sub><b>Amarnath Chandana</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Amarnath510" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Anurag870"><img src="https://avatars1.githubusercontent.com/u/6295975?v=4" width="100px;" alt=""/><br /><sub><b>Anurag870</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Anurag870" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Anurag870"><img src="https://avatars1.githubusercontent.com/u/6295975?v=4" width="100px;" alt=""/><br /><sub><b>Anurag870</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Anurag870" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=Anurag870" title="Documentation">📖</a></td>
<td align="center"><a href="http://theerroris.me"><img src="https://avatars0.githubusercontent.com/u/1685953?v=4" width="100px;" alt=""/><br /><sub><b>Wes Gilleland</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Deathnerd" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Harshrajsinh"><img src="https://avatars2.githubusercontent.com/u/22811531?v=4" width="100px;" alt=""/><br /><sub><b>Harshraj Thakor</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Harshrajsinh" title="Code">💻</a></td>
</tr>
@ -223,7 +223,7 @@ This project is licensed under the terms of the MIT license.
<td align="center"><a href="http://vk.com/yuri.orlov"><img src="https://avatars0.githubusercontent.com/u/1595733?v=4" width="100px;" alt=""/><br /><sub><b>Yuri Orlov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yorlov" title="Code">💻</a></td>
<td align="center"><a href="https://www.linkedin.com/in/varunu28/"><img src="https://avatars0.githubusercontent.com/u/7676016?v=4" width="100px;" alt=""/><br /><sub><b>Varun Upadhyay</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=varunu28" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/PalAditya"><img src="https://avatars2.githubusercontent.com/u/25523604?v=4" width="100px;" alt=""/><br /><sub><b>Aditya Pal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=PalAditya" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/grzesiekkedzior"><img src="https://avatars3.githubusercontent.com/u/23739158?v=4" width="100px;" alt=""/><br /><sub><b>grzesiekkedzior</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=grzesiekkedzior" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/grzesiekkedzior"><img src="https://avatars3.githubusercontent.com/u/23739158?v=4" width="100px;" alt=""/><br /><sub><b>grzesiekkedzior</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=grzesiekkedzior" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Agrzesiekkedzior" title="Reviewed Pull Requests">👀</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/sivasubramanim"><img src="https://avatars2.githubusercontent.com/u/51107434?v=4" width="100px;" alt=""/><br /><sub><b>Sivasubramani M</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=sivasubramanim" title="Code">💻</a></td>
@ -246,7 +246,7 @@ This project is licensed under the terms of the MIT license.
<tr>
<td align="center"><a href="https://github.com/nishant"><img src="https://avatars2.githubusercontent.com/u/15331971?v=4" width="100px;" alt=""/><br /><sub><b>Nishant Arora</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nishant" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/raja-peeyush-kumar-singh"><img src="https://avatars0.githubusercontent.com/u/5496024?v=4" width="100px;" alt=""/><br /><sub><b>Peeyush</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=raja-peeyush-kumar-singh" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4" width="100px;" alt=""/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4" width="100px;" alt=""/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aravening" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="https://github.com/vINCENT8888801"><img src="https://avatars0.githubusercontent.com/u/8037883?v=4" width="100px;" alt=""/><br /><sub><b>Wei Seng</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vINCENT8888801" title="Code">💻</a></td>
</tr>
<tr>
@ -262,10 +262,28 @@ This project is licensed under the terms of the MIT license.
<td align="center"><a href="https://github.com/mkrzywanski"><img src="https://avatars0.githubusercontent.com/u/15279585?v=4" width="100px;" alt=""/><br /><sub><b>Michał Krzywański</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mkrzywanski" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4" width="100px;" alt=""/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aravening" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="https://www.stefan-birkner.de"><img src="https://avatars1.githubusercontent.com/u/711349?v=4" width="100px;" alt=""/><br /><sub><b>Stefan Birkner</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=stefanbirkner" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/fedorskvorcov"><img src="https://avatars3.githubusercontent.com/u/43882212?v=4" width="100px;" alt=""/><br /><sub><b>Fedor Skvorcov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=fedorskvorcov" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/samilAyoub"><img src="https://avatars0.githubusercontent.com/u/61546990?v=4" width="100px;" alt=""/><br /><sub><b>samilAyoub</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=samilAyoub" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/vdlald"><img src="https://avatars0.githubusercontent.com/u/29997701?v=4" width="100px;" alt=""/><br /><sub><b>Vladislav Golubinov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vdlald" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/swarajsaaj"><img src="https://avatars2.githubusercontent.com/u/6285049?v=4" width="100px;" alt=""/><br /><sub><b>Swaraj</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=swarajsaaj" title="Code">💻</a></td>
<td align="center"><a href="http://christophflick.de"><img src="https://avatars0.githubusercontent.com/u/4465376?v=4" width="100px;" alt=""/><br /><sub><b>Christoph Flick</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ChFlick" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/Ascenio"><img src="https://avatars1.githubusercontent.com/u/7662016?v=4" width="100px;" alt=""/><br /><sub><b>Ascênio</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AAscenio" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="https://www.linkedin.com/in/domenico-sibilio/"><img src="https://avatars2.githubusercontent.com/u/24280982?v=4" width="100px;" alt=""/><br /><sub><b>Domenico Sibilio</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dsibilio" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/akashchandwani"><img src="https://avatars2.githubusercontent.com/u/3483277?v=4" width="100px;" alt=""/><br /><sub><b>Akash Chandwani</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aakashchandwani" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="http://www.linkedin.com/in/manannikov"><img src="https://avatars2.githubusercontent.com/u/7019769?v=4" width="100px;" alt=""/><br /><sub><b>Pavlo Manannikov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=manannikov" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/eimanip"><img src="https://avatars0.githubusercontent.com/u/20307301?v=4" width="100px;" alt=""/><br /><sub><b>Eiman</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=eimanip" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/OrangePants-R"><img src="https://avatars0.githubusercontent.com/u/42976136?v=4" width="100px;" alt=""/><br /><sub><b>Rocky</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=OrangePants-R" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://ibrahimalii.github.io/"><img src="https://avatars2.githubusercontent.com/u/21141301?v=4" width="100px;" alt=""/><br /><sub><b>Ibrahim ali abdelghany</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AibrahimAlii" title="Reviewed Pull Requests">👀</a></td>
<td align="center"><a href="https://github.com/gkulkarni2020"><img src="https://avatars3.githubusercontent.com/u/5161548?v=4" width="100px;" alt=""/><br /><sub><b>Girish Kulkarni</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=gkulkarni2020" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/omk13"><img src="https://avatars0.githubusercontent.com/u/59054172?v=4" width="100px;" alt=""/><br /><sub><b>Omar Karazoun</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=omk13" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/jeff303"><img src="https://avatars0.githubusercontent.com/u/3521562?v=4" width="100px;" alt=""/><br /><sub><b>Jeff Evans</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=jeff303" title="Code">💻</a></td>
</tr>
</table>

View File

@ -23,7 +23,6 @@
package com.iluwatar.abstractfactory;
import com.iluwatar.abstractfactory.App.FactoryMaker.KingdomType;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@ -41,84 +40,14 @@ import org.slf4j.LoggerFactory;
* and its implementations ( {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses
* both concrete implementations to create a king, a castle and an army.
*/
public class App {
public class App implements Runnable {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
private static Logger log = LoggerFactory.getLogger(App.class);
private King king;
private Castle castle;
private Army army;
private final Kingdom kingdom = new Kingdom();
/**
* Creates kingdom.
*/
public void createKingdom(final KingdomFactory factory) {
setKing(factory.createKing());
setCastle(factory.createCastle());
setArmy(factory.createArmy());
}
King getKing(final KingdomFactory factory) {
return factory.createKing();
}
public King getKing() {
return king;
}
private void setKing(final King king) {
this.king = king;
}
Castle getCastle(final KingdomFactory factory) {
return factory.createCastle();
}
public Castle getCastle() {
return castle;
}
private void setCastle(final Castle castle) {
this.castle = castle;
}
Army getArmy(final KingdomFactory factory) {
return factory.createArmy();
}
public Army getArmy() {
return army;
}
private void setArmy(final Army army) {
this.army = army;
}
/**
* The factory of kingdom factories.
*/
public static class FactoryMaker {
/**
* Enumeration for the different types of Kingdoms.
*/
public enum KingdomType {
ELF, ORC
}
/**
* The factory method to create KingdomFactory concrete objects.
*/
public static KingdomFactory makeFactory(KingdomType type) {
switch (type) {
case ELF:
return new ElfKingdomFactory();
case ORC:
return new OrcKingdomFactory();
default:
throw new IllegalArgumentException("KingdomType not supported.");
}
}
public Kingdom getKingdom() {
return kingdom;
}
/**
@ -127,19 +56,33 @@ public class App {
* @param args command line args
*/
public static void main(String[] args) {
var app = new App();
app.run();
}
LOGGER.info("Elf Kingdom");
app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
LOGGER.info(app.getArmy().getDescription());
LOGGER.info(app.getCastle().getDescription());
LOGGER.info(app.getKing().getDescription());
@Override
public void run() {
log.info("Elf Kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
log.info(kingdom.getArmy().getDescription());
log.info(kingdom.getCastle().getDescription());
log.info(kingdom.getKing().getDescription());
LOGGER.info("Orc Kingdom");
app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
LOGGER.info(app.getArmy().getDescription());
LOGGER.info(app.getCastle().getDescription());
LOGGER.info(app.getKing().getDescription());
log.info("Orc Kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
log.info(kingdom.getArmy().getDescription());
log.info(kingdom.getCastle().getDescription());
log.info(kingdom.getKing().getDescription());
}
/**
* Creates kingdom.
* @param kingdomType type of Kingdom
*/
public void createKingdom(final Kingdom.FactoryMaker.KingdomType kingdomType) {
final KingdomFactory kingdomFactory = Kingdom.FactoryMaker.makeFactory(kingdomType);
kingdom.setKing(kingdomFactory.createKing());
kingdom.setCastle(kingdomFactory.createCastle());
kingdom.setArmy(kingdomFactory.createArmy());
}
}

View File

@ -0,0 +1,82 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.abstractfactory;
public class Kingdom {
private King king;
private Castle castle;
private Army army;
public King getKing() {
return king;
}
public Castle getCastle() {
return castle;
}
public Army getArmy() {
return army;
}
public void setKing(King king) {
this.king = king;
}
public void setCastle(Castle castle) {
this.castle = castle;
}
public void setArmy(Army army) {
this.army = army;
}
/**
* The factory of kingdom factories.
*/
public static class FactoryMaker {
/**
* Enumeration for the different types of Kingdoms.
*/
public enum KingdomType {
ELF, ORC
}
/**
* The factory method to create KingdomFactory concrete objects.
*/
public static KingdomFactory makeFactory(KingdomType type) {
switch (type) {
case ELF:
return new ElfKingdomFactory();
case ORC:
return new OrcKingdomFactory();
default:
throw new IllegalArgumentException("KingdomType not supported.");
}
}
}
}

View File

@ -23,65 +23,71 @@
package com.iluwatar.abstractfactory;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
import com.iluwatar.abstractfactory.App.FactoryMaker;
import com.iluwatar.abstractfactory.App.FactoryMaker.KingdomType;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
/**
* Test for abstract factory.
*/
public class AbstractFactoryTest {
private final App app = new App();
private KingdomFactory elfFactory;
private KingdomFactory orcFactory;
@BeforeEach
public void setUp() {
elfFactory = FactoryMaker.makeFactory(KingdomType.ELF);
orcFactory = FactoryMaker.makeFactory(KingdomType.ORC);
}
@Test
public void king() {
final var elfKing = app.getKing(elfFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var elfKing = kingdom.getKing();
assertTrue(elfKing instanceof ElfKing);
assertEquals(ElfKing.DESCRIPTION, elfKing.getDescription());
final var orcKing = app.getKing(orcFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var orcKing = kingdom.getKing();
assertTrue(orcKing instanceof OrcKing);
assertEquals(OrcKing.DESCRIPTION, orcKing.getDescription());
}
@Test
public void castle() {
final var elfCastle = app.getCastle(elfFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var elfCastle = kingdom.getCastle();
assertTrue(elfCastle instanceof ElfCastle);
assertEquals(ElfCastle.DESCRIPTION, elfCastle.getDescription());
final var orcCastle = app.getCastle(orcFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var orcCastle = kingdom.getCastle();
assertTrue(orcCastle instanceof OrcCastle);
assertEquals(OrcCastle.DESCRIPTION, orcCastle.getDescription());
}
@Test
public void army() {
final var elfArmy = app.getArmy(elfFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var elfArmy = kingdom.getArmy();
assertTrue(elfArmy instanceof ElfArmy);
assertEquals(ElfArmy.DESCRIPTION, elfArmy.getDescription());
final var orcArmy = app.getArmy(orcFactory);
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var orcArmy = kingdom.getArmy();
assertTrue(orcArmy instanceof OrcArmy);
assertEquals(OrcArmy.DESCRIPTION, orcArmy.getDescription());
}
@Test
public void createElfKingdom() {
app.createKingdom(elfFactory);
final var king = app.getKing();
final var castle = app.getCastle();
final var army = app.getArmy();
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
final var king = kingdom.getKing();
final var castle = kingdom.getCastle();
final var army = kingdom.getArmy();
assertTrue(king instanceof ElfKing);
assertEquals(ElfKing.DESCRIPTION, king.getDescription());
assertTrue(castle instanceof ElfCastle);
@ -92,10 +98,12 @@ public class AbstractFactoryTest {
@Test
public void createOrcKingdom() {
app.createKingdom(orcFactory);
final var king = app.getKing();
final var castle = app.getCastle();
final var army = app.getArmy();
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var kingdom = app.getKingdom();
final var king = kingdom.getKing();
final var castle = kingdom.getCastle();
final var army = kingdom.getArmy();
assertTrue(king instanceof OrcKing);
assertEquals(OrcKing.DESCRIPTION, king.getDescription());
assertTrue(castle instanceof OrcCastle);

View File

@ -19,12 +19,15 @@ cannot bring the whole application down, and we can reconnect to the service as
Real world example
> Imagine a web application that has both local files/images and remote database entries to serve.
> The database might not be responding due to a variety of reasons, so if the application keeps
> trying to read from the database using multiple threads/processes, soon all of them will hang
> causing our entire web application will crash. We should be able to detect this situation and show
> the user an appropriate message so that he/she can explore other parts of the app unaffected by
> the database failure.
> Imagine a web application that has both local files/images and remote services that are used for
> fetching data. These remote services may be either healthy and responsive at times, or may become
> slow and unresponsive at some point of time due to variety of reasons. So if one of the remote
> services is slow or not responding successfully, our application will try to fetch response from
> the remote service using multiple threads/processes, soon all of them will hang (also called
> [thread starvation](https://en.wikipedia.org/wiki/Starvation_(computer_science))) causing our entire web application to crash. We should be able to detect
> this situation and show the user an appropriate message so that he/she can explore other parts of
> the app unaffected by the remote service failure. Meanwhile, the other services that are working
> normally, should keep functioning unaffected by this failure.
In plain words
@ -52,40 +55,104 @@ In terms of code, the end user application is:
```java
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program entry point.
*
* @param args command line args
*/
public static void main(String[] args) {
var obj = new MonitoringService();
var circuitBreaker = new CircuitBreaker(3000, 1, 2000 * 1000 * 1000);
var serverStartTime = System.nanoTime();
while (true) {
LOGGER.info(obj.localResourceResponse());
LOGGER.info(obj.remoteResourceResponse(circuitBreaker, serverStartTime));
LOGGER.info(circuitBreaker.getState());
try {
Thread.sleep(5 * 1000);
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
}
var delayedService = new DelayedRemoteService(serverStartTime, 5);
var delayedServiceCircuitBreaker = new DefaultCircuitBreaker(delayedService, 3000, 2,
2000 * 1000 * 1000);
var quickService = new QuickRemoteService();
var quickServiceCircuitBreaker = new DefaultCircuitBreaker(quickService, 3000, 2,
2000 * 1000 * 1000);
//Create an object of monitoring service which makes both local and remote calls
var monitoringService = new MonitoringService(delayedServiceCircuitBreaker,
quickServiceCircuitBreaker);
//Fetch response from local resource
LOGGER.info(monitoringService.localResourceResponse());
//Fetch response from delayed service 2 times, to meet the failure threshold
LOGGER.info(monitoringService.delayedServiceResponse());
LOGGER.info(monitoringService.delayedServiceResponse());
//Fetch current state of delayed service circuit breaker after crossing failure threshold limit
//which is OPEN now
LOGGER.info(delayedServiceCircuitBreaker.getState());
//Meanwhile, the delayed service is down, fetch response from the healthy quick service
LOGGER.info(monitoringService.quickServiceResponse());
LOGGER.info(quickServiceCircuitBreaker.getState());
//Wait for the delayed service to become responsive
try {
LOGGER.info("Waiting for delayed service to become responsive");
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//Check the state of delayed circuit breaker, should be HALF_OPEN
LOGGER.info(delayedServiceCircuitBreaker.getState());
//Fetch response from delayed service, which should be healthy by now
LOGGER.info(monitoringService.delayedServiceResponse());
//As successful response is fetched, it should be CLOSED again.
LOGGER.info(delayedServiceCircuitBreaker.getState());
}
}
```
The monitoring service:
``` java
```java
public class MonitoringService {
private final CircuitBreaker delayedService;
private final CircuitBreaker quickService;
public MonitoringService(CircuitBreaker delayedService, CircuitBreaker quickService) {
this.delayedService = delayedService;
this.quickService = quickService;
}
//Assumption: Local service won't fail, no need to wrap it in a circuit breaker logic
public String localResourceResponse() {
return "Local Service is working";
}
public String remoteResourceResponse(CircuitBreaker circuitBreaker, long serverStartTime) {
/**
* Fetch response from the delayed service (with some simulated startup time).
*
* @return response string
*/
public String delayedServiceResponse() {
try {
return circuitBreaker.call("delayedService", serverStartTime);
} catch (Exception e) {
return this.delayedService.attemptRequest();
} catch (RemoteServiceException e) {
return e.getMessage();
}
}
/**
* Fetches response from a healthy service without any failure.
*
* @return response string
*/
public String quickServiceResponse() {
try {
return this.quickService.attemptRequest();
} catch (RemoteServiceException e) {
return e.getMessage();
}
}
@ -95,72 +162,127 @@ As it can be seen, it does the call to get local resources directly, but it wrap
remote (costly) service in a circuit breaker object, which prevents faults as follows:
```java
public class CircuitBreaker {
public class DefaultCircuitBreaker implements CircuitBreaker {
private final long timeout;
private final long retryTimePeriod;
private final RemoteService service;
long lastFailureTime;
private String lastFailureResponse;
int failureCount;
private final int failureThreshold;
private State state;
private final long futureTime = 1000 * 1000 * 1000 * 1000;
CircuitBreaker(long timeout, int failureThreshold, long retryTimePeriod) {
/**
* Constructor to create an instance of Circuit Breaker.
*
* @param timeout Timeout for the API request. Not necessary for this simple example
* @param failureThreshold Number of failures we receive from the depended service before changing
* state to 'OPEN'
* @param retryTimePeriod Time period after which a new request is made to remote service for
* status check.
*/
DefaultCircuitBreaker(RemoteService serviceToCall, long timeout, int failureThreshold,
long retryTimePeriod) {
this.service = serviceToCall;
// We start in a closed state hoping that everything is fine
this.state = State.CLOSED;
this.failureThreshold = failureThreshold;
// Timeout for the API request.
// Used to break the calls made to remote resource if it exceeds the limit
this.timeout = timeout;
this.retryTimePeriod = retryTimePeriod;
//An absurd amount of time in future which basically indicates the last failure never happened
this.lastFailureTime = System.nanoTime() + futureTime;
this.failureCount = 0;
}
private void reset() {
// Reset everything to defaults
@Override
public void recordSuccess() {
this.failureCount = 0;
this.lastFailureTime = System.nanoTime() + futureTime;
this.lastFailureTime = System.nanoTime() + futureTime;
this.state = State.CLOSED;
}
private void recordFailure() {
@Override
public void recordFailure(String response) {
failureCount = failureCount + 1;
this.lastFailureTime = System.nanoTime();
// Cache the failure response for returning on open state
this.lastFailureResponse = response;
}
protected void setState() {
if (failureCount > failureThreshold) {
// Evaluate the current state based on failureThreshold, failureCount and lastFailureTime.
protected void evaluateState() {
if (failureCount >= failureThreshold) { //Then something is wrong with remote service
if ((System.nanoTime() - lastFailureTime) > retryTimePeriod) {
//We have waited long enough and should try checking if service is up
state = State.HALF_OPEN;
} else {
//Service would still probably be down
state = State.OPEN;
}
} else {
//Everything is working fine
state = State.CLOSED;
}
}
@Override
public String getState() {
evaluateState();
return state.name();
}
public void setStateForBypass(State state) {
/**
* Break the circuit beforehand if it is known service is down Or connect the circuit manually if
* service comes online before expected.
*
* @param state State at which circuit is in
*/
@Override
public void setState(State state) {
this.state = state;
switch (state) {
case OPEN:
this.failureCount = failureThreshold;
this.lastFailureTime = System.nanoTime();
break;
case HALF_OPEN:
this.failureCount = failureThreshold;
this.lastFailureTime = System.nanoTime() - retryTimePeriod;
break;
default:
this.failureCount = 0;
}
}
public String call(String serviceToCall, long serverStartTime) throws Exception {
setState();
/**
* Executes service call.
*
* @return Value from the remote resource, stale response or a custom exception
*/
@Override
public String attemptRequest() throws RemoteServiceException {
evaluateState();
if (state == State.OPEN) {
return "This is stale response from API";
// return cached response if the circuit is in OPEN state
return this.lastFailureResponse;
} else {
if (serviceToCall.equals("delayedService")) {
var delayedService = new DelayedService(20);
var response = delayedService.response(serverStartTime);
if (response.split(" ")[3].equals("working")) {
reset();
return response;
} else {
recordFailure();
throw new Exception("Remote service not responding");
}
} else {
throw new Exception("Unknown Service Name");
// Make the API request if the circuit is not OPEN
try {
//In a real application, this would be run in a thread and the timeout
//parameter of the circuit breaker would be utilized to know if service
//is working. Here, we simulate that based on server response itself
var response = service.call();
// Yay!! the API responded fine. Let's reset everything.
recordSuccess();
return response;
} catch (RemoteServiceException ex) {
recordFailure(ex.getMessage());
throw ex;
}
}
}

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@ -5,32 +5,52 @@ package com.iluwatar.circuitbreaker {
+ App()
+ main(args : String[]) {static}
}
class CircuitBreaker {
interface CircuitBreaker {
+ attemptRequest() : String {abstract}
+ getState() : String {abstract}
+ recordFailure(String) {abstract}
+ recordSuccess() {abstract}
+ setState(State) {abstract}
}
class DefaultCircuitBreaker {
~ failureCount : int
- failureThreshold : int
- futureTime : long
- lastFailureResponse : String
~ lastFailureTime : long
- retryTimePeriod : long
- service : RemoteService
- state : State
- timeout : long
~ CircuitBreaker(timeout : long, failureThreshold : int, retryTimePeriod : long)
+ call(serviceToCall : String, serverStartTime : long) : String
~ DefaultCircuitBreaker(serviceToCall : RemoteService, timeout : long, failureThreshold : int, retryTimePeriod : long)
+ attemptRequest() : String
# evaluateState()
+ getState() : String
- recordFailure()
- reset()
# setState()
+ setStateForBypass(state : State)
+ recordFailure(response : String)
+ recordSuccess()
+ setState(state : State)
}
class DelayedService {
class DelayedRemoteService {
- delay : int
+ DelayedService()
+ DelayedService(delay : int)
+ response(serverStartTime : long) : String
- serverStartTime : long
+ DelayedRemoteService()
+ DelayedRemoteService(serverStartTime : long, delay : int)
+ call() : String
}
class MonitoringService {
+ MonitoringService()
- delayedService : CircuitBreaker
- quickService : CircuitBreaker
+ MonitoringService(delayedService : CircuitBreaker, quickService : CircuitBreaker)
+ delayedServiceResponse() : String
+ localResourceResponse() : String
+ remoteResourceResponse(circuitBreaker : CircuitBreaker, serverStartTime : long) : String
+ quickServiceResponse() : String
}
class QuickRemoteService {
+ QuickRemoteService()
+ call() : String
}
interface RemoteService {
+ call() : String {abstract}
}
enum State {
+ CLOSED {static}
@ -40,5 +60,10 @@ package com.iluwatar.circuitbreaker {
+ values() : State[] {static}
}
}
CircuitBreaker --> "-state" State
DefaultCircuitBreaker --> "-state" State
MonitoringService --> "-delayedService" CircuitBreaker
DefaultCircuitBreaker --> "-service" RemoteService
DefaultCircuitBreaker ..|> CircuitBreaker
DelayedRemoteService ..|> RemoteService
QuickRemoteService ..|> RemoteService
@enduml

View File

@ -36,17 +36,18 @@ import org.slf4j.LoggerFactory;
* operational again, so that we can use it
* </p>
* <p>
* In this example, the circuit breaker pattern is demonstrated by using two services: {@link
* MonitoringService} and {@link DelayedService}. The monitoring service is responsible for calling
* two services: a local service and a remote service {@link DelayedService} , and by using the
* circuit breaker construction we ensure that if the call to remote service is going to fail, we
* are going to save our resources and not make the function call at all, by wrapping our call to
* the remote service in the circuit breaker object.
* In this example, the circuit breaker pattern is demonstrated by using three services: {@link
* DelayedRemoteService}, {@link QuickRemoteService} and {@link MonitoringService}. The monitoring
* service is responsible for calling three services: a local service, a quick remove service
* {@link QuickRemoteService} and a delayed remote service {@link DelayedRemoteService} , and by
* using the circuit breaker construction we ensure that if the call to remote service is going to
* fail, we are going to save our resources and not make the function call at all, by wrapping our
* call to the remote services in the {@link DefaultCircuitBreaker} implementation object.
* </p>
* <p>
* This works as follows: The {@link CircuitBreaker} object can be in one of three states:
* <b>Open</b>, <b>Closed</b> and <b>Half-Open</b>, which represents the real world circuits. If the
* state is closed (initial), we assume everything is alright and perform the function call.
* This works as follows: The {@link DefaultCircuitBreaker} object can be in one of three states:
* <b>Open</b>, <b>Closed</b> and <b>Half-Open</b>, which represents the real world circuits. If
* the state is closed (initial), we assume everything is alright and perform the function call.
* However, every time the call fails, we note it and once it crosses a threshold, we set the state
* to Open, preventing any further calls to the remote server. Then, after a certain retry period
* (during which we expect thee service to recover), we make another call to the remote server and
@ -63,22 +64,50 @@ public class App {
*
* @param args command line args
*/
@SuppressWarnings("squid:S2189")
public static void main(String[] args) {
//Create an object of monitoring service which makes both local and remote calls
var obj = new MonitoringService();
//Set the circuit Breaker parameters
var circuitBreaker = new CircuitBreaker(3000, 1, 2000 * 1000 * 1000);
var serverStartTime = System.nanoTime();
while (true) {
LOGGER.info(obj.localResourceResponse());
LOGGER.info(obj.remoteResourceResponse(circuitBreaker, serverStartTime));
LOGGER.info(circuitBreaker.getState());
try {
Thread.sleep(5 * 1000);
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
}
var delayedService = new DelayedRemoteService(serverStartTime, 5);
var delayedServiceCircuitBreaker = new DefaultCircuitBreaker(delayedService, 3000, 2,
2000 * 1000 * 1000);
var quickService = new QuickRemoteService();
var quickServiceCircuitBreaker = new DefaultCircuitBreaker(quickService, 3000, 2,
2000 * 1000 * 1000);
//Create an object of monitoring service which makes both local and remote calls
var monitoringService = new MonitoringService(delayedServiceCircuitBreaker,
quickServiceCircuitBreaker);
//Fetch response from local resource
LOGGER.info(monitoringService.localResourceResponse());
//Fetch response from delayed service 2 times, to meet the failure threshold
LOGGER.info(monitoringService.delayedServiceResponse());
LOGGER.info(monitoringService.delayedServiceResponse());
//Fetch current state of delayed service circuit breaker after crossing failure threshold limit
//which is OPEN now
LOGGER.info(delayedServiceCircuitBreaker.getState());
//Meanwhile, the delayed service is down, fetch response from the healthy quick service
LOGGER.info(monitoringService.quickServiceResponse());
LOGGER.info(quickServiceCircuitBreaker.getState());
//Wait for the delayed service to become responsive
try {
LOGGER.info("Waiting for delayed service to become responsive");
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//Check the state of delayed circuit breaker, should be HALF_OPEN
LOGGER.info(delayedServiceCircuitBreaker.getState());
//Fetch response from delayed service, which should be healthy by now
LOGGER.info(monitoringService.delayedServiceResponse());
//As successful response is fetched, it should be CLOSED again.
LOGGER.info(delayedServiceCircuitBreaker.getState());
}
}

View File

@ -24,114 +24,22 @@
package com.iluwatar.circuitbreaker;
/**
* The circuit breaker class with all configurations.
* The Circuit breaker interface.
*/
public class CircuitBreaker {
private final long timeout;
private final long retryTimePeriod;
long lastFailureTime;
int failureCount;
private final int failureThreshold;
private State state;
private final long futureTime = 1000 * 1000 * 1000 * 1000;
public interface CircuitBreaker {
/**
* Constructor to create an instance of Circuit Breaker.
*
* @param timeout Timeout for the API request. Not necessary for this simple example
* @param failureThreshold Number of failures we receive from the depended service before changing
* state to 'OPEN'
* @param retryTimePeriod Time period after which a new request is made to remote service for
* status check.
*/
CircuitBreaker(long timeout, int failureThreshold, long retryTimePeriod) {
// We start in a closed state hoping that everything is fine
this.state = State.CLOSED;
this.failureThreshold = failureThreshold;
// Timeout for the API request.
// Used to break the calls made to remote resource if it exceeds the limit
this.timeout = timeout;
this.retryTimePeriod = retryTimePeriod;
//An absurd amount of time in future which basically indicates the last failure never happened
this.lastFailureTime = System.nanoTime() + futureTime;
this.failureCount = 0;
}
// Success response. Reset everything to defaults
void recordSuccess();
//Reset everything to defaults
private void reset() {
this.failureCount = 0;
this.lastFailureTime = System.nanoTime() + futureTime;
this.state = State.CLOSED;
}
// Failure response. Handle accordingly with response and change state if required.
void recordFailure(String response);
private void recordFailure() {
failureCount = failureCount + 1;
this.lastFailureTime = System.nanoTime();
}
// Get the current state of circuit breaker
String getState();
protected void setState() {
if (failureCount > failureThreshold) { //Then something is wrong with remote service
if ((System.nanoTime() - lastFailureTime) > retryTimePeriod) {
//We have waited long enough and should try checking if service is up
state = State.HALF_OPEN;
} else {
//Service would still probably be down
state = State.OPEN;
}
} else {
//Everything is working fine
state = State.CLOSED;
}
}
// Set the specific state manually.
void setState(State state);
public String getState() {
return state.name();
}
/**
* Break the circuit beforehand if it is known service is down Or connect the circuit manually if
* service comes online before expected.
*
* @param state State at which circuit is in
*/
public void setStateForBypass(State state) {
this.state = state;
}
/**
* Executes service call.
*
* @param serviceToCall The name of the service in String. Can be changed to data URLs in case
* of web applications
* @param serverStartTime Time at which actual server was started which makes calls to this
* service
* @return Value from the remote resource, stale response or a custom exception
*/
public String call(String serviceToCall, long serverStartTime) throws Exception {
setState();
if (state == State.OPEN) {
// return cached response if no the circuit is in OPEN state
return "This is stale response from API";
} else {
// Make the API request if the circuit is not OPEN
if (serviceToCall.equals("delayedService")) {
var delayedService = new DelayedService(20);
var response = delayedService.response(serverStartTime);
//In a real application, this would be run in a thread and the timeout
//parameter of the circuit breaker would be utilized to know if service
//is working. Here, we simulate that based on server response itself
if (response.split(" ")[3].equals("working")) {
// Yay!! the API responded fine. Let's reset everything.
reset();
return response;
} else {
// Uh-oh!! the call still failed. Let's update that in our records.
recordFailure();
throw new Exception("Remote service not responding");
}
} else {
throw new Exception("Unknown Service Name");
}
}
}
}
// Attempt to fetch response from the remote service.
String attemptRequest() throws RemoteServiceException;
}

View File

@ -0,0 +1,155 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
/**
* The delay based Circuit breaker implementation that works in a
* CLOSED->OPEN-(retry_time_period)->HALF_OPEN->CLOSED flow with some retry time period for failed
* services and a failure threshold for service to open circuit.
*/
public class DefaultCircuitBreaker implements CircuitBreaker {
private final long timeout;
private final long retryTimePeriod;
private final RemoteService service;
long lastFailureTime;
private String lastFailureResponse;
int failureCount;
private final int failureThreshold;
private State state;
private final long futureTime = 1000 * 1000 * 1000 * 1000;
/**
* Constructor to create an instance of Circuit Breaker.
*
* @param timeout Timeout for the API request. Not necessary for this simple example
* @param failureThreshold Number of failures we receive from the depended service before changing
* state to 'OPEN'
* @param retryTimePeriod Time period after which a new request is made to remote service for
* status check.
*/
DefaultCircuitBreaker(RemoteService serviceToCall, long timeout, int failureThreshold,
long retryTimePeriod) {
this.service = serviceToCall;
// We start in a closed state hoping that everything is fine
this.state = State.CLOSED;
this.failureThreshold = failureThreshold;
// Timeout for the API request.
// Used to break the calls made to remote resource if it exceeds the limit
this.timeout = timeout;
this.retryTimePeriod = retryTimePeriod;
//An absurd amount of time in future which basically indicates the last failure never happened
this.lastFailureTime = System.nanoTime() + futureTime;
this.failureCount = 0;
}
// Reset everything to defaults
@Override
public void recordSuccess() {
this.failureCount = 0;
this.lastFailureTime = System.nanoTime() + futureTime;
this.state = State.CLOSED;
}
@Override
public void recordFailure(String response) {
failureCount = failureCount + 1;
this.lastFailureTime = System.nanoTime();
// Cache the failure response for returning on open state
this.lastFailureResponse = response;
}
// Evaluate the current state based on failureThreshold, failureCount and lastFailureTime.
protected void evaluateState() {
if (failureCount >= failureThreshold) { //Then something is wrong with remote service
if ((System.nanoTime() - lastFailureTime) > retryTimePeriod) {
//We have waited long enough and should try checking if service is up
state = State.HALF_OPEN;
} else {
//Service would still probably be down
state = State.OPEN;
}
} else {
//Everything is working fine
state = State.CLOSED;
}
}
@Override
public String getState() {
evaluateState();
return state.name();
}
/**
* Break the circuit beforehand if it is known service is down Or connect the circuit manually if
* service comes online before expected.
*
* @param state State at which circuit is in
*/
@Override
public void setState(State state) {
this.state = state;
switch (state) {
case OPEN:
this.failureCount = failureThreshold;
this.lastFailureTime = System.nanoTime();
break;
case HALF_OPEN:
this.failureCount = failureThreshold;
this.lastFailureTime = System.nanoTime() - retryTimePeriod;
break;
default:
this.failureCount = 0;
}
}
/**
* Executes service call.
*
* @return Value from the remote resource, stale response or a custom exception
*/
@Override
public String attemptRequest() throws RemoteServiceException {
evaluateState();
if (state == State.OPEN) {
// return cached response if the circuit is in OPEN state
return this.lastFailureResponse;
} else {
// Make the API request if the circuit is not OPEN
try {
//In a real application, this would be run in a thread and the timeout
//parameter of the circuit breaker would be utilized to know if service
//is working. Here, we simulate that based on server response itself
var response = service.call();
// Yay!! the API responded fine. Let's reset everything.
recordSuccess();
return response;
} catch (RemoteServiceException ex) {
recordFailure(ex.getMessage());
throw ex;
}
}
}
}

View File

@ -27,7 +27,9 @@ package com.iluwatar.circuitbreaker;
* This simulates the remote service It responds only after a certain timeout period (default set to
* 20 seconds).
*/
public class DelayedService {
public class DelayedRemoteService implements RemoteService {
private final long serverStartTime;
private final int delay;
/**
@ -35,22 +37,23 @@ public class DelayedService {
*
* @param delay the delay after which service would behave properly, in seconds
*/
public DelayedService(int delay) {
public DelayedRemoteService(long serverStartTime, int delay) {
this.serverStartTime = serverStartTime;
this.delay = delay;
}
public DelayedService() {
this.delay = 60;
public DelayedRemoteService() {
this.serverStartTime = System.nanoTime();
this.delay = 20;
}
/**
* Responds based on delay, current time and server start time if the service is down / working.
*
* @param serverStartTime Time at which actual server was started which makes calls to this
* service
* @return The state of the service
*/
public String response(long serverStartTime) {
@Override
public String call() throws RemoteServiceException {
var currentTime = System.nanoTime();
//Since currentTime and serverStartTime are both in nanoseconds, we convert it to
//seconds by diving by 10e9 and ensure floating point division by multiplying it
@ -58,9 +61,8 @@ public class DelayedService {
//send the reply
if ((currentTime - serverStartTime) * 1.0 / (1000 * 1000 * 1000) < delay) {
//Can use Thread.sleep() here to block and simulate a hung server
return "Delayed service is down";
} else {
return "Delayed service is working";
throw new RemoteServiceException("Delayed service is down");
}
return "Delayed service is working";
}
}

View File

@ -24,28 +24,47 @@
package com.iluwatar.circuitbreaker;
/**
* The service class which makes local and remote calls Uses {@link CircuitBreaker} object to ensure
* remote calls don't use up resources.
* The service class which makes local and remote calls Uses {@link DefaultCircuitBreaker} object to
* ensure remote calls don't use up resources.
*/
public class MonitoringService {
private final CircuitBreaker delayedService;
private final CircuitBreaker quickService;
public MonitoringService(CircuitBreaker delayedService, CircuitBreaker quickService) {
this.delayedService = delayedService;
this.quickService = quickService;
}
//Assumption: Local service won't fail, no need to wrap it in a circuit breaker logic
public String localResourceResponse() {
return "Local Service is working";
}
/**
* Try to get result from remote server.
* Fetch response from the delayed service (with some simulated startup time).
*
* @param circuitBreaker The circuitBreaker object with all parameters
* @param serverStartTime Time at which actual server was started which makes calls to this
* service
* @return result from the remote response or exception raised by it.
* @return response string
*/
public String remoteResourceResponse(CircuitBreaker circuitBreaker, long serverStartTime) {
public String delayedServiceResponse() {
try {
return circuitBreaker.call("delayedService", serverStartTime);
} catch (Exception e) {
return this.delayedService.attemptRequest();
} catch (RemoteServiceException e) {
return e.getMessage();
}
}
/**
* Fetches response from a healthy service without any failure.
*
* @return response string
*/
public String quickServiceResponse() {
try {
return this.quickService.attemptRequest();
} catch (RemoteServiceException e) {
return e.getMessage();
}
}

View File

@ -0,0 +1,35 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
/**
* A quick response remote service, that responds healthy without any delay or failure.
*/
public class QuickRemoteService implements RemoteService {
@Override
public String call() throws RemoteServiceException {
return "Quick Service is working";
}
}

View File

@ -0,0 +1,34 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
/**
* The Remote service interface, used by {@link CircuitBreaker} for fetching response from remote
* services.
*/
public interface RemoteService {
//Fetch response from remote service.
String call() throws RemoteServiceException;
}

View File

@ -0,0 +1,34 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
/**
* Exception thrown when {@link RemoteService} does not respond successfully.
*/
public class RemoteServiceException extends Exception {
public RemoteServiceException(String message) {
super(message);
}
}

View File

@ -0,0 +1,135 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
import static org.junit.jupiter.api.Assertions.assertEquals;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* App Test showing usage of circuit breaker.
*/
public class AppTest {
private static final Logger LOGGER = LoggerFactory.getLogger(AppTest.class);
//Startup delay for delayed service (in seconds)
private static final int STARTUP_DELAY = 4;
//Number of failed requests for circuit breaker to open
private static final int FAILURE_THRESHOLD = 1;
//Time period in seconds for circuit breaker to retry service
private static final int RETRY_PERIOD = 2;
private MonitoringService monitoringService;
private CircuitBreaker delayedServiceCircuitBreaker;
private CircuitBreaker quickServiceCircuitBreaker;
/**
* Setup the circuit breakers and services, where {@link DelayedRemoteService} will be start with
* a delay of 4 seconds and a {@link QuickRemoteService} responding healthy. Both services are
* wrapped in a {@link DefaultCircuitBreaker} implementation with failure threshold of 1 failure
* and retry time period of 2 seconds.
*/
@BeforeEach
public void setupCircuitBreakers() {
var delayedService = new DelayedRemoteService(System.nanoTime(), STARTUP_DELAY);
//Set the circuit Breaker parameters
delayedServiceCircuitBreaker = new DefaultCircuitBreaker(delayedService, 3000,
FAILURE_THRESHOLD,
RETRY_PERIOD * 1000 * 1000 * 1000);
var quickService = new QuickRemoteService();
//Set the circuit Breaker parameters
quickServiceCircuitBreaker = new DefaultCircuitBreaker(quickService, 3000, FAILURE_THRESHOLD,
RETRY_PERIOD * 1000 * 1000 * 1000);
monitoringService = new MonitoringService(delayedServiceCircuitBreaker,
quickServiceCircuitBreaker);
}
@Test
public void testFailure_OpenStateTransition() {
//Calling delayed service, which will be unhealthy till 4 seconds
assertEquals("Delayed service is down", monitoringService.delayedServiceResponse());
//As failure threshold is "1", the circuit breaker is changed to OPEN
assertEquals("OPEN", delayedServiceCircuitBreaker.getState());
//As circuit state is OPEN, we expect a quick fallback response from circuit breaker.
assertEquals("Delayed service is down", monitoringService.delayedServiceResponse());
//Meanwhile, the quick service is responding and the circuit state is CLOSED
assertEquals("Quick Service is working", monitoringService.quickServiceResponse());
assertEquals("CLOSED", quickServiceCircuitBreaker.getState());
}
@Test
public void testFailure_HalfOpenStateTransition() {
//Calling delayed service, which will be unhealthy till 4 seconds
assertEquals("Delayed service is down", monitoringService.delayedServiceResponse());
//As failure threshold is "1", the circuit breaker is changed to OPEN
assertEquals("OPEN", delayedServiceCircuitBreaker.getState());
//Waiting for recovery period of 2 seconds for circuit breaker to retry service.
try {
LOGGER.info("Waiting 2s for delayed service to become responsive");
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//After 2 seconds, the circuit breaker should move to "HALF_OPEN" state and retry fetching response from service again
assertEquals("HALF_OPEN", delayedServiceCircuitBreaker.getState());
}
@Test
public void testRecovery_ClosedStateTransition() {
//Calling delayed service, which will be unhealthy till 4 seconds
assertEquals("Delayed service is down", monitoringService.delayedServiceResponse());
//As failure threshold is "1", the circuit breaker is changed to OPEN
assertEquals("OPEN", delayedServiceCircuitBreaker.getState());
//Waiting for 4 seconds, which is enough for DelayedService to become healthy and respond successfully.
try {
LOGGER.info("Waiting 4s for delayed service to become responsive");
Thread.sleep(4000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//As retry period is 2 seconds (<4 seconds of wait), hence the circuit breaker should be back in HALF_OPEN state.
assertEquals("HALF_OPEN", delayedServiceCircuitBreaker.getState());
//Check the success response from delayed service.
assertEquals("Delayed service is working", monitoringService.delayedServiceResponse());
//As the response is success, the state should be CLOSED
assertEquals("CLOSED", delayedServiceCircuitBreaker.getState());
}
}

View File

@ -25,56 +25,60 @@ package com.iluwatar.circuitbreaker;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.rmi.Remote;
import org.junit.jupiter.api.Test;
/**
* Circuit Breaker test
*/
public class CircuitBreakerTest {
public class DefaultCircuitBreakerTest {
//long timeout, int failureThreshold, long retryTimePeriod
@Test
public void testSetState() {
var circuitBreaker = new CircuitBreaker(1, 1, 100);
public void testEvaluateState() {
var circuitBreaker = new DefaultCircuitBreaker(null, 1, 1, 100);
//Right now, failureCount<failureThreshold, so state should be closed
assertEquals(circuitBreaker.getState(), "CLOSED");
circuitBreaker.failureCount = 4;
circuitBreaker.lastFailureTime = System.nanoTime();
circuitBreaker.setState();
circuitBreaker.evaluateState();
//Since failureCount>failureThreshold, and lastFailureTime is nearly equal to current time,
//state should be half-open
assertEquals(circuitBreaker.getState(), "HALF_OPEN");
//Since failureCount>failureThreshold, and lastFailureTime is much lesser current time,
//state should be open
circuitBreaker.lastFailureTime = System.nanoTime() - 1000 * 1000 * 1000 * 1000;
circuitBreaker.setState();
circuitBreaker.evaluateState();
assertEquals(circuitBreaker.getState(), "OPEN");
//Now set it back again to closed to test idempotency
circuitBreaker.failureCount = 0;
circuitBreaker.setState();
circuitBreaker.evaluateState();
assertEquals(circuitBreaker.getState(), "CLOSED");
}
@Test
public void testSetStateForBypass() {
var circuitBreaker = new CircuitBreaker(1, 1, 100);
var circuitBreaker = new DefaultCircuitBreaker(null, 1, 1, 2000 * 1000 * 1000);
//Right now, failureCount<failureThreshold, so state should be closed
//Bypass it and set it to open
circuitBreaker.setStateForBypass(State.OPEN);
circuitBreaker.setState(State.OPEN);
assertEquals(circuitBreaker.getState(), "OPEN");
}
@Test
public void testApiResponses() {
var circuitBreaker = new CircuitBreaker(1, 1, 100);
try {
//Call with the paramater start_time set to huge amount of time in past so that service
//replies with "Ok". Also, state is CLOSED in start
var serviceStartTime = System.nanoTime() - 60 * 1000 * 1000 * 1000;
var response = circuitBreaker.call("delayedService", serviceStartTime);
assertEquals(response, "Delayed service is working");
} catch (Exception e) {
System.out.println(e.getMessage());
}
public void testApiResponses() throws RemoteServiceException {
RemoteService mockService = new RemoteService() {
@Override
public String call() throws RemoteServiceException {
return "Remote Success";
}
};
var circuitBreaker = new DefaultCircuitBreaker(mockService, 1, 1, 100);
//Call with the paramater start_time set to huge amount of time in past so that service
//replies with "Ok". Also, state is CLOSED in start
var serviceStartTime = System.nanoTime() - 60 * 1000 * 1000 * 1000;
var response = circuitBreaker.attemptRequest();
assertEquals(response, "Remote Success");
}
}

View File

@ -0,0 +1,59 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
import static org.junit.jupiter.api.Assertions.assertEquals;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
/**
* Monitoring Service test
*/
public class DelayedRemoteServiceTest {
/**
* Testing immediate response of the delayed service.
*
* @throws RemoteServiceException
*/
@Test
public void testDefaultConstructor() throws RemoteServiceException {
Assertions.assertThrows(RemoteServiceException.class, () -> {
var obj = new DelayedRemoteService();
obj.call();
});
}
/**
* Testing server started in past (2 seconds ago) and with a simulated delay of 1 second.
*
* @throws RemoteServiceException
*/
@Test
public void testParameterizedConstructor() throws RemoteServiceException {
var obj = new DelayedRemoteService(System.nanoTime()-2000*1000*1000,1);
assertEquals("Delayed service is working",obj.call());
}
}

View File

@ -35,28 +35,45 @@ public class MonitoringServiceTest {
//long timeout, int failureThreshold, long retryTimePeriod
@Test
public void testLocalResponse() {
var monitoringService = new MonitoringService();
var monitoringService = new MonitoringService(null,null);
var response = monitoringService.localResourceResponse();
assertEquals(response, "Local Service is working");
}
@Test
public void testRemoteResponse() {
var monitoringService = new MonitoringService();
var circuitBreaker = new CircuitBreaker(1, 1, 100);
public void testDelayedRemoteResponseSuccess() {
var delayedService = new DelayedRemoteService(System.nanoTime()-2*1000*1000*1000, 2);
var delayedServiceCircuitBreaker = new DefaultCircuitBreaker(delayedService, 3000,
1,
2 * 1000 * 1000 * 1000);
var monitoringService = new MonitoringService(delayedServiceCircuitBreaker,null);
//Set time in past to make the server work
var serverStartTime = System.nanoTime() / 10;
var response = monitoringService.remoteResourceResponse(circuitBreaker, serverStartTime);
var response = monitoringService.delayedServiceResponse();
assertEquals(response, "Delayed service is working");
}
@Test
public void testRemoteResponse2() {
var monitoringService = new MonitoringService();
var circuitBreaker = new CircuitBreaker(1, 1, 100);
public void testDelayedRemoteResponseFailure() {
var delayedService = new DelayedRemoteService(System.nanoTime(), 2);
var delayedServiceCircuitBreaker = new DefaultCircuitBreaker(delayedService, 3000,
1,
2 * 1000 * 1000 * 1000);
var monitoringService = new MonitoringService(delayedServiceCircuitBreaker,null);
//Set time as current time as initially server fails
var serverStartTime = System.nanoTime();
var response = monitoringService.remoteResourceResponse(circuitBreaker, serverStartTime);
assertEquals(response, "Remote service not responding");
var response = monitoringService.delayedServiceResponse();
assertEquals(response, "Delayed service is down");
}
@Test
public void testQuickRemoteServiceResponse() {
var delayedService = new QuickRemoteService();
var delayedServiceCircuitBreaker = new DefaultCircuitBreaker(delayedService, 3000,
1,
2 * 1000 * 1000 * 1000);
var monitoringService = new MonitoringService(delayedServiceCircuitBreaker,null);
//Set time as current time as initially server fails
var response = monitoringService.delayedServiceResponse();
assertEquals(response, "Quick Service is working");
}
}

View File

@ -14,14 +14,14 @@ Action, Transaction
## Intent
Encapsulate a request as an object, thereby letting you parameterize clients with different
Encapsulate a request as an object, thereby letting you parameterize clients with different
requests, queue or log requests, and support undoable operations.
## Explanation
Real world example
> There is a wizard casting spells on a goblin. The spells are executed on the goblin one by one.
> The first spell shrinks the goblin and the second makes him invisible. Then the wizard reverses
> There is a wizard casting spells on a goblin. The spells are executed on the goblin one by one.
> The first spell shrinks the goblin and the second makes him invisible. Then the wizard reverses
> the spells one by one. Each spell here is a command object that can be undone.
In plain words
@ -30,8 +30,8 @@ In plain words
Wikipedia says
> In object-oriented programming, the command pattern is a behavioral design pattern in which an
> object is used to encapsulate all information needed to perform an action or trigger an event at
> In object-oriented programming, the command pattern is a behavioral design pattern in which an
> object is used to encapsulate all information needed to perform an action or trigger an event at
> a later time.
**Programmatic Example**
@ -41,25 +41,21 @@ Here's the sample code with wizard and goblin. Let's start from the `Wizard` cla
```java
public class Wizard {
private static final Logger LOGGER = LoggerFactory.getLogger(Wizard.class);
private final Deque<Command> undoStack = new LinkedList<>();
private final Deque<Command> redoStack = new LinkedList<>();
public Wizard() {}
public void castSpell(Command command, Target target) {
LOGGER.info("{} casts {} at {}", this, command, target);
command.execute(target);
undoStack.offerLast(command);
public void castSpell(Runnable runnable) {
runnable.run();
undoStack.offerLast(runnable);
}
public void undoLastSpell() {
if (!undoStack.isEmpty()) {
var previousSpell = undoStack.pollLast();
redoStack.offerLast(previousSpell);
LOGGER.info("{} undoes {}", this, previousSpell);
previousSpell.undo();
previousSpell.run();
}
}
@ -67,8 +63,7 @@ public class Wizard {
if (!redoStack.isEmpty()) {
var previousSpell = redoStack.pollLast();
undoStack.offerLast(previousSpell);
LOGGER.info("{} redoes {}", this, previousSpell);
previousSpell.redo();
previousSpell.run();
}
}
@ -79,84 +74,7 @@ public class Wizard {
}
```
Next we present the spell hierarchy.
```java
public interface Command {
void execute(Target target);
void undo();
void redo();
String toString();
}
public class InvisibilitySpell implements Command {
private Target target;
@Override
public void execute(Target target) {
target.setVisibility(Visibility.INVISIBLE);
this.target = target;
}
@Override
public void undo() {
if (target != null) {
target.setVisibility(Visibility.VISIBLE);
}
}
@Override
public void redo() {
if (target != null) {
target.setVisibility(Visibility.INVISIBLE);
}
}
@Override
public String toString() {
return "Invisibility spell";
}
}
public class ShrinkSpell implements Command {
private Size oldSize;
private Target target;
@Override
public void execute(Target target) {
oldSize = target.getSize();
target.setSize(Size.SMALL);
this.target = target;
}
@Override
public void undo() {
if (oldSize != null && target != null) {
var temp = target.getSize();
target.setSize(oldSize);
oldSize = temp;
}
}
@Override
public void redo() {
undo();
}
@Override
public String toString() {
return "Shrink spell";
}
}
```
Finally, we have the goblin who's the target of the spells.
Next, we have the goblin who's the target of the spells.
```java
public abstract class Target {
@ -203,33 +121,73 @@ public class Goblin extends Target {
return "Goblin";
}
public void changeSize() {
var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
setSize(oldSize);
}
public void changeVisibility() {
var visible = getVisibility() == Visibility.INVISIBLE
? Visibility.VISIBLE : Visibility.INVISIBLE;
setVisibility(visible);
}
}
```
Finally we have the wizard in main function who casts spell
```java
public static void main(String[] args) {
var wizard = new Wizard();
var goblin = new Goblin();
// casts shrink/unshrink spell
wizard.castSpell(goblin::changeSize);
// casts visible/invisible spell
wizard.castSpell(goblin::changeVisibility);
// undo and redo casts
wizard.undoLastSpell();
wizard.redoLastSpell();
```
Here's the whole example in action.
```java
var wizard = new Wizard();
var goblin = new Goblin();
goblin.printStatus();
wizard.castSpell(new ShrinkSpell(), goblin);
wizard.castSpell(goblin::changeSize);
goblin.printStatus();
wizard.castSpell(new InvisibilitySpell(), goblin);
wizard.castSpell(goblin::changeVisibility);
goblin.printStatus();
wizard.undoLastSpell();
goblin.printStatus();
wizard.undoLastSpell();
goblin.printStatus();
wizard.redoLastSpell();
goblin.printStatus();
wizard.redoLastSpell();
goblin.printStatus();
```
Here's the program output:
```java
// Goblin, [size=normal] [visibility=visible]
// Wizard casts Shrink spell at Goblin
// Goblin, [size=small] [visibility=visible]
// Wizard casts Invisibility spell at Goblin
// Goblin, [size=small] [visibility=invisible]
// Wizard undoes Invisibility spell
// Goblin, [size=small] [visibility=visible]
Goblin, [size=normal] [visibility=visible]
Goblin, [size=small] [visibility=visible]
Goblin, [size=small] [visibility=invisible]
Goblin, [size=small] [visibility=visible]
Goblin, [size=normal] [visibility=visible]
Goblin, [size=small] [visibility=visible]
Goblin, [size=small] [visibility=invisible]
```
## Class diagram
@ -240,26 +198,26 @@ Here's the program output:
Use the Command pattern when you want to:
* Parameterize objects by an action to perform. You can express such parameterization in a
procedural language with a callback function, that is, a function that's registered somewhere to be
* Parameterize objects by an action to perform. You can express such parameterization in a
procedural language with a callback function, that is, a function that's registered somewhere to be
called at a later point. Commands are an object-oriented replacement for callbacks.
* Specify, queue, and execute requests at different times. A Command object can have a lifetime
independent of the original request. If the receiver of a request can be represented in an address
space-independent way, then you can transfer a command object for the request to a different process
* Specify, queue, and execute requests at different times. A Command object can have a lifetime
independent of the original request. If the receiver of a request can be represented in an address
space-independent way, then you can transfer a command object for the request to a different process
and fulfill the request there.
* Support undo. The Command's execute operation can store state for reversing its effects in the
command itself. The Command interface must have an added un-execute operation that reverses the
effects of a previous call to execute. The executed commands are stored in a history list.
Unlimited-level undo and redo is achieved by traversing this list backwards and forwards calling
* Support undo. The Command's execute operation can store state for reversing its effects in the
command itself. The Command interface must have an added un-execute operation that reverses the
effects of a previous call to execute. The executed commands are stored in a history list.
Unlimited-level undo and redo is achieved by traversing this list backwards and forwards calling
un-execute and execute, respectively.
* Support logging changes so that they can be reapplied in case of a system crash. By augmenting the
Command interface with load and store operations, you can keep a persistent log of changes.
Recovering from a crash involves reloading logged commands from disk and re-executing them with
* Support logging changes so that they can be reapplied in case of a system crash. By augmenting the
Command interface with load and store operations, you can keep a persistent log of changes.
Recovering from a crash involves reloading logged commands from disk and re-executing them with
the execute operation.
* Structure a system around high-level operations build on primitive operations. Such a structure is
common in information systems that support transactions. A transaction encapsulates a set of changes
to data. The Command pattern offers a way to model transactions. Commands have a common interface,
letting you invoke all transactions the same way. The pattern also makes it easy to extend the
* Structure a system around high-level operations build on primitive operations. Such a structure is
common in information systems that support transactions. A transaction encapsulates a set of changes
to data. The Command pattern offers a way to model transactions. Commands have a common interface,
letting you invoke all transactions the same way. The pattern also makes it easy to extend the
system with new transactions.
## Typical Use Case

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@ -1,116 +1,89 @@
<?xml version="1.0" encoding="UTF-8"?>
<class-diagram version="1.1.8" icons="true" automaticImage="PNG" always-add-relationships="false" generalizations="true"
realizations="true" associations="true" dependencies="false" nesting-relationships="true">
<class id="1" language="java" name="com.iluwatar.command.ShrinkSpell" project="command"
file="/command/src/main/java/com/iluwatar/command/ShrinkSpell.java" binary="false" corner="BOTTOM_RIGHT">
<position height="178" width="141" x="-30" y="681"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="2" language="java" name="com.iluwatar.command.Goblin" project="command"
file="/command/src/main/java/com/iluwatar/command/Goblin.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="1223"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="3" language="java" name="com.iluwatar.command.Wizard" project="command"
file="/command/src/main/java/com/iluwatar/command/Wizard.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="362"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="4" language="java" name="com.iluwatar.command.Command" project="command"
file="/command/src/main/java/com/iluwatar/command/Command.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="561"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="5" language="java" name="com.iluwatar.command.InvisibilitySpell" project="command"
file="/command/src/main/java/com/iluwatar/command/InvisibilitySpell.java" binary="false" corner="BOTTOM_RIGHT">
<position height="160" width="141" x="151" y="681"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="6" language="java" name="com.iluwatar.command.Target" project="command"
file="/command/src/main/java/com/iluwatar/command/Target.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="1014"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<association id="7">
<end type="SOURCE" refId="3" navigable="false">
<attribute id="8" name="redoStack">
<position height="20" width="67" x="140" y="451"/>
</attribute>
<multiplicity id="9" minimum="0" maximum="2147483647">
<position height="18" width="25" x="221" y="452"/>
</multiplicity>
</end>
<end type="TARGET" refId="4" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<generalization id="10">
<end type="SOURCE" refId="2"/>
<end type="TARGET" refId="6"/>
</generalization>
<association id="11">
<end type="SOURCE" refId="1" navigable="false">
<attribute id="12" name="target"/>
<multiplicity id="13" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="6" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<generalization id="14">
<end type="SOURCE" refId="1"/>
<end type="TARGET" refId="4"/>
</generalization>
<association id="15">
<end type="SOURCE" refId="3" navigable="false">
<attribute id="16" name="undoStack">
<position height="20" width="70" x="-17" y="451"/>
</attribute>
<multiplicity id="17" minimum="0" maximum="2147483647">
<position height="18" width="25" x="60" y="452"/>
</multiplicity>
</end>
<end type="TARGET" refId="4" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<generalization id="18">
<end type="SOURCE" refId="5"/>
<end type="TARGET" refId="4"/>
</generalization>
<association id="19">
<end type="SOURCE" refId="5" navigable="false">
<attribute id="20" name="target"/>
<multiplicity id="21" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="6" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<classifier-display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</classifier-display>
<class-diagram version="1.1.8" icons="true" automaticImage="PNG" always-add-relationships="false" generalizations="true"
realizations="true" associations="true" dependencies="false" nesting-relationships="true">
<class id="2" language="java" name="com.iluwatar.command.Goblin" project="command"
file="/command/src/main/java/com/iluwatar/command/Goblin.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="1223"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="3" language="java" name="com.iluwatar.command.Wizard" project="command"
file="/command/src/main/java/com/iluwatar/command/Wizard.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="362"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="6" language="java" name="com.iluwatar.command.Target" project="command"
file="/command/src/main/java/com/iluwatar/command/Target.java" binary="false" corner="BOTTOM_RIGHT">
<position height="-1" width="-1" x="129" y="1014"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<association id="7">
<end type="SOURCE" refId="3" navigable="false">
<attribute id="8" name="redoStack">
<position height="20" width="67" x="140" y="451"/>
</attribute>
<multiplicity id="9" minimum="0" maximum="2147483647">
<position height="18" width="25" x="221" y="452"/>
</multiplicity>
</end>
<end type="TARGET" refId="4" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<generalization id="10">
<end type="SOURCE" refId="2"/>
<end type="TARGET" refId="6"/>
</generalization>
<association id="11">
<end type="SOURCE" refId="1" navigable="false">
<attribute id="12" name="target"/>
<multiplicity id="13" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="6" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<generalization id="14">
<end type="SOURCE" refId="1"/>
<end type="TARGET" refId="4"/>
</generalization>
<association id="15">
<end type="SOURCE" refId="3" navigable="false">
<attribute id="16" name="undoStack">
<position height="20" width="70" x="-17" y="451"/>
</attribute>
<multiplicity id="17" minimum="0" maximum="2147483647">
<position height="18" width="25" x="60" y="452"/>
</multiplicity>
</end>
<end type="TARGET" refId="4" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<generalization id="18">
<end type="SOURCE" refId="5"/>
<end type="TARGET" refId="4"/>
</generalization>
<association id="19">
<end type="SOURCE" refId="5" navigable="false">
<attribute id="20" name="target"/>
<multiplicity id="21" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="6" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<classifier-display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</classifier-display>
<association-display labels="true" multiplicity="true"/>
</class-diagram>
</class-diagram>

View File

@ -4,33 +4,11 @@ package com.iluwatar.command {
+ App()
+ main(args : String[]) {static}
}
interface Command {
+ Command()
+ execute(Target) {abstract}
+ redo() {abstract}
+ toString() : String {abstract}
+ undo() {abstract}
}
class Goblin {
+ Goblin()
+ toString() : String
}
class InvisibilitySpell {
- target : Target
+ InvisibilitySpell()
+ execute(target : Target)
+ redo()
+ toString() : String
+ undo()
}
class ShrinkSpell {
- oldSize : Size
- target : Target
+ ShrinkSpell()
+ execute(target : Target)
+ redo()
+ toString() : String
+ undo()
+ changeSize()
+ changeVisibility()
}
enum Size {
+ NORMAL {static}
@ -62,22 +40,19 @@ package com.iluwatar.command {
}
class Wizard {
- LOGGER : Logger {static}
- redoStack : Deque<Command>
- undoStack : Deque<Command>
- redoStack : Deque<Runnable>
- undoStack : Deque<Runnable>
+ Wizard()
+ castSpell(command : Command, target : Target)
+ castSpell(Runnable : runnable)
+ redoLastSpell()
+ toString() : String
+ undoLastSpell()
}
}
Target --> "-size" Size
Wizard --> "-undoStack" Command
ShrinkSpell --> "-oldSize" Size
InvisibilitySpell --> "-target" Target
ShrinkSpell --> "-target" Target
Wizard --> "-changeSize" Goblin
Wizard --> "-changeVisibility" Goblin
Target --> "-visibility" Visibility
Goblin --|> Target
InvisibilitySpell ..|> Command
ShrinkSpell ..|> Command
App --> "castSpell" Wizard
@enduml

View File

@ -30,12 +30,10 @@ package com.iluwatar.command;
*
* <p>Four terms always associated with the command pattern are command, receiver, invoker and
* client. A command object (spell) knows about the receiver (target) and invokes a method of the
* receiver. Values for parameters of the receiver method are stored in the command. The receiver
* then does the work. An invoker object (wizard) knows how to execute a command, and optionally
* does bookkeeping about the command execution. The invoker does not know anything about a concrete
* command, it knows only about command interface. Both an invoker object and several command
* objects are held by a client object (app). The client decides which commands to execute at which
* points. To execute a command, it passes the command object to the invoker object.
* receiver. An invoker object (wizard) receives a reference to the command to be executed and
* optionally does bookkeeping about the command execution. The invoker does not know anything
* about how the command is executed. The client decides which commands to execute at which
* points. To execute a command, it passes a reference of the function to the invoker object.
*
* <p>In other words, in this example the wizard casts spells on the goblin. The wizard keeps track
* of the previous spells cast, so it is easy to undo them. In addition, the wizard keeps track of
@ -54,10 +52,10 @@ public class App {
goblin.printStatus();
wizard.castSpell(new ShrinkSpell(), goblin);
wizard.castSpell(goblin::changeSize);
goblin.printStatus();
wizard.castSpell(new InvisibilitySpell(), goblin);
wizard.castSpell(goblin::changeVisibility);
goblin.printStatus();
wizard.undoLastSpell();

View File

@ -37,5 +37,4 @@ public class Goblin extends Target {
public String toString() {
return "Goblin";
}
}

View File

@ -62,4 +62,21 @@ public abstract class Target {
public void printStatus() {
LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility());
}
/**
* Changes the size of the target.
*/
public void changeSize() {
var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
setSize(oldSize);
}
/**
* Changes the visibility of the target.
*/
public void changeVisibility() {
var visible = getVisibility() == Visibility.INVISIBLE
? Visibility.VISIBLE : Visibility.INVISIBLE;
setVisibility(visible);
}
}

View File

@ -25,30 +25,24 @@ package com.iluwatar.command;
import java.util.Deque;
import java.util.LinkedList;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Wizard is the invoker of the commands.
*/
public class Wizard {
private static final Logger LOGGER = LoggerFactory.getLogger(Wizard.class);
private final Deque<Command> undoStack = new LinkedList<>();
private final Deque<Command> redoStack = new LinkedList<>();
private final Deque<Runnable> undoStack = new LinkedList<>();
private final Deque<Runnable> redoStack = new LinkedList<>();
public Wizard() {
// comment to ignore sonar issue: LEVEL critical
}
/**
* Cast spell.
*/
public void castSpell(Command command, Target target) {
LOGGER.info("{} casts {} at {}", this, command, target);
command.execute(target);
undoStack.offerLast(command);
public void castSpell(Runnable runnable) {
runnable.run();
undoStack.offerLast(runnable);
}
/**
@ -58,8 +52,7 @@ public class Wizard {
if (!undoStack.isEmpty()) {
var previousSpell = undoStack.pollLast();
redoStack.offerLast(previousSpell);
LOGGER.info("{} undoes {}", this, previousSpell);
previousSpell.undo();
previousSpell.run();
}
}
@ -70,8 +63,7 @@ public class Wizard {
if (!redoStack.isEmpty()) {
var previousSpell = redoStack.pollLast();
undoStack.offerLast(previousSpell);
LOGGER.info("{} redoes {}", this, previousSpell);
previousSpell.redo();
previousSpell.run();
}
}

View File

@ -56,10 +56,10 @@ public class CommandTest {
var wizard = new Wizard();
var goblin = new Goblin();
wizard.castSpell(new ShrinkSpell(), goblin);
wizard.castSpell(goblin::changeSize);
verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.VISIBLE);
wizard.castSpell(new InvisibilitySpell(), goblin);
wizard.castSpell(goblin::changeVisibility);
verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.INVISIBLE);
wizard.undoLastSpell();

View File

@ -45,7 +45,7 @@ public class SpaceStationMir extends GameObject {
@Override
public void collisionResolve(FlamingAsteroid asteroid) {
LOGGER.info(AppConstants.HITS, " {} is damaged! {} is set on fire!", asteroid.getClass()
LOGGER.info(AppConstants.HITS + " {} is damaged! {} is set on fire!", asteroid.getClass()
.getSimpleName(),
this.getClass().getSimpleName(), this.getClass().getSimpleName(), this.getClass()
.getSimpleName());
@ -55,14 +55,14 @@ public class SpaceStationMir extends GameObject {
@Override
public void collisionResolve(Meteoroid meteoroid) {
LOGGER.info(AppConstants.HITS, " {} is damaged!", meteoroid.getClass().getSimpleName(),
LOGGER.info(AppConstants.HITS + " {} is damaged!", meteoroid.getClass().getSimpleName(),
this.getClass().getSimpleName(), this.getClass().getSimpleName());
setDamaged(true);
}
@Override
public void collisionResolve(SpaceStationMir mir) {
LOGGER.info(AppConstants.HITS, " {} is damaged!", mir.getClass().getSimpleName(),
LOGGER.info(AppConstants.HITS + " {} is damaged!", mir.getClass().getSimpleName(),
this.getClass().getSimpleName(), this.getClass().getSimpleName());
setDamaged(true);
}

View File

@ -24,11 +24,11 @@ Use the Event Sourcing pattern when
## Real world examples
* [The Lmax Architecture] (https://martinfowler.com/articles/lmax.html)
* [The Lmax Architecture](https://martinfowler.com/articles/lmax.html)
## Credits
* [Martin Fowler - Event Sourcing] (https://martinfowler.com/eaaDev/EventSourcing.html)
* [Event Sourcing | Microsoft Docs] (https://docs.microsoft.com/en-us/azure/architecture/patterns/event-sourcing)
* [Reference 3: Introducing Event Sourcing] (https://msdn.microsoft.com/en-us/library/jj591559.aspx)
* [Martin Fowler - Event Sourcing](https://martinfowler.com/eaaDev/EventSourcing.html)
* [Event Sourcing in Microsoft's documentation](https://docs.microsoft.com/en-us/azure/architecture/patterns/event-sourcing)
* [Reference 3: Introducing Event Sourcing](https://msdn.microsoft.com/en-us/library/jj591559.aspx)
* [Event Sourcing pattern](https://docs.microsoft.com/en-us/azure/architecture/patterns/event-sourcing)

View File

@ -15,35 +15,31 @@ tags:
## Intent
Providing a static method encapsulated in a class called factory, in order to hide the implementation logic and makes client code focus on usage rather then initialization new objects.
Providing a static method encapsulated in a class called factory, in order to hide the
implementation logic and makes client code focus on usage rather then initialization new objects.
## Explanation
Real world example
> Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To do so without modifying existing source code, we need to implements Simple Factory pattern, in which a static method can be invoked to create connection to a given database.
> Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To
> do so without modifying existing source code, we need to implements Simple Factory pattern, in
> which a static method can be invoked to create connection to a given database.
Wikipedia says
> Factory is an object for creating other objects formally a factory is a function or method that returns objects of a varying prototype or class.
> Factory is an object for creating other objects formally a factory is a function or method that
> returns objects of a varying prototype or class.
**Programmatic Example**
We have an interface 'Car' and tow implementations 'Ford' and 'Ferrari'.
We have an interface `Car` and two implementations `Ford` and `Ferrari`.
```java
/**
* Car interface.
*/
public interface Car {
public String getDescription();
String getDescription();
}
/**
* Ford implementation.
*/
public class Ford implements Car {
static final String DESCRIPTION = "This is Ford.";
@ -54,9 +50,6 @@ public class Ford implements Car {
}
}
/**
* Ferrari implementation.
*/
public class Ferrari implements Car {
static final String DESCRIPTION = "This is Ferrari.";
@ -68,14 +61,11 @@ public class Ferrari implements Car {
}
```
Enumeration above represents types of cars that we support (Ford and Ferrari).
Enumeration above represents types of cars that we support (`Ford` and `Ferrari`).
```java
public enum CarType {
/**
* Enumeration for different types of cars.
*/
FORD(Ford::new),
FERRARI(Ferrari::new);
@ -90,17 +80,12 @@ public enum CarType {
}
}
```
Then we have the static method 'getCar' to create car objects encapsulated in the factory class 'CarSimpleFactory'.
Then we have the static method `getCar` to create car objects encapsulated in the factory class
`CarsFactory`.
```java
/**
* Factory of cars.
*/
public class CarsFactory {
/**
* Factory method takes as parameter a car type and initiate the appropriate class.
*/
public static Car getCar(CarType type) {
return type.getConstructor().get();
}
@ -113,7 +98,7 @@ Now on the client code we can create different types of cars using the factory c
var car1 = CarsFactory.getCar(CarType.FORD);
var car2 = CarsFactory.getCar(CarType.FERRARI);
LOGGER.info(car1.getDescription());
LOGGER.info(car2.getDescription());;
LOGGER.info(car2.getDescription());
```
Program output:
@ -122,23 +107,27 @@ Program output:
This is Ford.
This Ferrari.
```
## Class Diagram
![alt text](./etc/factory.urm.png "Factory pattern class diagram")
## Applicability
Use the Simple Factory pattern when you only care about the creation of a object, not how to create and manage it.
## Pros
* Allows keeping all objects creation in one place and avoid of spreading 'new' key value across codebase.
* Allows to writs loosely coupled code. Some of its main advantages include better testability, easy-to-understand code, swappable components, scalability and isolated features.
Use the Simple Factory pattern when you only care about the creation of a object, not how to create
and manage it.
Pros
* Allows keeping all objects creation in one place and avoid of spreading 'new' keyword across codebase.
* Allows to write loosely coupled code. Some of its main advantages include better testability, easy-to-understand code, swappable components, scalability and isolated features.
Cons
## Cons
* The code becomes more complicated than it should be.
## Related patterns
[Factory Method](https://java-design-patterns.com/patterns/factory-method/)
[Factory Kit](https://java-design-patterns.com/patterns/factory-kit/)
[Abstract Factory](https://java-design-patterns.com/patterns/abstract-factory/)
* [Factory Method](https://java-design-patterns.com/patterns/factory-method/)
* [Factory Kit](https://java-design-patterns.com/patterns/factory-kit/)
* [Abstract Factory](https://java-design-patterns.com/patterns/abstract-factory/)

View File

@ -1,3 +1,27 @@
<!--
The MIT License
Copyright © 2014-2019 Ilkka Seppälä
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-->
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 https://maven.apache.org/xsd/maven-4.0.0.xsd">

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
/**
@ -5,6 +28,6 @@ package com.iluwatar.factory;
*/
public interface Car {
public String getDescription();
String getDescription();
}

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
import java.util.function.Supplier;

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
/**

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
/**

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
/**

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
import static org.junit.jupiter.api.Assertions.*;

View File

@ -1,3 +1,26 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory;
import static org.junit.jupiter.api.Assertions.*;

View File

@ -23,7 +23,7 @@
package com.iluwatar.gameloop;
import org.junit.Test;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;

View File

@ -23,10 +23,11 @@
package com.iluwatar.gameloop;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
/**
* FixedStepGameLoop unit test class.
@ -35,12 +36,12 @@ public class FixedStepGameLoopTest {
private FixedStepGameLoop gameLoop;
@Before
@BeforeEach
public void setup() {
gameLoop = new FixedStepGameLoop();
}
@After
@AfterEach
public void tearDown() {
gameLoop = null;
}
@ -48,7 +49,7 @@ public class FixedStepGameLoopTest {
@Test
public void testUpdate() {
gameLoop.update();
Assert.assertEquals(0.01f, gameLoop.controller.getBulletPosition(), 0);
assertEquals(0.01f, gameLoop.controller.getBulletPosition(), 0);
}
}

View File

@ -23,10 +23,10 @@
package com.iluwatar.gameloop;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
/**
* FrameBasedGameLoop unit test class.
@ -35,19 +35,19 @@ public class FrameBasedGameLoopTest {
private FrameBasedGameLoop gameLoop;
@Before
@BeforeEach
public void setup() {
gameLoop = new FrameBasedGameLoop();
}
@After
@AfterEach
public void tearDown() {
gameLoop = null;
}
@Test
@org.junit.jupiter.api.Test
public void testUpdate() {
gameLoop.update();
Assert.assertEquals(0.5f, gameLoop.controller.getBulletPosition(), 0);
assertEquals(0.5f, gameLoop.controller.getBulletPosition(), 0);
}
}

View File

@ -23,34 +23,33 @@
package com.iluwatar.gameloop;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
public class GameControllerTest {
private GameController controller;
@Before
@BeforeEach
public void setup() {
controller = new GameController();
}
@After
@AfterEach
public void tearDown() {
controller = null;
}
@Test
@org.junit.jupiter.api.Test
public void testMoveBullet() {
controller.moveBullet(1.5f);
Assert.assertEquals(1.5f, controller.bullet.getPosition(), 0);
Assertions.assertEquals(1.5f, controller.bullet.getPosition(), 0);
}
@Test
@org.junit.jupiter.api.Test
public void testGetBulletPosition() {
Assert.assertEquals(controller.bullet.getPosition(), controller.getBulletPosition(), 0);
Assertions.assertEquals(controller.bullet.getPosition(), controller.getBulletPosition(), 0);
}
}

View File

@ -23,10 +23,9 @@
package com.iluwatar.gameloop;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.BeforeEach;
/**
* GameLoop unit test class.
@ -38,7 +37,7 @@ public class GameLoopTest {
/**
* Create mock implementation of GameLoop.
*/
@Before
@BeforeEach
public void setup() {
gameLoop = new GameLoop() {
@Override
@ -46,26 +45,26 @@ public class GameLoopTest {
};
}
@After
@AfterEach
public void tearDown() {
gameLoop = null;
}
@Test
@org.junit.jupiter.api.Test
public void testRun() {
gameLoop.run();
Assert.assertEquals(GameStatus.RUNNING, gameLoop.status);
Assertions.assertEquals(GameStatus.RUNNING, gameLoop.status);
}
@Test
@org.junit.jupiter.api.Test
public void testStop() {
gameLoop.stop();
Assert.assertEquals(GameStatus.STOPPED, gameLoop.status);
Assertions.assertEquals(GameStatus.STOPPED, gameLoop.status);
}
@Test
@org.junit.jupiter.api.Test
public void testIsGameRunning() {
Assert.assertFalse(gameLoop.isGameRunning());
Assertions.assertFalse(gameLoop.isGameRunning());
}
}

View File

@ -23,11 +23,9 @@
package com.iluwatar.gameloop;
import java.lang.reflect.InvocationTargetException;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
/**
* VariableStepGameLoop unit test class.
@ -36,19 +34,19 @@ public class VariableStepGameLoopTest {
private VariableStepGameLoop gameLoop;
@Before
@BeforeEach
public void setup() {
gameLoop = new VariableStepGameLoop();
}
@After
@AfterEach
public void tearDown() {
gameLoop = null;
}
@Test
@org.junit.jupiter.api.Test
public void testUpdate() {
gameLoop.update(20L);
Assert.assertEquals(0.01f, gameLoop.controller.getBulletPosition(), 0);
Assertions.assertEquals(0.01f, gameLoop.controller.getBulletPosition(), 0);
}
}

View File

@ -140,6 +140,10 @@ Use the Iterator pattern
* To support multiple traversals of aggregate objects.
* To provide a uniform interface for traversing different aggregate structures.
## Tutorials
* [How to Use Iterator?](http://www.tutorialspoint.com/java/java_using_iterator.htm)
## Real world examples
* [java.util.Iterator](http://docs.oracle.com/javase/8/docs/api/java/util/Iterator.html)

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@ -9,6 +9,10 @@ tags:
- Performance
---
## Also known as
Resource Pool
## Intent
When objects are expensive to create and they are needed only for short periods of time it is

View File

@ -89,6 +89,7 @@
<module>state</module>
<module>strategy</module>
<module>template-method</module>
<module>version-number</module>
<module>visitor</module>
<module>double-checked-locking</module>
<module>servant</module>
@ -196,6 +197,7 @@
<module>transaction-script</module>
<module>filterer</module>
<module>factory</module>
<module>separated-interface</module>
</modules>
<repositories>

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@ -0,0 +1,138 @@
---
layout: pattern
title: Separated Interface
folder: separated-interface
permalink: /patterns/separated-interface/
categories: Structural
tags:
- Decoupling
---
## Intent
Separate the interface definition and implementation in different packages. This allows the client
to be completely unaware of the implementation.
## Explanation
Real world example
> An Invoice generator may be created with ability to use different Tax calculators that may be
> added in the invoice depending upon type of purchase, region etc.
In plain words
> Separated interface pattern encourages to keep the implementations of an interface decoupled from
> the client and its definition, so the client is not dependent on the implementation.
A client code may abstract some specific functionality to an interface, and define the definition of
the interface as an SPI ([Service Programming Interface](https://en.wikipedia.org/wiki/Service_provider_interface)
is an API intended and open to be implemented or extended by a third party). Another package may
implement this interface definition with a concrete logic, which will be injected into the client
code at runtime (with a third class, injecting the implementation in the client) or at compile time
(using Plugin pattern with some configurable file).
**Programmatic Example**
**Client**
`InvoiceGenerator` class accepts the cost of the product and calculates the total
amount payable inclusive of tax.
```java
public class InvoiceGenerator {
private final TaxCalculator taxCalculator;
private final double amount;
public InvoiceGenerator(double amount, TaxCalculator taxCalculator) {
this.amount = amount;
this.taxCalculator = taxCalculator;
}
public double getAmountWithTax() {
return amount + taxCalculator.calculate(amount);
}
}
```
The tax calculation logic is delegated to the `TaxCalculator` interface.
```java
public interface TaxCalculator {
double calculate(double amount);
}
```
**Implementation package**
In another package (which the client is completely unaware of) there exist multiple implementations
of the `TaxCalculator` interface. `ForeignTaxCalculator` is one of them which levies 60% tax
for international products.
```java
public class ForeignTaxCalculator implements TaxCalculator {
public static final double TAX_PERCENTAGE = 60;
@Override
public double calculate(double amount) {
return amount * TAX_PERCENTAGE / 100.0;
}
}
```
Another is `DomesticTaxCalculator` which levies 20% tax for international products.
```java
public class DomesticTaxCalculator implements TaxCalculator {
public static final double TAX_PERCENTAGE = 20;
@Override
public double calculate(double amount) {
return amount * TAX_PERCENTAGE / 100.0;
}
}
```
These both implementations are instantiated and injected in the client class by the ```App.java```
class.
```java
var internationalProductInvoice = new InvoiceGenerator(PRODUCT_COST, new ForeignTaxCalculator());
LOGGER.info("Foreign Tax applied: {}", "" + internationalProductInvoice.getAmountWithTax());
var domesticProductInvoice = new InvoiceGenerator(PRODUCT_COST, new DomesticTaxCalculator());
LOGGER.info("Domestic Tax applied: {}", "" + domesticProductInvoice.getAmountWithTax());
```
## Class diagram
![alt text](./etc/class_diagram.png "Separated Interface")
## Applicability
Use the Separated interface pattern when
* You are developing a framework package, and your framework needs to call some application code through interfaces.
* You have separate packages implementing the functionalities which may be plugged in your client code at runtime or compile-time.
* Your code resides in a layer that is not allowed to call the interface implementation layer by rule. For example, a domain layer needs to call a data mapper.
## Tutorial
* [Separated Interface Tutorial](https://www.youtube.com/watch?v=d3k-hOA7k2Y)
## Credits
* [Martin Fowler](https://www.martinfowler.com/eaaCatalog/separatedInterface.html)
* [Patterns of Enterprise Application Architecture](https://www.amazon.com/gp/product/0321127420/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=0321127420&linkId=e08dfb7f2cf6153542ef1b5a00b10abc)

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@ -0,0 +1,36 @@
@startuml
package com.iluwatar.separatedinterface {
class App {
- LOGGER : Logger {static}
+ PRODUCT_COST : double {static}
+ App()
+ main(args : String[]) {static}
}
}
package com.iluwatar.separatedinterface.taxes {
class DomesticTaxCalculator {
+ TAX_PERCENTAGE : double {static}
+ DomesticTaxCalculator()
+ calculate(amount : double) : double
}
class ForeignTaxCalculator {
+ TAX_PERCENTAGE : double {static}
+ ForeignTaxCalculator()
+ calculate(amount : double) : double
}
}
package com.iluwatar.separatedinterface.invoice {
class InvoiceGenerator {
- amount : double
- taxCalculator : TaxCalculator
+ InvoiceGenerator(amount : double, taxCalculator : TaxCalculator)
+ getAmountWithTax() : double
}
interface TaxCalculator {
+ calculate(double) : double {abstract}
}
}
InvoiceGenerator --> "-taxCalculator" TaxCalculator
DomesticTaxCalculator ..|> TaxCalculator
ForeignTaxCalculator ..|> TaxCalculator
@enduml

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@ -0,0 +1,71 @@
<?xml version="1.0"?>
<!--
The MIT License
Copyright © 2014-2019 Ilkka Seppälä
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-->
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.24.0-SNAPSHOT</version>
</parent>
<artifactId>separated-interface</artifactId>
<dependencies>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-engine</artifactId>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-params</artifactId>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.mockito</groupId>
<artifactId>mockito-core</artifactId>
<scope>test</scope>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-assembly-plugin</artifactId>
<executions>
<execution>
<configuration>
<archive>
<manifest>
<mainClass>com.iluwatar.separatedinterface.App</mainClass>
</manifest>
</archive>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
</build>
</project>

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@ -0,0 +1,62 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.separatedinterface;
import com.iluwatar.separatedinterface.invoice.InvoiceGenerator;
import com.iluwatar.separatedinterface.taxes.DomesticTaxCalculator;
import com.iluwatar.separatedinterface.taxes.ForeignTaxCalculator;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* <p>The Separated Interface pattern encourages to separate the interface definition and
* implementation in different packages. This allows the client to be completely unaware of the
* implementation.</p>
*
* <p>In this class the {@link InvoiceGenerator} class is injected with different instances of
* {@link com.iluwatar.separatedinterface.invoice.TaxCalculator} implementations located in separate
* packages, to receive different responses for both of the implementations.</p>
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
public static final double PRODUCT_COST = 50.0;
/**
* Program entry point.
*
* @param args command line args
*/
public static void main(String[] args) {
//Create the invoice generator with product cost as 50 and foreign product tax
var internationalProductInvoice = new InvoiceGenerator(PRODUCT_COST,
new ForeignTaxCalculator());
LOGGER.info("Foreign Tax applied: {}", "" + internationalProductInvoice.getAmountWithTax());
//Create the invoice generator with product cost as 50 and domestic product tax
var domesticProductInvoice = new InvoiceGenerator(PRODUCT_COST, new DomesticTaxCalculator());
LOGGER.info("Domestic Tax applied: {}", "" + domesticProductInvoice.getAmountWithTax());
}
}

View File

@ -0,0 +1,51 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.separatedinterface.invoice;
/**
* InvoiceGenerator class generates an invoice, accepting the product cost and calculating the total
* price payable inclusive tax (calculated by {@link TaxCalculator}).
*/
public class InvoiceGenerator {
/**
* The TaxCalculator interface to calculate the payable tax.
*/
private final TaxCalculator taxCalculator;
/**
* The base product amount without tax.
*/
private final double amount;
public InvoiceGenerator(double amount, TaxCalculator taxCalculator) {
this.amount = amount;
this.taxCalculator = taxCalculator;
}
public double getAmountWithTax() {
return amount + taxCalculator.calculate(amount);
}
}

View File

@ -1,37 +1,30 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.command;
/**
* Interface for Commands.
*/
public interface Command {
void execute(Target target);
void undo();
void redo();
String toString();
}
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.separatedinterface.invoice;
public interface TaxCalculator {
double calculate(double amount);
}

View File

@ -21,37 +21,20 @@
* THE SOFTWARE.
*/
package com.iluwatar.command;
package com.iluwatar.separatedinterface.taxes;
import com.iluwatar.separatedinterface.invoice.TaxCalculator;
/**
* InvisibilitySpell is a concrete command.
* TaxCalculator for Domestic goods with 20% tax.
*/
public class InvisibilitySpell implements Command {
public class DomesticTaxCalculator implements TaxCalculator {
private Target target;
public static final double TAX_PERCENTAGE = 20;
@Override
public void execute(Target target) {
target.setVisibility(Visibility.INVISIBLE);
this.target = target;
public double calculate(double amount) {
return amount * TAX_PERCENTAGE / 100.0;
}
@Override
public void undo() {
if (target != null) {
target.setVisibility(Visibility.VISIBLE);
}
}
@Override
public void redo() {
if (target != null) {
target.setVisibility(Visibility.INVISIBLE);
}
}
@Override
public String toString() {
return "Invisibility spell";
}
}

View File

@ -21,39 +21,20 @@
* THE SOFTWARE.
*/
package com.iluwatar.command;
package com.iluwatar.separatedinterface.taxes;
import com.iluwatar.separatedinterface.invoice.TaxCalculator;
/**
* ShrinkSpell is a concrete command.
* TaxCalculator for foreign goods with 60% tax.
*/
public class ShrinkSpell implements Command {
public class ForeignTaxCalculator implements TaxCalculator {
private Size oldSize;
private Target target;
public static final double TAX_PERCENTAGE = 60;
@Override
public void execute(Target target) {
oldSize = target.getSize();
target.setSize(Size.SMALL);
this.target = target;
public double calculate(double amount) {
return amount * TAX_PERCENTAGE / 100.0;
}
@Override
public void undo() {
if (oldSize != null && target != null) {
var temp = target.getSize();
target.setSize(oldSize);
oldSize = temp;
}
}
@Override
public void redo() {
undo();
}
@Override
public String toString() {
return "Shrink spell";
}
}

View File

@ -21,21 +21,21 @@
* THE SOFTWARE.
*/
package com.iluwatar.circuitbreaker;
import static org.junit.jupiter.api.Assertions.assertEquals;
package com.iluwatar.separatedinterface;
import org.junit.jupiter.api.Test;
/**
* Monitoring Service test
*/
public class DelayedServiceTest {
import com.iluwatar.separatedinterface.App;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
/**
* Application test.
*/
class AppTest {
//Improves code coverage
@Test
public void testDefaultConstructor() {
var obj = new DelayedService();
assertEquals(obj.response(System.nanoTime()), "Delayed service is down");
void shouldExecuteWithoutException() {
assertDoesNotThrow(() -> App.main(new String[]{}));
}
}

View File

@ -0,0 +1,48 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.separatedinterface.invoice;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
import static org.mockito.Mockito.*;
public class InvoiceGeneratorTest {
private InvoiceGenerator target;
@Test
public void testGenerateTax() {
var productCost = 50.0;
var tax = 10.0;
TaxCalculator taxCalculatorMock = mock(TaxCalculator.class);
doReturn(tax).when(taxCalculatorMock).calculate(productCost);
target = new InvoiceGenerator(productCost, taxCalculatorMock);
Assertions.assertEquals(target.getAmountWithTax(), productCost + tax);
verify(taxCalculatorMock, times(1)).calculate(productCost);
}
}

View File

@ -0,0 +1,41 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.separatedinterface.taxes;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
public class DomesticTaxCalculatorTest {
private DomesticTaxCalculator target;
@Test
public void testTaxCalculation(){
target = new DomesticTaxCalculator();
var tax=target.calculate(100.0);
Assertions.assertEquals(tax,20.0);
}
}

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@ -0,0 +1,41 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.separatedinterface.taxes;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
public class ForeignTaxCalculatorTest {
private ForeignTaxCalculator target;
@Test
public void testTaxCalculation(){
target = new ForeignTaxCalculator();
var tax=target.calculate(100.0);
Assertions.assertEquals(tax,60.0);
}
}

View File

@ -9,14 +9,16 @@ tags:
---
## Intent
Ensure a class only has one instance, and provide a global point of
access to it.
Ensure a class only has one instance, and provide a global point of access to it.
## Explanation
Real world example
> There can only be one ivory tower where the wizards study their magic. The same enchanted ivory tower is always used by the wizards. Ivory tower here is singleton.
> There can only be one ivory tower where the wizards study their magic. The same enchanted ivory
> tower is always used by the wizards. Ivory tower here is singleton.
In plain words
@ -24,7 +26,9 @@ In plain words
Wikipedia says
> In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system.
> In software engineering, the singleton pattern is a software design pattern that restricts the
> instantiation of a class to one object. This is useful when exactly one object is needed to
> coordinate actions across the system.
**Programmatic Example**
@ -38,7 +42,7 @@ public enum EnumIvoryTower {
}
```
Then in order to use
Then in order to use:
```java
var enumIvoryTower1 = EnumIvoryTower.INSTANCE;
@ -47,9 +51,11 @@ assertEquals(enumIvoryTower1, enumIvoryTower2); // true
```
## Class diagram
![alt text](./etc/singleton.urm.png "Singleton pattern class diagram")
## Applicability
Use the Singleton pattern when
* There must be exactly one instance of a class, and it must be accessible to clients from a well-known access point

View File

@ -10,12 +10,17 @@ tags:
---
## Intent
As explained in the book [Game Programming Patterns](http://gameprogrammingpatterns.com/spatial-partition.html) by Bob Nystrom, spatial partition pattern helps to
> efficiently locate objects by storing them in a data structure organized by their positions.
As explained in the book [Game Programming Patterns](http://gameprogrammingpatterns.com/spatial-partition.html)
by Bob Nystrom, spatial partition pattern helps to efficiently locate objects by storing them in a
data structure organized by their positions.
## Explanation
Say, you are building a war game with hundreds, or maybe even thousands of players, who are clashing on the battle field. Each player's position is getting updated every frame. The simple way to handle all interactions taking place on the field is to check each player's position against every other player's position:
Say, you are building a war game with hundreds, or maybe even thousands of players, who are clashing
on the battle field. Each player's position is getting updated every frame. The simple way to handle
all interactions taking place on the field is to check each player's position against every other
player's position:
```java
public void handleMeLee(Unit units[], int numUnits) {
@ -32,21 +37,33 @@ public void handleMeLee(Unit units[], int numUnits) {
}
```
This will include a lot of unnecessary checks between players which are too far apart to have any influence on each other. The nested loops gives this operation an O(n^2) complexity, which has to be performed every frame since many of the objects on the field may be moving each frame.
The idea behind the Spatial Partition design pattern is to enable quick location of objects using a data structure that is organised by their positions, so when performing an operation like the one above, every object's position need not be checked against all other objects' positions. The data structure can be used to store moving and static objects, though in order to keep track of the moving objects, their positions will have to be reset each time they move. This would mean having to create a new instance of the data structure each time an object moves, which would use up additional memory. The common data structures used for this design pattern are:
This will include a lot of unnecessary checks between players which are too far apart to have any
influence on each other. The nested loops gives this operation an O(n^2) complexity, which has to be
performed every frame since many of the objects on the field may be moving each frame. The idea
behind the Spatial Partition design pattern is to enable quick location of objects using a data
structure that is organised by their positions, so when performing an operation like the one above,
every object's position need not be checked against all other objects' positions. The data structure
can be used to store moving and static objects, though in order to keep track of the moving objects,
their positions will have to be reset each time they move. This would mean having to create a new
instance of the data structure each time an object moves, which would use up additional memory. The
common data structures used for this design pattern are:
* Grid
* Quad tree
* k-d tree
* K-d tree
* BSP
* Boundary volume hierarchy
In our implementation, we use the Quadtree data structure which will reduce the time complexity of finding the objects within a certain range from O(n^2) to O(nlogn), decreasing the computations required significantly in case of large number of objects.
In our implementation, we use the Quadtree data structure which will reduce the time complexity of
finding the objects within a certain range from O(n^2) to O(nlogn), decreasing the computations
required significantly in case of large number of objects.
## Class diagram
![alt text](./etc/spatial-partition.urm.png "Spatial Partition pattern class diagram")
## Applicability
This pattern can be used:
* When you need to keep track of a large number of objects' positions, which are getting updated every frame.

View File

@ -24,7 +24,6 @@
package com.iluwatar.spatialpartition;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Hashtable;
/**

View File

@ -9,36 +9,46 @@ tags:
---
## Also known as
Filter, Criteria
## Intent
Specification pattern separates the statement of how to match a
candidate, from the candidate object that it is matched against. As well as its
usefulness in selection, it is also valuable for validation and for building to
order.
Specification pattern separates the statement of how to match a candidate, from the candidate object
that it is matched against. As well as its usefulness in selection, it is also valuable for
validation and for building to order.
## Explanation
Real world example
> There is a pool of different creatures and we often need to select some subset of them.
> We can write our search specification such as "creatures that can fly", "creatures heavier than 500 kilograms", or as a combination of other search specifications, and then give it to the party that will perform the filtering.
> There is a pool of different creatures and we often need to select some subset of them. We can
> write our search specification such as "creatures that can fly", "creatures heavier than 500
> kilograms", or as a combination of other search specifications, and then give it to the party that
> will perform the filtering.
In Plain Words
> Specification pattern allows us to separate the search criteria from the object that performs the search.
> Specification pattern allows us to separate the search criteria from the object that performs the
> search.
Wikipedia says
> In computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic.
> In computer programming, the specification pattern is a particular software design pattern,
> whereby business rules can be recombined by chaining the business rules together using boolean
> logic.
**Programmatic Example**
If we look at our creature pool example from above, we have a set of creatures with certain properties.
Those properties can be part of a pre-defined, limited set (represented here by the enums Size, Movement and Color); but they can also be continuous values (e.g. the mass of a Creature).
In this case, it is more appropriate to use what we call "parameterized specification", where the property value can be given as an argument when the Creature is instantiated, allowing for more flexibility.
A third option is to combine pre-defined and/or parameterized properties using boolean logic, allowing for near-endless selection possibilities (this is called "composite specification", see below).
The pros and cons of each approach are detailed in the table at the end of this document.
If we look at our creature pool example from above, we have a set of creatures with certain
properties. Those properties can be part of a pre-defined, limited set (represented here by the
enums Size, Movement and Color); but they can also be continuous values (e.g. the mass of a
Creature). In this case, it is more appropriate to use what we call "parameterized specification",
where the property value can be given as an argument when the Creature is instantiated, allowing for
more flexibility. A third option is to combine pre-defined and/or parameterized properties using
boolean logic, allowing for near-endless selection possibilities (this is called "composite
specification", see below). The pros and cons of each approach are detailed in the table at the end
of this document.
```java
public interface Creature {
@ -50,7 +60,7 @@ public interface Creature {
}
```
And ``Dragon`` implementation looks like this.
And `Dragon` implementation looks like this.
```java
public class Dragon extends AbstractCreature {
@ -61,7 +71,8 @@ public class Dragon extends AbstractCreature {
}
```
Now that we want to select some subset of them, we use selectors. To select creatures that fly, we should use ``MovementSelector``.
Now that we want to select some subset of them, we use selectors. To select creatures that fly, we
should use `MovementSelector`.
```java
public class MovementSelector extends AbstractSelector<Creature> {
@ -79,7 +90,8 @@ public class MovementSelector extends AbstractSelector<Creature> {
}
```
On the other hand, when selecting creatures heavier than a chosen amount, we use ``MassGreaterThanSelector``.
On the other hand, when selecting creatures heavier than a chosen amount, we use
`MassGreaterThanSelector`.
```java
public class MassGreaterThanSelector extends AbstractSelector<Creature> {
@ -111,7 +123,8 @@ But we could also use our parameterized selector like this:
.collect(Collectors.toList());
```
Our third option is to combine multiple selectors together. Performing a search for special creatures (defined as red, flying, and not small) could be done as follows:
Our third option is to combine multiple selectors together. Performing a search for special
creatures (defined as red, flying, and not small) could be done as follows:
```java
var specialCreaturesSelector =
@ -123,8 +136,9 @@ Our third option is to combine multiple selectors together. Performing a search
**More on Composite Specification**
In Composite Specification, we will create custom instances of ``AbstractSelector`` by combining other selectors (called "leaves") using the three basic logical operators.
These are implemented in ``ConjunctionSelector``, ``DisjunctionSelector`` and ``NegationSelector``.
In Composite Specification, we will create custom instances of `AbstractSelector` by combining
other selectors (called "leaves") using the three basic logical operators. These are implemented in
`ConjunctionSelector`, `DisjunctionSelector` and `NegationSelector`.
```java
public abstract class AbstractSelector<T> implements Predicate<T> {
@ -163,12 +177,14 @@ public class ConjunctionSelector<T> extends AbstractSelector<T> {
}
```
All that is left to do is now to create leaf selectors (be it hard-coded or parameterized ones) that are as generic as possible,
and we will be able to instantiate the ``AbstractSelector`` class by combining any amount of selectors, as exemplified above.
We should be careful though, as it is easy to make a mistake when combining many logical operators; in particular, we should pay attention to the priority of the operations.\
In general, Composite Specification is a great way to write more reusable code, as there is no need to create a Selector class for each filtering operation.
Instead, we just create an instance of ``AbstractSelector`` "on the spot", using tour generic "leaf" selectors and some basic boolean logic.
All that is left to do is now to create leaf selectors (be it hard-coded or parameterized ones) that
are as generic as possible, and we will be able to instantiate the ``AbstractSelector`` class by
combining any amount of selectors, as exemplified above. We should be careful though, as it is easy
to make a mistake when combining many logical operators; in particular, we should pay attention to
the priority of the operations. In general, Composite Specification is a great way to write more
reusable code, as there is no need to create a Selector class for each filtering operation. Instead,
we just create an instance of ``AbstractSelector`` "on the spot", using tour generic "leaf"
selectors and some basic boolean logic.
**Comparison of the different approaches**
@ -181,9 +197,11 @@ Instead, we just create an instance of ``AbstractSelector`` "on the spot", using
| | | + Supports logical operations | - You still need to create the base classes used as leaves |
## Class diagram
![alt text](./etc/specification.png "Specification")
## Applicability
Use the Specification pattern when
* You need to select a subset of objects based on some criteria, and to refresh the selection at various times.

View File

@ -9,15 +9,21 @@ tags:
---
## Also known as
Objects for States
## Intent
Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
Allow an object to alter its behavior when its internal state changes. The object will appear to
change its class.
## Explanation
Real world example
> When observing a mammoth in its natural habitat it seems to change its behavior based on the situation. It may first appear calm but over time when it detects a threat it gets angry and dangerous to its surroundings.
> When observing a mammoth in its natural habitat it seems to change its behavior based on the
> situation. It may first appear calm but over time when it detects a threat it gets angry and
> dangerous to its surroundings.
In plain words
@ -25,7 +31,10 @@ In plain words
Wikipedia says
> The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern's interface.
> The state pattern is a behavioral software design pattern that allows an object to alter its
> behavior when its internal state changes. This pattern is close to the concept of finite-state
> machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a
> strategy through invocations of methods defined in the pattern's interface.
**Programmatic Example**
@ -126,17 +135,23 @@ And here is the full example how the mammoth behaves over time.
mammoth.observe();
mammoth.timePasses();
mammoth.observe();
// The mammoth gets angry!
// The mammoth is furious!
// The mammoth calms down.
// The mammoth is calm and peaceful.
```
Program output:
```java
The mammoth gets angry!
The mammoth is furious!
The mammoth calms down.
The mammoth is calm and peaceful.
```
## Class diagram
![alt text](./etc/state_1.png "State")
![alt text](./etc/state_urm.png "State")
## Applicability
Use the State pattern in either of the following cases
* An object's behavior depends on its state, and it must change its behavior at run-time depending on that state

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@ -1,80 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<class-diagram version="1.1.8" icons="true" automaticImage="PNG" always-add-relationships="false" generalizations="true"
realizations="true" associations="true" dependencies="false" nesting-relationships="true">
<class id="1" language="java" name="com.iluwatar.state.AngryState" project="state"
file="/state/src/main/java/com/iluwatar/state/AngryState.java" binary="false" corner="BOTTOM_RIGHT">
<position height="124" width="157" x="98" y="310"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="2" language="java" name="com.iluwatar.state.PeacefulState" project="state"
file="/state/src/main/java/com/iluwatar/state/PeacefulState.java" binary="false" corner="BOTTOM_RIGHT">
<position height="124" width="173" x="295" y="310"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<interface id="3" language="java" name="com.iluwatar.state.State" project="state"
file="/state/src/main/java/com/iluwatar/state/State.java" binary="false" corner="BOTTOM_RIGHT">
<position height="106" width="136" x="138" y="674"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</interface>
<class id="4" language="java" name="com.iluwatar.state.Mammoth" project="state"
file="/state/src/main/java/com/iluwatar/state/Mammoth.java" binary="false" corner="BOTTOM_RIGHT">
<position height="160" width="177" x="138" y="474"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<realization id="5">
<bendpoint x="107" y="474"/>
<end type="SOURCE" refId="1"/>
<end type="TARGET" refId="3"/>
</realization>
<association id="6">
<end type="SOURCE" refId="4" navigable="false">
<attribute id="7" name="state"/>
<multiplicity id="8" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="3" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<realization id="9">
<bendpoint x="345" y="474"/>
<end type="SOURCE" refId="2"/>
<end type="TARGET" refId="3"/>
</realization>
<association id="10">
<end type="SOURCE" refId="1" navigable="false">
<attribute id="11" name="mammoth"/>
<multiplicity id="12" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="4" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<association id="13">
<end type="SOURCE" refId="2" navigable="false">
<attribute id="14" name="mammoth"/>
<multiplicity id="15" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="4" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<classifier-display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</classifier-display>
<association-display labels="true" multiplicity="true"/>
</class-diagram>

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state/etc/state_urm.png Normal file

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@ -9,17 +9,20 @@ tags:
---
## Also known as
Policy
## Intent
Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary
independently from clients that use it.
Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets
the algorithm vary independently from clients that use it.
## Explanation
Real world example
> Slaying dragons is a dangerous profession. With experience it becomes easier. Veteran dragonslayers have developed different fighting strategies against different types of dragons.
> Slaying dragons is a dangerous job. With experience it becomes easier. Veteran
> dragonslayers have developed different fighting strategies against different types of dragons.
In plain words
@ -27,7 +30,8 @@ In plain words
Wikipedia says
> In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime.
> In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral
> software design pattern that enables selecting an algorithm at runtime.
**Programmatic Example**
@ -71,7 +75,8 @@ public class SpellStrategy implements DragonSlayingStrategy {
}
```
And here is the mighty dragonslayer who is able to pick his fighting strategy based on the opponent.
And here is the mighty dragonslayer, who is able to pick his fighting strategy based on the
opponent.
```java
public class DragonSlayer {
@ -92,7 +97,7 @@ public class DragonSlayer {
}
```
Finally here's dragonslayer in action.
Finally here's the dragonslayer in action.
```java
LOGGER.info("Green dragon spotted ahead!");
@ -104,19 +109,25 @@ Finally here's dragonslayer in action.
LOGGER.info("Black dragon lands before you.");
dragonSlayer.changeStrategy(new SpellStrategy());
dragonSlayer.goToBattle();
// Green dragon spotted ahead!
// With your Excalibur you sever the dragon's head!
// Red dragon emerges.
// You shoot the dragon with the magical crossbow and it falls dead on the ground!
// Black dragon lands before you.
// You cast the spell of disintegration and the dragon vaporizes in a pile of dust!
```
Program output:
```
Green dragon spotted ahead!
With your Excalibur you sever the dragon's head!
Red dragon emerges.
You shoot the dragon with the magical crossbow and it falls dead on the ground!
Black dragon lands before you.
You cast the spell of disintegration and the dragon vaporizes in a pile of dust!
```
## Class diagram
![alt text](./etc/strategy_1.png "Strategy")
![alt text](./etc/strategy_urm.png "Strategy")
## Applicability
Use the Strategy pattern when
* Many related classes differ only in their behavior. Strategies provide a way to configure a class either one of many behaviors

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@ -1,75 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<class-diagram version="1.1.8" icons="true" automaticImage="PNG" always-add-relationships="false" generalizations="true"
realizations="true" associations="true" dependencies="false" nesting-relationships="true">
<interface id="1" language="java" name="com.iluwatar.strategy.DragonSlayingStrategy" project="strategy"
file="/strategy/src/main/java/com/iluwatar/strategy/DragonSlayingStrategy.java" binary="false" corner="BOTTOM_RIGHT">
<position height="88" width="186" x="525" y="428"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</interface>
<class id="2" language="java" name="com.iluwatar.strategy.ProjectileStrategy" project="strategy"
file="/strategy/src/main/java/com/iluwatar/strategy/ProjectileStrategy.java" binary="false" corner="BOTTOM_RIGHT">
<position height="106" width="151" x="218" y="264"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="3" language="java" name="com.iluwatar.strategy.SpellStrategy" project="strategy"
file="/strategy/src/main/java/com/iluwatar/strategy/SpellStrategy.java" binary="false" corner="BOTTOM_RIGHT">
<position height="106" width="125" x="409" y="264"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="4" language="java" name="com.iluwatar.strategy.DragonSlayer" project="strategy"
file="/strategy/src/main/java/com/iluwatar/strategy/DragonSlayer.java" binary="false" corner="BOTTOM_RIGHT">
<position height="124" width="284" x="574" y="264"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<class id="5" language="java" name="com.iluwatar.strategy.MeleeStrategy" project="strategy"
file="/strategy/src/main/java/com/iluwatar/strategy/MeleeStrategy.java" binary="false" corner="BOTTOM_RIGHT">
<position height="106" width="127" x="898" y="264"/>
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
sort-features="false" accessors="true" visibility="true">
<attributes public="true" package="true" protected="true" private="true" static="true"/>
<operations public="true" package="true" protected="true" private="true" static="true"/>
</display>
</class>
<realization id="6">
<end type="SOURCE" refId="5"/>
<end type="TARGET" refId="1"/>
</realization>
<realization id="7">
<end type="SOURCE" refId="2"/>
<end type="TARGET" refId="1"/>
</realization>
<realization id="8">
<end type="SOURCE" refId="3"/>
<end type="TARGET" refId="1"/>
</realization>
<association id="9">
<end type="SOURCE" refId="4" navigable="false">
<attribute id="10" name="strategy"/>
<multiplicity id="11" minimum="0" maximum="1"/>
</end>
<end type="TARGET" refId="1" navigable="true"/>
<display labels="true" multiplicity="true"/>
</association>
<classifier-display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<association-display labels="true" multiplicity="true"/>
</class-diagram>

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@ -9,21 +9,30 @@ tags:
---
## Intent
Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets
subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template
Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's
structure.
## Explanation
Real world example
> The general steps in stealing an item are the same. First you pick the target, next you confuse him somehow and finally you steal the item. However there are many ways to implement these steps.
> The general steps in stealing an item are the same. First you pick the target, next you confuse
> him somehow and finally you steal the item. However there are many ways to implement these steps.
In plain words
> Template Method pattern outlines the general steps in the parent class and lets the concrete child implementations define the details.
> Template Method pattern outlines the general steps in the parent class and lets the concrete child
> implementations define the details.
Wikipedia says
> In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps. These steps are themselves implemented by additional helper methods in the same class as the template method.
> In object-oriented programming, the template method is one of the behavioral design patterns
> identified by Gamma et al. in the book Design Patterns. The template method is a method in a
> superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of
> a number of high-level steps. These steps are themselves implemented by additional helper methods
> in the same class as the template method.
**Programmatic Example**
@ -120,9 +129,11 @@ And finally we show how the halfling thief utilizes the different stealing metho
```
## Class diagram
![alt text](./etc/template-method_1.png "Template Method")
![alt text](./etc/template_method_urm.png "Template Method")
## Applicability
The Template Method pattern should be used
* To implement the invariant parts of an algorithm once and leave it up to subclasses to implement the behavior that can vary

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<generalization id="9">
<end type="SOURCE" refId="1"/>
<end type="TARGET" refId="2"/>
</generalization>
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@ -9,16 +9,19 @@ tags:
---
## Intent
It is often the case that tasks to be executed are short-lived and
the number of tasks is large. Creating a new thread for each task would make
the system spend more time creating and destroying the threads than executing
the actual tasks. Thread Pool solves this problem by reusing existing threads
and eliminating the latency of creating new threads.
It is often the case that tasks to be executed are short-lived and the number of tasks is large.
Creating a new thread for each task would make the system spend more time creating and destroying
the threads than executing the actual tasks. Thread Pool solves this problem by reusing existing
threads and eliminating the latency of creating new threads.
## Explanation
Real world example
> We have a large number of relatively short tasks at hand. We need to peel huge amounts of potatoes and serve mighty amount of coffee cups. Creating a new thread for each task would be a waste so we establish a thread pool.
> We have a large number of relatively short tasks at hand. We need to peel huge amounts of potatoes
> and serve mighty amount of coffee cups. Creating a new thread for each task would be a waste so we
> establish a thread pool.
In plain words
@ -26,11 +29,18 @@ In plain words
Wikipedia says
> In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model, a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program. By maintaining a pool of threads, the model increases performance and avoids latency in execution due to frequent creation and destruction of threads for short-lived tasks. The number of available threads is tuned to the computing resources available to the program, such as a parallel task queue after completion of execution.
> In computer programming, a thread pool is a software design pattern for achieving concurrency of
> execution in a computer program. Often also called a replicated workers or worker-crew model,
> a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent
> execution by the supervising program. By maintaining a pool of threads, the model increases
> performance and avoids latency in execution due to frequent creation and destruction of threads
> for short-lived tasks. The number of available threads is tuned to the computing resources
> available to the program, such as a parallel task queue after completion of execution.
**Programmatic Example**
Let's first look at our task hierarchy. We have a base class and then concrete CoffeeMakingTask and PotatoPeelingTask.
Let's first look at our task hierarchy. We have a base class and then concrete `CoffeeMakingTask`
and `PotatoPeelingTask`.
```java
public abstract class Task {
@ -88,8 +98,8 @@ public class PotatoPeelingTask extends Task {
}
```
Next we present a runnable Worker class that the thread pool will utilize to handle all the potato peeling and coffee
making.
Next we present a runnable `Worker` class that the thread pool will utilize to handle all the potato
peeling and coffee making.
```java
public class Worker implements Runnable {
@ -156,9 +166,11 @@ Now we are ready to show the full example in action.
```
## Class diagram
![alt text](./etc/thread-pool.png "Thread Pool")
![alt text](./etc/thread_pool_urm.png "Thread Pool")
## Applicability
Use the Thread Pool pattern when
* You have a large number of short-lived tasks to be executed in parallel

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<operations public="true" package="true" protected="true" private="true" static="true"/>
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<class id="3" language="java" name="com.iluwatar.CoffeeMakingTask" project="thread-pool"
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@ -10,12 +10,15 @@ tags:
---
## Intent
Ensure that a given client is not able to access service resources more than the assigned limit.
## Explanation
Real world example
> A large multinational corporation offers API to its customers. The API is rate-limited and each customer can only make certain amount of calls per second.
> A large multinational corporation offers API to its customers. The API is rate-limited and each
> customer can only make certain amount of calls per second.
In plain words
@ -23,7 +26,9 @@ In plain words
[Microsoft documentation](https://docs.microsoft.com/en-us/azure/architecture/patterns/throttling) says
> Control the consumption of resources used by an instance of an application, an individual tenant, or an entire service. This can allow the system to continue to function and meet service level agreements, even when an increase in demand places an extreme load on resources.
> Control the consumption of resources used by an instance of an application, an individual tenant,
> or an entire service. This can allow the system to continue to function and meet service level
> agreements, even when an increase in demand places an extreme load on resources.
**Programmatic Example**
@ -77,7 +82,8 @@ public final class CallsCount {
}
```
Next we introduce the service that the tenants are calling. To track the call count we use the throttler timer.
Next we introduce the service that the tenants are calling. To track the call count we use the
throttler timer.
```java
public interface Throttler {
@ -134,7 +140,8 @@ class B2BService {
}
```
Now we are ready to see the full example in action. Tenant Adidas is rate-limited to 5 calls per second and Nike to 6.
Now we are ready to see the full example in action. Tenant Adidas is rate-limited to 5 calls per
second and Nike to 6.
```java
public static void main(String[] args) {
@ -171,9 +178,11 @@ Now we are ready to see the full example in action. Tenant Adidas is rate-limite
## Class diagram
![alt text](./etc/throttling-pattern.png "Throttling pattern class diagram")
![alt text](./etc/throttling_urm.png "Throttling pattern class diagram")
## Applicability
The Throttling pattern should be used:
* When a service access needs to be restricted to not have high impacts on the performance of the service.

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<interface id="4" language="java" name="com.iluwatar.throttling.timer.Throttler" project="throttling"
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@ -24,7 +24,6 @@
package com.iluwatar.throttling;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicLong;
import org.slf4j.Logger;

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@ -9,14 +9,18 @@ tags:
---
## Intent
Tolerant Reader is an integration pattern that helps creating robust communication systems. The idea is to be as
tolerant as possible when reading data from another service. This way, when the communication schema changes, the
readers must not break.
Tolerant Reader is an integration pattern that helps creating robust communication systems. The idea
is to be as tolerant as possible when reading data from another service. This way, when the
communication schema changes, the readers must not break.
## Explanation
Real world example
> We are persisting rainbowfish objects to file and later on they need to be restored. What makes it problematic is that rainbowfish data structure is versioned and evolves over time. New version of rainbowfish needs to be able to restore old versions as well.
> We are persisting rainbowfish objects to file and later on they need to be restored. What makes it
> problematic is that rainbowfish data structure is versioned and evolves over time. New version of
> rainbowfish needs to be able to restore old versions as well.
In plain words
@ -24,11 +28,11 @@ In plain words
[Robustness Principle](https://java-design-patterns.com/principles/#robustness-principle) says
> Be conservative in what you do, be liberal in what you accept from others
> Be conservative in what you do, be liberal in what you accept from others.
**Programmatic Example**
Here's the versioned rainbowfish. Notice how the second version introduces additional properties.
Here's the versioned `RainbowFish`. Notice how the second version introduces additional properties.
```java
public class RainbowFish implements Serializable {
@ -104,7 +108,8 @@ public class RainbowFishV2 extends RainbowFish {
}
```
Next we introduce the rainbowfish serializer. This is the class that implements the Tolerant Reader pattern.
Next we introduce the `RainbowFishSerializer`. This is the class that implements the Tolerant Reader
pattern.
```java
public final class RainbowFishSerializer {
@ -185,18 +190,23 @@ And finally here's the full example in action.
LOGGER.info("deserializedFishV2 name={} age={} length={} weight={}",
deserializedFishV2.getName(), deserializedFishV2.getAge(),
deserializedFishV2.getLengthMeters(), deserializedFishV2.getWeightTons());
// fishV1 name=Zed age=10 length=11 weight=12
// deserializedFishV1 name=Zed age=10 length=11 weight=12
// fishV2 name=Scar age=5 length=12 weight=15 sleeping=true hungry=true angry=true
// deserializedFishV2 name=Scar age=5 length=12 weight=15
```
Program output:
```
fishV1 name=Zed age=10 length=11 weight=12
deserializedFishV1 name=Zed age=10 length=11 weight=12
fishV2 name=Scar age=5 length=12 weight=15 sleeping=true hungry=true angry=true
deserializedFishV2 name=Scar age=5 length=12 weight=15
```
## Class diagram
![alt text](./etc/tolerant-reader.png "Tolerant Reader")
![alt text](./etc/tolerant_reader_urm.png "Tolerant Reader")
## Applicability
Use the Tolerant Reader pattern when
* The communication schema can evolve and change and yet the receiving side should not break

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@ -10,22 +10,23 @@ tags:
## Intent
Trampoline pattern is used for implementing algorithms recursively in Java without blowing the stack and to interleave
the execution of functions without hard coding them together.
Trampoline pattern is used for implementing algorithms recursively in Java without blowing the stack
and to interleave the execution of functions without hard coding them together.
## Explanation
Recursion is a frequently adopted technique for solving algorithmic problems in a divide and conquer
style. For example calculating fibonacci accumulating sum and factorials. In these kinds of problems recursion is
more straightforward than their loop counterpart. Furthermore recursion may need less code and looks more concise.
There is a saying that every recursion problem can be solved using a loop with the cost of writing code that is more
difficult to understand.
style. For example calculating fibonacci accumulating sum and factorials. In these kinds of problems
recursion is more straightforward than their loop counterpart. Furthermore recursion may need less
code and looks more concise. There is a saying that every recursion problem can be solved using
a loop with the cost of writing code that is more difficult to understand.
However recursion type solutions have one big caveat. For each recursive call it typically needs an intermediate value
stored and there is a limited amount of stack memory available. Running out of stack memory creates a stack overflow
error and halts the program execution.
However recursion type solutions have one big caveat. For each recursive call it typically needs
an intermediate value stored and there is a limited amount of stack memory available. Running out of
stack memory creates a stack overflow error and halts the program execution.
Trampoline pattern is a trick that allows us define recursive algorithms in Java without blowing the stack.
Trampoline pattern is a trick that allows us define recursive algorithms in Java without blowing the
stack.
Real world example
@ -37,14 +38,18 @@ In plain words
Wikipedia says
> In Java, trampoline refers to using reflection to avoid using inner classes, for example in event listeners. The time overhead of a reflection call is traded for the space overhead of an inner class. Trampolines in Java usually involve the creation of a GenericListener to pass events to an outer class.
> In Java, trampoline refers to using reflection to avoid using inner classes, for example in event
> listeners. The time overhead of a reflection call is traded for the space overhead of an inner
> class. Trampolines in Java usually involve the creation of a GenericListener to pass events to
> an outer class.
**Programmatic Example**
Here's the `Trampoline` implementation in Java.
When `get` is called on the returned Trampoline, internally it will iterate calling `jump` on the returned `Trampoline`
as long as the concrete instance returned is `Trampoline`, stopping once the returned instance is `done`.
When `get` is called on the returned Trampoline, internally it will iterate calling `jump` on the
returned `Trampoline` as long as the concrete instance returned is `Trampoline`, stopping once the
returned instance is `done`.
```java
public interface Trampoline<T> {
@ -110,15 +115,21 @@ Using the `Trampoline` to get Fibonacci values.
log.info("start pattern");
var result = loop(10, 1).result();
log.info("result {}", result);
// start pattern
// result 3628800
```
Program output:
```
start pattern
result 3628800
```
## Class diagram
![alt text](./etc/trampoline.urm.png "Trampoline pattern class diagram")
## Applicability
Use the Trampoline pattern when
* For implementing tail recursive function. This pattern allows to switch on a stackless operation.

View File

@ -35,11 +35,6 @@
</parent>
<artifactId>trampoline</artifactId>
<dependencies>
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.junit.jupiter</groupId>

View File

@ -98,12 +98,12 @@ public interface Trampoline<T> {
return trampoline(this);
}
T trampoline(final Trampoline<T> trampoline) {
private T trampoline(final Trampoline<T> trampoline) {
return Stream.iterate(trampoline, Trampoline::jump)
.filter(Trampoline::complete)
.findFirst()
.map(Trampoline::result)
.orElseThrow();
.get();
}
};
}

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